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    How to get event ids for artificial events?

    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey
      last edited by

      How many events do you want to record per key? I'm still thinking that with acoustic instruments in general each repeated note will kill old notes, causing them to decay.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • Christoph HartC
        Christoph Hart
        last edited by

        That's not completely true. For example if you press down the sustain pedal, play a loud note on the piano, then play a soft note on the same key shortly after it, you would hear that the new note is fading down the old note which sounds really bad.

        That's why in the sampler options you have the "Kill second note" retrigger behaviour which allows you to have at least two notes of the same key ringing at once. This weakens that effect a little bit, but it's still noticeable.

        d.healeyD 1 Reply Last reply Reply Quote 1
        • d.healeyD
          d.healey @Christoph Hart
          last edited by

          @Christoph-Hart Very good point!

          1505a50a-4d81-4d14-9e10-b24425d75489-image.png

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • B
            benosterhouse
            last edited by benosterhouse

            This should record as many event ids per key as needed --I didn't set a max number.

            Here's what I got!

            function onNoteOn()
            {     
                Message.ignoreEvent(true);
                
                note = Message.getNoteNumber();
                if (keyDown.getValue(note) == 1)
                    keyVoiceCount[note]++;
                    
                g_group_allows[G_START] = 1;
                eventIds[note][keyVoiceCount[note]] = Synth.playNote(note, 64);
                eventTimeStamp[note][keyVoiceCount[note]] = Engine.getUptime();
                keyDown.setValue(note, 1);
            }
            
            function onNoteOff()
            {   
                if (pedal == 0) 
                {
                    keyDown.setValue(Message.getNoteNumber(), 0);
                    note = Message.getNoteNumber();
                    for (v = 0; v <= keyVoiceCount[note]; v++)
                    {
                        Synth.noteOffByEventId(eventIds[note][v]);
                        if (delayedEventIds[note][v])
                        {
                            Synth.noteOffByEventId(delayedEventIds[note][v]);
                            delayedEventIds[note][v] = 0;
                        };
                        eventTimeStamp[note][v] = 0;
                    };
                    keyVoiceCount[note] = 0;
                };
            }
             
            function onTimer()
            {
                for (n = 0; n < 128; n++)
                {
                    for (v = 0; v <= keyVoiceCount[n]; v++)
                    {
                        if (eventTimeStamp[n][v]) 
                        {
                            playPos = (Engine.getUptime() - eventTimeStamp[n][v]) * 1000;
                            playPos = Engine.getQuarterBeatsForMilliSeconds(playPos);
                            if (playPos > 4 && !delayedEventIds[n][v])
                            {
                                g_group_allows[G_START] = 1;
                                delayedEventIds[n][v] = Synth.playNote(n, 64);
                            };
                        };
                    };  
                };
            }
             
            function onController()
            {
                if (Message.getControllerNumber() == 64) 
                {
                    if (Message.getControllerValue() > 5) 
                    {
                        pedal = 1;
                        //Console.print("pedal down");
                    } else {
                        pedal = 0;
                        for (n = 0; n < 128; n++)
                        {
                            if (Synth.isKeyDown(n) == 0 && keyDown.getValue(n) == 1)
                            {
                                keyDown.setValue(n, 0);
                                for (v = 0; v <= keyVoiceCount[n]; v++)
                                {   
                                    Synth.noteOffByEventId(eventIds[n][v]);
                                    eventIds[n][v] = 0;
                                    Synth.noteOffByEventId(delayedEventIds[n][v]);
                                    delayedEventIds[n][v] = 0;
                                    eventTimeStamp[n][v] = 0;
                                };
                                keyVoiceCount[n] = 0;
                            };
                        };
                    };
                };
            }
             
            

            So basically now you can have multiple parallel sequences of artificial events on the same key, which are note off'd correctly by the pedal.

            Before, I did this by using Synth.addNote() to schedule the sequence of artificial events, but I was running into some problems there.

            This is with Retrigger set to "Do nothing"

            Man, this was a lot of work! Maybe I should have just done the "Kill Duplicate" option and just NOT allowed overlapping swells on the same key haha :face_with_tongue:

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @benosterhouse
              last edited by

              @benosterhouse

              Maybe I should have just done the "Kill Duplicate" option and just NOT allowed overlapping swells on the same key haha

              Looks like you're having fun though :)

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • B
                benosterhouse
                last edited by

                Yep, I'm learning a lot :)

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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Yep, I'm learning a lot

                  Make sure you use the reserve function for all those arrays to avoid allocating items in the MIDI callbacks:

                  Link Preview Image
                  HISE | Docs

                  favicon

                  (docs.hise.audio)

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                  • d.healeyD
                    d.healey
                    last edited by

                    @Christoph-Hart Would an array of MIDI lists be more efficient?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • B
                      benosterhouse
                      last edited by benosterhouse

                      For a multi-dimensional array, would reserve make sense used this way?

                      delayedEventIds.reserve(128); // note slots
                      delayedEventIds[n].reserve(16); // reserve 16 voices per note slot
                      delayedEventIds[n][v] = Synth.playNote(n, 64);
                      
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                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        Yes. You might need to initialise the element at delayedEventIds[n]
                        as array before calling reserve, but then it should work.

                        @d-healey the efficiency of the MIDI list gets interesting as soon as it helps you avoid writing for loops, so

                        • searching for an item
                        • clearing all items

                        It will speed up things a bit.

                        The nested for loop in this example will most likely be the bottleneck, so I would start optimizing there on a higher level though...

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                        • B
                          benosterhouse
                          last edited by

                          Cool, yep it gets initialized in the onInit

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