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    C++ API: How to connect Intensity to a Slider?

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    • hisefiloH
      hisefilo @ustk
      last edited by

      @ustk thanks mate! Already tried. I think is something on ModulatorSyth::Gain but cannot figure out how to hook it

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      • Christoph HartC
        Christoph Hart
        last edited by

        It's a little bit more complicated unfortunately. You need to create a template class that calls Modulator::setIntensity() and Modulator::getIntensity() and pass that to the UIConnection - actually it should be part of the raw namespace so I try to find some time tomorrow to add this.

        hisefiloH 2 Replies Last reply Reply Quote 1
        • hisefiloH
          hisefilo @Christoph Hart
          last edited by

          @Christoph-Hart thanks Christoph. Will be super useful :)

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          • hisefiloH
            hisefilo @Christoph Hart
            last edited by

            @Christoph-Hart any luck?

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            • Christoph HartC
              Christoph Hart
              last edited by

              I was busy with the expansion stuff, but it's the next thing on my list.

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              • Christoph HartC
                Christoph Hart
                last edited by

                Alright, it's there.

                Class Definition:

                juce::Slider mySlider; // must not be a HiSlider as this expects to be connected to a parameter
                raw::UIConnections::SliderBase intensityConnection;
                

                Constructor:

                MyClass():
                  mySlider("SomeName"),
                  intensityConnection(&mySlider, mc, "SomeModulator")
                {
                    // ...
                    intensityConnection.setData<raw::Data<float>::Intensity>();
                    // ...
                }
                

                Data<float>::Intensity> can also be used in the storage process to save the intensity to a preset / value tree, but that's a nice little homework to figure out yourself :)

                hisefiloH 1 Reply Last reply Reply Quote 1
                • hisefiloH
                  hisefilo @Christoph Hart
                  last edited by hisefilo

                  @Christoph-Hart said in C++ API: How to connect Intensity to a Slider?:

                  intensityConnection

                  πŸ’ͺ πŸ’ͺ πŸ’ͺ πŸ’ͺ thanks :) !!!

                  Just one error I guess:

                  No type named 'SliderBase' in 'hise::raw::UIConnection'
                  
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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Have you pulled the latest scriptnode?

                    hisefiloH 2 Replies Last reply Reply Quote 1
                    • hisefiloH
                      hisefilo @Christoph Hart
                      last edited by hisefilo

                      @Christoph-Hart mmmm nope!!! I was using Master to work with the C++ API. Should I jump to Scriptnode?

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @hisefilo
                        last edited by d.healey

                        @hisefilo said in C++ API: How to connect Intensity to a Slider?:

                        @Christoph-Hart mmmm nope!!! I was using Master

                        You've been in the stone age!

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        hisefiloH 1 Reply Last reply Reply Quote 1
                        • hisefiloH
                          hisefilo @d.healey
                          last edited by

                          @d-healey I'm on lastest scriptnode for non-C++ API projects! :)

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                          • hisefiloH
                            hisefilo @Christoph Hart
                            last edited by

                            @Christoph-Hart got it working!!! Thanks a lot @Christoph-Hart
                            Now I'm working on replicating HiSlider stuff for the juce::Slider we are using. (MidiLearn, and LookAndFeel)

                            Screen Shot 2021-03-13 at 10.07.31 AM.png

                            hisefiloH 1 Reply Last reply Reply Quote 0
                            • hisefiloH
                              hisefilo @hisefilo
                              last edited by hisefilo

                              @Christoph-Hart it's possible to tweak HiSlider to receive Intensity? Will be much easier than adding Midilearn and flaf to Juce slider?

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                Yes thatβ€˜s a valid point.

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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Ah damn, I just noticed that it's super hard to MIDI learn the intensity - the entire system uses a parameter index and the intensity is not a parameter so the HiSlider is the smallest problem.

                                  One option would be to write a MIDI processor class that uses one slider and forwards this to the intensity that you need - it's super verbose for a simple task though...

                                  class IntensityForwarder: public HardcodedMidiProcessor
                                  {
                                      IntensitySlider(MainController* mc, const String& modId):
                                        HardcodedMidiProcessor(mc, "IntensityForwarder")
                                      {
                                          modToUse = dynamic_cast<Modulator*>(ProcessorHelpers::getFirstProcessorWithId(mc->getMainSynthChain(), modId));
                                          jassert(modToUse != nullptr);
                                  
                                          // Add one slider that will forward the value to the intensity.
                                          Content.addSlider("modIntensity", 0, 0);
                                      }
                                  
                                      // add all callbacks
                                  
                                      void onControl(var c, var value)
                                      {
                                          modToUse->setIntensity((float)value);
                                      }
                                   
                                      WeakReference<Modulator> modToUse;
                                  };
                                  
                                  
                                  // creation:
                                  
                                  raw::Builder b;
                                  b.createTheModulatorYouWantToControlBeforeTheOtherOne();
                                  b.create<IntensityForwarder>(mc->getMainSynthChain(), whateverParameters);
                                  
                                  raw::UIConnection::Slider<0> c; // connect it to the IntensityForwarder
                                  

                                  This is pseudo code and will definitely not work, but it should get you started.

                                  hisefiloH 2 Replies Last reply Reply Quote 0
                                  • hisefiloH
                                    hisefilo @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Thanks !!!!!!! Working on it. Will post results!

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                                    • hisefiloH
                                      hisefilo @Christoph Hart
                                      last edited by

                                      @Christoph-Hart
                                      cannot get it working. Compiles, runs but onController never gets executed.

                                      This is what I did:
                                      Changed HardcodedMidiProcessor to HardcodedScriptProcessor because does not exist.
                                      Changed Modulator for LfoModulator since Modulator does not have setIntensity

                                      class IntensityForwarder: public hise::HardcodedScriptProcessor
                                      {
                                          
                                      public:
                                          
                                          /** Set the name and default ID of the processor. */
                                          SET_PROCESSOR_NAME("IntensityForwarder", "IntensityForwarder", "IntensityForwarder");
                                          
                                          IntensityForwarder(MainController* mc, const String& id, const String& modId):
                                          HardcodedScriptProcessor(mc, id, mc->getMainSynthChain())
                                      
                                          {
                                              
                                              modToUse = dynamic_cast<LfoModulator*>(ProcessorHelpers::getFirstProcessorWithName(mc->getMainSynthChain(), modId));
                                              jassert(modToUse != nullptr);
                                              
                                              // Add one slider that will forward the value to the intensity.
                                              Content.addKnob("modIntensity", 100, 100);
                                          }
                                          
                                          // add all callbacks
                                          
                                          void onControl(var c, var value) 
                                          {
                                              std::cout << "on Control" << std::endl;
                                              modToUse->setIntensity((float)value);
                                          }
                                          
                                      private:
                                          
                                          WeakReference<LfoModulator> modToUse;
                                          
                                          JUCE_DECLARE_WEAK_REFERENCEABLE(IntensityForwarder);
                                      
                                      };
                                      
                                      
                                      

                                      then I had to build it using add, instead of create

                                      builder.add<IntensityForwarder>(new IntensityForwarder(mc, "IntensityForwarder1", "LfoGain"), mc->getMainSynthChain(), raw::IDs::Chains::Midi);
                                      

                                      and lately conected it using this:

                                      sliderForwarder.connect("IntensityForwarder1");
                                      
                                      template <int ParameterIndex>
                                      class StrippedSlider : public hise::HiSlider,
                                      	public ControlledObject
                                      {
                                      public:
                                      
                                      	StrippedSlider(MainController* mc, const String& name) :
                                      		HiSlider(name),
                                      		ControlledObject(mc)
                                      	{
                                      		raw::Pool pool(mc, true);
                                      //        flaf.setFilmstripImage(pool.loadImage("Strip.png"), 100);
                                              flaf.setFilmstripImage(pool.loadImage("StripBigNew.png"), 64);
                                              flaf.setScaleFactor(0.3);
                                      
                                              
                                      
                                      		setName(name);
                                      		setSliderStyle(Slider::RotaryHorizontalVerticalDrag);
                                      		setLookAndFeel(&flaf);
                                      		setTextBoxStyle(Slider::NoTextBox, false, 0, 0);
                                      	}
                                      
                                      	~StrippedSlider()
                                      	{
                                      		connection = nullptr;
                                      	}
                                      
                                        
                                          
                                      	void connect(const String& id)
                                      	{
                                      		auto p = ProcessorHelpers::getFirstProcessorWithName(getMainController()->getMainSynthChain(), id);
                                      
                                      		setup(p, ParameterIndex, Slider::getName());
                                      		connection = new raw::UIConnection::Slider<ParameterIndex>(this, getMainController(), id);
                                      		setLookAndFeel(&flaf);
                                      	}
                                      
                                      	bool tempoSyncMode = false;
                                      
                                      	FilmstripLookAndFeel flaf;
                                      	ScopedPointer<raw::UIConnection::Slider<ParameterIndex>> connection;
                                      
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