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    How to get event ids for artificial events?

    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey
      last edited by

      Use a MIDI list for storing polyphonic data

      Libre Wave - Freedom respecting instruments and effects
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      • B
        benosterhouse
        last edited by benosterhouse

        Would a MidiList work for when you have the pedal down, and have multiple voices happening on the same key?

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        • d.healeyD
          d.healey @benosterhouse
          last edited by

          @benosterhouse A MIDI list is just an array that is dedicated to tracking 128 integer values (designed for polyphonic MIDI data).

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          • B
            benosterhouse
            last edited by benosterhouse

            What I'm thinking is: say on a piano library you put the pedal down and played several repeated notes. When you lift the pedal, you'd want to noteoff all the repeated notes, not just the most recent one. How do you keep track of all those previous repeated notes?

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            • d.healeyD
              d.healey @benosterhouse
              last edited by

              @benosterhouse Why not just use Engine.allNotesOff();?

              Libre Wave - Freedom respecting instruments and effects
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              • B
                benosterhouse
                last edited by benosterhouse

                When you lift the pedal, you don't want to note off notes that you're still playing.

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                • d.healeyD
                  d.healey @benosterhouse
                  last edited by

                  @benosterhouse Good point, so why script it at all since this is the default behaviour?

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                  • B
                    benosterhouse
                    last edited by

                    A couple reasons, but one of them would be so I can keep track of the play position of notes in the onTimer callback.
                    The next question would be why I'm wanting to keep track of the play position of every event.

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                    • d.healeyD
                      d.healey @benosterhouse
                      last edited by d.healey

                      @benosterhouse

                      The next question would be why I'm wanting to keep track of the play position of every event.

                      Go on :)

                      On a piano wouldn't a repeated note cancel out the previous note, since it's striking the same string?

                      Libre Wave - Freedom respecting instruments and effects
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                      • B
                        benosterhouse
                        last edited by

                        Basically, I'm seeing if I can port a library to vst using hise.
                        It has string swells in it, which are tempo synced. I see that hise doesn't really have timestretching yet, but I was realizing there's another way around it:
                        If you play the beginning of the swell, then crossfade into the middle of the swell, you can adjust the length of the swell, so it'd fit into any project tempo (the phasing isn't too bad. I have some ideas to get around that).

                        If you're fading together different parts of the swell, the tail end of it needs to be started with an artificial event.
                        If you have multiple stiched-together swells (which use artificial events), and they're happening on the same key at the same time, you need a way to note-off all the artificial events when you lift the pedal.

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                        • d.healeyD
                          d.healey @benosterhouse
                          last edited by

                          @benosterhouse I get it, I'll play around with it a little tomorrow and see if I can come up with a way of managing the sustain/note off thing manually.

                          Libre Wave - Freedom respecting instruments and effects
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                          • B
                            benosterhouse
                            last edited by benosterhouse

                            Ok cool!
                            On a sampled piano, if you play a repeated note with the pedal down you want to keep the previous sample going.

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                            • B
                              benosterhouse
                              last edited by

                              Ok, that way I was trying to iterate through things before was too complicated and didn't actually work.

                              I just added another dimension to the array so I could record more than one event id per key!
                              Waaay simpler.

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                              • d.healeyD
                                d.healey
                                last edited by

                                How many events do you want to record per key? I'm still thinking that with acoustic instruments in general each repeated note will kill old notes, causing them to decay.

                                Libre Wave - Freedom respecting instruments and effects
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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  That's not completely true. For example if you press down the sustain pedal, play a loud note on the piano, then play a soft note on the same key shortly after it, you would hear that the new note is fading down the old note which sounds really bad.

                                  That's why in the sampler options you have the "Kill second note" retrigger behaviour which allows you to have at least two notes of the same key ringing at once. This weakens that effect a little bit, but it's still noticeable.

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                                  • d.healeyD
                                    d.healey @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Very good point!

                                    1505a50a-4d81-4d14-9e10-b24425d75489-image.png

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
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                                    • B
                                      benosterhouse
                                      last edited by benosterhouse

                                      This should record as many event ids per key as needed --I didn't set a max number.

                                      Here's what I got!

                                      function onNoteOn()
                                      {     
                                          Message.ignoreEvent(true);
                                          
                                          note = Message.getNoteNumber();
                                          if (keyDown.getValue(note) == 1)
                                              keyVoiceCount[note]++;
                                              
                                          g_group_allows[G_START] = 1;
                                          eventIds[note][keyVoiceCount[note]] = Synth.playNote(note, 64);
                                          eventTimeStamp[note][keyVoiceCount[note]] = Engine.getUptime();
                                          keyDown.setValue(note, 1);
                                      }
                                      
                                      function onNoteOff()
                                      {   
                                          if (pedal == 0) 
                                          {
                                              keyDown.setValue(Message.getNoteNumber(), 0);
                                              note = Message.getNoteNumber();
                                              for (v = 0; v <= keyVoiceCount[note]; v++)
                                              {
                                                  Synth.noteOffByEventId(eventIds[note][v]);
                                                  if (delayedEventIds[note][v])
                                                  {
                                                      Synth.noteOffByEventId(delayedEventIds[note][v]);
                                                      delayedEventIds[note][v] = 0;
                                                  };
                                                  eventTimeStamp[note][v] = 0;
                                              };
                                              keyVoiceCount[note] = 0;
                                          };
                                      }
                                       
                                      function onTimer()
                                      {
                                          for (n = 0; n < 128; n++)
                                          {
                                              for (v = 0; v <= keyVoiceCount[n]; v++)
                                              {
                                                  if (eventTimeStamp[n][v]) 
                                                  {
                                                      playPos = (Engine.getUptime() - eventTimeStamp[n][v]) * 1000;
                                                      playPos = Engine.getQuarterBeatsForMilliSeconds(playPos);
                                                      if (playPos > 4 && !delayedEventIds[n][v])
                                                      {
                                                          g_group_allows[G_START] = 1;
                                                          delayedEventIds[n][v] = Synth.playNote(n, 64);
                                                      };
                                                  };
                                              };  
                                          };
                                      }
                                       
                                      function onController()
                                      {
                                          if (Message.getControllerNumber() == 64) 
                                          {
                                              if (Message.getControllerValue() > 5) 
                                              {
                                                  pedal = 1;
                                                  //Console.print("pedal down");
                                              } else {
                                                  pedal = 0;
                                                  for (n = 0; n < 128; n++)
                                                  {
                                                      if (Synth.isKeyDown(n) == 0 && keyDown.getValue(n) == 1)
                                                      {
                                                          keyDown.setValue(n, 0);
                                                          for (v = 0; v <= keyVoiceCount[n]; v++)
                                                          {   
                                                              Synth.noteOffByEventId(eventIds[n][v]);
                                                              eventIds[n][v] = 0;
                                                              Synth.noteOffByEventId(delayedEventIds[n][v]);
                                                              delayedEventIds[n][v] = 0;
                                                              eventTimeStamp[n][v] = 0;
                                                          };
                                                          keyVoiceCount[n] = 0;
                                                      };
                                                  };
                                              };
                                          };
                                      }
                                       
                                      

                                      So basically now you can have multiple parallel sequences of artificial events on the same key, which are note off'd correctly by the pedal.

                                      Before, I did this by using Synth.addNote() to schedule the sequence of artificial events, but I was running into some problems there.

                                      This is with Retrigger set to "Do nothing"

                                      Man, this was a lot of work! Maybe I should have just done the "Kill Duplicate" option and just NOT allowed overlapping swells on the same key haha :face_with_tongue:

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                                      • d.healeyD
                                        d.healey @benosterhouse
                                        last edited by

                                        @benosterhouse

                                        Maybe I should have just done the "Kill Duplicate" option and just NOT allowed overlapping swells on the same key haha

                                        Looks like you're having fun though :)

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • B
                                          benosterhouse
                                          last edited by

                                          Yep, I'm learning a lot :)

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                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            Yep, I'm learning a lot

                                            Make sure you use the reserve function for all those arrays to avoid allocating items in the MIDI callbacks:

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