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    C++ API: How to connect Intensity to a Slider?

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    • hisefiloH
      hisefilo @Christoph Hart
      last edited by hisefilo

      @Christoph-Hart said in C++ API: How to connect Intensity to a Slider?:

      intensityConnection

      💪 💪 💪 💪 thanks :) !!!

      Just one error I guess:

      No type named 'SliderBase' in 'hise::raw::UIConnection'
      
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      • Christoph HartC
        Christoph Hart
        last edited by

        Have you pulled the latest scriptnode?

        hisefiloH 2 Replies Last reply Reply Quote 1
        • hisefiloH
          hisefilo @Christoph Hart
          last edited by hisefilo

          @Christoph-Hart mmmm nope!!! I was using Master to work with the C++ API. Should I jump to Scriptnode?

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @hisefilo
            last edited by d.healey

            @hisefilo said in C++ API: How to connect Intensity to a Slider?:

            @Christoph-Hart mmmm nope!!! I was using Master

            You've been in the stone age!

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            hisefiloH 1 Reply Last reply Reply Quote 1
            • hisefiloH
              hisefilo @d.healey
              last edited by

              @d-healey I'm on lastest scriptnode for non-C++ API projects! :)

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              • hisefiloH
                hisefilo @Christoph Hart
                last edited by

                @Christoph-Hart got it working!!! Thanks a lot @Christoph-Hart
                Now I'm working on replicating HiSlider stuff for the juce::Slider we are using. (MidiLearn, and LookAndFeel)

                Screen Shot 2021-03-13 at 10.07.31 AM.png

                hisefiloH 1 Reply Last reply Reply Quote 0
                • hisefiloH
                  hisefilo @hisefilo
                  last edited by hisefilo

                  @Christoph-Hart it's possible to tweak HiSlider to receive Intensity? Will be much easier than adding Midilearn and flaf to Juce slider?

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Yes that‘s a valid point.

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                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      Ah damn, I just noticed that it's super hard to MIDI learn the intensity - the entire system uses a parameter index and the intensity is not a parameter so the HiSlider is the smallest problem.

                      One option would be to write a MIDI processor class that uses one slider and forwards this to the intensity that you need - it's super verbose for a simple task though...

                      class IntensityForwarder: public HardcodedMidiProcessor
                      {
                          IntensitySlider(MainController* mc, const String& modId):
                            HardcodedMidiProcessor(mc, "IntensityForwarder")
                          {
                              modToUse = dynamic_cast<Modulator*>(ProcessorHelpers::getFirstProcessorWithId(mc->getMainSynthChain(), modId));
                              jassert(modToUse != nullptr);
                      
                              // Add one slider that will forward the value to the intensity.
                              Content.addSlider("modIntensity", 0, 0);
                          }
                      
                          // add all callbacks
                      
                          void onControl(var c, var value)
                          {
                              modToUse->setIntensity((float)value);
                          }
                       
                          WeakReference<Modulator> modToUse;
                      };
                      
                      
                      // creation:
                      
                      raw::Builder b;
                      b.createTheModulatorYouWantToControlBeforeTheOtherOne();
                      b.create<IntensityForwarder>(mc->getMainSynthChain(), whateverParameters);
                      
                      raw::UIConnection::Slider<0> c; // connect it to the IntensityForwarder
                      

                      This is pseudo code and will definitely not work, but it should get you started.

                      hisefiloH 2 Replies Last reply Reply Quote 0
                      • hisefiloH
                        hisefilo @Christoph Hart
                        last edited by

                        @Christoph-Hart Thanks !!!!!!! Working on it. Will post results!

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                        • hisefiloH
                          hisefilo @Christoph Hart
                          last edited by

                          @Christoph-Hart
                          cannot get it working. Compiles, runs but onController never gets executed.

                          This is what I did:
                          Changed HardcodedMidiProcessor to HardcodedScriptProcessor because does not exist.
                          Changed Modulator for LfoModulator since Modulator does not have setIntensity

                          class IntensityForwarder: public hise::HardcodedScriptProcessor
                          {
                              
                          public:
                              
                              /** Set the name and default ID of the processor. */
                              SET_PROCESSOR_NAME("IntensityForwarder", "IntensityForwarder", "IntensityForwarder");
                              
                              IntensityForwarder(MainController* mc, const String& id, const String& modId):
                              HardcodedScriptProcessor(mc, id, mc->getMainSynthChain())
                          
                              {
                                  
                                  modToUse = dynamic_cast<LfoModulator*>(ProcessorHelpers::getFirstProcessorWithName(mc->getMainSynthChain(), modId));
                                  jassert(modToUse != nullptr);
                                  
                                  // Add one slider that will forward the value to the intensity.
                                  Content.addKnob("modIntensity", 100, 100);
                              }
                              
                              // add all callbacks
                              
                              void onControl(var c, var value) 
                              {
                                  std::cout << "on Control" << std::endl;
                                  modToUse->setIntensity((float)value);
                              }
                              
                          private:
                              
                              WeakReference<LfoModulator> modToUse;
                              
                              JUCE_DECLARE_WEAK_REFERENCEABLE(IntensityForwarder);
                          
                          };
                          
                          
                          

                          then I had to build it using add, instead of create

                          builder.add<IntensityForwarder>(new IntensityForwarder(mc, "IntensityForwarder1", "LfoGain"), mc->getMainSynthChain(), raw::IDs::Chains::Midi);
                          

                          and lately conected it using this:

                          sliderForwarder.connect("IntensityForwarder1");
                          
                          template <int ParameterIndex>
                          class StrippedSlider : public hise::HiSlider,
                          	public ControlledObject
                          {
                          public:
                          
                          	StrippedSlider(MainController* mc, const String& name) :
                          		HiSlider(name),
                          		ControlledObject(mc)
                          	{
                          		raw::Pool pool(mc, true);
                          //        flaf.setFilmstripImage(pool.loadImage("Strip.png"), 100);
                                  flaf.setFilmstripImage(pool.loadImage("StripBigNew.png"), 64);
                                  flaf.setScaleFactor(0.3);
                          
                                  
                          
                          		setName(name);
                          		setSliderStyle(Slider::RotaryHorizontalVerticalDrag);
                          		setLookAndFeel(&flaf);
                          		setTextBoxStyle(Slider::NoTextBox, false, 0, 0);
                          	}
                          
                          	~StrippedSlider()
                          	{
                          		connection = nullptr;
                          	}
                          
                            
                              
                          	void connect(const String& id)
                          	{
                          		auto p = ProcessorHelpers::getFirstProcessorWithName(getMainController()->getMainSynthChain(), id);
                          
                          		setup(p, ParameterIndex, Slider::getName());
                          		connection = new raw::UIConnection::Slider<ParameterIndex>(this, getMainController(), id);
                          		setLookAndFeel(&flaf);
                          	}
                          
                          	bool tempoSyncMode = false;
                          
                          	FilmstripLookAndFeel flaf;
                          	ScopedPointer<raw::UIConnection::Slider<ParameterIndex>> connection;
                          
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