HISE Logo Forum
    • Categories
    • Register
    • Login

    How to get event ids for artificial events?

    Scheduled Pinned Locked Moved Scripting
    28 Posts 3 Posters 1.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      benosterhouse
      last edited by benosterhouse

      Ok cool!
      On a sampled piano, if you play a repeated note with the pedal down you want to keep the previous sample going.

      1 Reply Last reply Reply Quote 0
      • B
        benosterhouse
        last edited by

        Ok, that way I was trying to iterate through things before was too complicated and didn't actually work.

        I just added another dimension to the array so I could record more than one event id per key!
        Waaay simpler.

        1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey
          last edited by

          How many events do you want to record per key? I'm still thinking that with acoustic instruments in general each repeated note will kill old notes, causing them to decay.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart
            last edited by

            That's not completely true. For example if you press down the sustain pedal, play a loud note on the piano, then play a soft note on the same key shortly after it, you would hear that the new note is fading down the old note which sounds really bad.

            That's why in the sampler options you have the "Kill second note" retrigger behaviour which allows you to have at least two notes of the same key ringing at once. This weakens that effect a little bit, but it's still noticeable.

            d.healeyD 1 Reply Last reply Reply Quote 1
            • d.healeyD
              d.healey @Christoph Hart
              last edited by

              @Christoph-Hart Very good point!

              1505a50a-4d81-4d14-9e10-b24425d75489-image.png

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 0
              • B
                benosterhouse
                last edited by benosterhouse

                This should record as many event ids per key as needed --I didn't set a max number.

                Here's what I got!

                function onNoteOn()
                {     
                    Message.ignoreEvent(true);
                    
                    note = Message.getNoteNumber();
                    if (keyDown.getValue(note) == 1)
                        keyVoiceCount[note]++;
                        
                    g_group_allows[G_START] = 1;
                    eventIds[note][keyVoiceCount[note]] = Synth.playNote(note, 64);
                    eventTimeStamp[note][keyVoiceCount[note]] = Engine.getUptime();
                    keyDown.setValue(note, 1);
                }
                
                function onNoteOff()
                {   
                    if (pedal == 0) 
                    {
                        keyDown.setValue(Message.getNoteNumber(), 0);
                        note = Message.getNoteNumber();
                        for (v = 0; v <= keyVoiceCount[note]; v++)
                        {
                            Synth.noteOffByEventId(eventIds[note][v]);
                            if (delayedEventIds[note][v])
                            {
                                Synth.noteOffByEventId(delayedEventIds[note][v]);
                                delayedEventIds[note][v] = 0;
                            };
                            eventTimeStamp[note][v] = 0;
                        };
                        keyVoiceCount[note] = 0;
                    };
                }
                 
                function onTimer()
                {
                    for (n = 0; n < 128; n++)
                    {
                        for (v = 0; v <= keyVoiceCount[n]; v++)
                        {
                            if (eventTimeStamp[n][v]) 
                            {
                                playPos = (Engine.getUptime() - eventTimeStamp[n][v]) * 1000;
                                playPos = Engine.getQuarterBeatsForMilliSeconds(playPos);
                                if (playPos > 4 && !delayedEventIds[n][v])
                                {
                                    g_group_allows[G_START] = 1;
                                    delayedEventIds[n][v] = Synth.playNote(n, 64);
                                };
                            };
                        };  
                    };
                }
                 
                function onController()
                {
                    if (Message.getControllerNumber() == 64) 
                    {
                        if (Message.getControllerValue() > 5) 
                        {
                            pedal = 1;
                            //Console.print("pedal down");
                        } else {
                            pedal = 0;
                            for (n = 0; n < 128; n++)
                            {
                                if (Synth.isKeyDown(n) == 0 && keyDown.getValue(n) == 1)
                                {
                                    keyDown.setValue(n, 0);
                                    for (v = 0; v <= keyVoiceCount[n]; v++)
                                    {   
                                        Synth.noteOffByEventId(eventIds[n][v]);
                                        eventIds[n][v] = 0;
                                        Synth.noteOffByEventId(delayedEventIds[n][v]);
                                        delayedEventIds[n][v] = 0;
                                        eventTimeStamp[n][v] = 0;
                                    };
                                    keyVoiceCount[n] = 0;
                                };
                            };
                        };
                    };
                }
                 
                

                So basically now you can have multiple parallel sequences of artificial events on the same key, which are note off'd correctly by the pedal.

                Before, I did this by using Synth.addNote() to schedule the sequence of artificial events, but I was running into some problems there.

                This is with Retrigger set to "Do nothing"

                Man, this was a lot of work! Maybe I should have just done the "Kill Duplicate" option and just NOT allowed overlapping swells on the same key haha :face_with_tongue:

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @benosterhouse
                  last edited by

                  @benosterhouse

                  Maybe I should have just done the "Kill Duplicate" option and just NOT allowed overlapping swells on the same key haha

                  Looks like you're having fun though :)

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 0
                  • B
                    benosterhouse
                    last edited by

                    Yep, I'm learning a lot :)

                    1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      Yep, I'm learning a lot

                      Make sure you use the reserve function for all those arrays to avoid allocating items in the MIDI callbacks:

                      Link Preview Image
                      HISE | Docs

                      favicon

                      (docs.hise.audio)

                      1 Reply Last reply Reply Quote 1
                      • d.healeyD
                        d.healey
                        last edited by

                        @Christoph-Hart Would an array of MIDI lists be more efficient?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 0
                        • B
                          benosterhouse
                          last edited by benosterhouse

                          For a multi-dimensional array, would reserve make sense used this way?

                          delayedEventIds.reserve(128); // note slots
                          delayedEventIds[n].reserve(16); // reserve 16 voices per note slot
                          delayedEventIds[n][v] = Synth.playNote(n, 64);
                          
                          1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Yes. You might need to initialise the element at delayedEventIds[n]
                            as array before calling reserve, but then it should work.

                            @d-healey the efficiency of the MIDI list gets interesting as soon as it helps you avoid writing for loops, so

                            • searching for an item
                            • clearing all items

                            It will speed up things a bit.

                            The nested for loop in this example will most likely be the bottleneck, so I would start optimizing there on a higher level though...

                            1 Reply Last reply Reply Quote 0
                            • B
                              benosterhouse
                              last edited by

                              Cool, yep it gets initialized in the onInit

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post

                              33

                              Online

                              1.7k

                              Users

                              11.7k

                              Topics

                              102.0k

                              Posts