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    C++ API: How to connect Intensity to a Slider?

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    • hisefiloH
      hisefilo @Christoph Hart
      last edited by

      @Christoph-Hart thanks Christoph. Will be super useful :)

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      • hisefiloH
        hisefilo @Christoph Hart
        last edited by

        @Christoph-Hart any luck?

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        • Christoph HartC
          Christoph Hart
          last edited by

          I was busy with the expansion stuff, but it's the next thing on my list.

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          • Christoph HartC
            Christoph Hart
            last edited by

            Alright, it's there.

            Class Definition:

            juce::Slider mySlider; // must not be a HiSlider as this expects to be connected to a parameter
            raw::UIConnections::SliderBase intensityConnection;
            

            Constructor:

            MyClass():
              mySlider("SomeName"),
              intensityConnection(&mySlider, mc, "SomeModulator")
            {
                // ...
                intensityConnection.setData<raw::Data<float>::Intensity>();
                // ...
            }
            

            Data<float>::Intensity> can also be used in the storage process to save the intensity to a preset / value tree, but that's a nice little homework to figure out yourself :)

            hisefiloH 1 Reply Last reply Reply Quote 1
            • hisefiloH
              hisefilo @Christoph Hart
              last edited by hisefilo

              @Christoph-Hart said in C++ API: How to connect Intensity to a Slider?:

              intensityConnection

              💪 💪 💪 💪 thanks :) !!!

              Just one error I guess:

              No type named 'SliderBase' in 'hise::raw::UIConnection'
              
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              • Christoph HartC
                Christoph Hart
                last edited by

                Have you pulled the latest scriptnode?

                hisefiloH 2 Replies Last reply Reply Quote 1
                • hisefiloH
                  hisefilo @Christoph Hart
                  last edited by hisefilo

                  @Christoph-Hart mmmm nope!!! I was using Master to work with the C++ API. Should I jump to Scriptnode?

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @hisefilo
                    last edited by d.healey

                    @hisefilo said in C++ API: How to connect Intensity to a Slider?:

                    @Christoph-Hart mmmm nope!!! I was using Master

                    You've been in the stone age!

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    hisefiloH 1 Reply Last reply Reply Quote 1
                    • hisefiloH
                      hisefilo @d.healey
                      last edited by

                      @d-healey I'm on lastest scriptnode for non-C++ API projects! :)

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                      • hisefiloH
                        hisefilo @Christoph Hart
                        last edited by

                        @Christoph-Hart got it working!!! Thanks a lot @Christoph-Hart
                        Now I'm working on replicating HiSlider stuff for the juce::Slider we are using. (MidiLearn, and LookAndFeel)

                        Screen Shot 2021-03-13 at 10.07.31 AM.png

                        hisefiloH 1 Reply Last reply Reply Quote 0
                        • hisefiloH
                          hisefilo @hisefilo
                          last edited by hisefilo

                          @Christoph-Hart it's possible to tweak HiSlider to receive Intensity? Will be much easier than adding Midilearn and flaf to Juce slider?

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                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Yes that‘s a valid point.

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                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Ah damn, I just noticed that it's super hard to MIDI learn the intensity - the entire system uses a parameter index and the intensity is not a parameter so the HiSlider is the smallest problem.

                              One option would be to write a MIDI processor class that uses one slider and forwards this to the intensity that you need - it's super verbose for a simple task though...

                              class IntensityForwarder: public HardcodedMidiProcessor
                              {
                                  IntensitySlider(MainController* mc, const String& modId):
                                    HardcodedMidiProcessor(mc, "IntensityForwarder")
                                  {
                                      modToUse = dynamic_cast<Modulator*>(ProcessorHelpers::getFirstProcessorWithId(mc->getMainSynthChain(), modId));
                                      jassert(modToUse != nullptr);
                              
                                      // Add one slider that will forward the value to the intensity.
                                      Content.addSlider("modIntensity", 0, 0);
                                  }
                              
                                  // add all callbacks
                              
                                  void onControl(var c, var value)
                                  {
                                      modToUse->setIntensity((float)value);
                                  }
                               
                                  WeakReference<Modulator> modToUse;
                              };
                              
                              
                              // creation:
                              
                              raw::Builder b;
                              b.createTheModulatorYouWantToControlBeforeTheOtherOne();
                              b.create<IntensityForwarder>(mc->getMainSynthChain(), whateverParameters);
                              
                              raw::UIConnection::Slider<0> c; // connect it to the IntensityForwarder
                              

                              This is pseudo code and will definitely not work, but it should get you started.

                              hisefiloH 2 Replies Last reply Reply Quote 0
                              • hisefiloH
                                hisefilo @Christoph Hart
                                last edited by

                                @Christoph-Hart Thanks !!!!!!! Working on it. Will post results!

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                                • hisefiloH
                                  hisefilo @Christoph Hart
                                  last edited by

                                  @Christoph-Hart
                                  cannot get it working. Compiles, runs but onController never gets executed.

                                  This is what I did:
                                  Changed HardcodedMidiProcessor to HardcodedScriptProcessor because does not exist.
                                  Changed Modulator for LfoModulator since Modulator does not have setIntensity

                                  class IntensityForwarder: public hise::HardcodedScriptProcessor
                                  {
                                      
                                  public:
                                      
                                      /** Set the name and default ID of the processor. */
                                      SET_PROCESSOR_NAME("IntensityForwarder", "IntensityForwarder", "IntensityForwarder");
                                      
                                      IntensityForwarder(MainController* mc, const String& id, const String& modId):
                                      HardcodedScriptProcessor(mc, id, mc->getMainSynthChain())
                                  
                                      {
                                          
                                          modToUse = dynamic_cast<LfoModulator*>(ProcessorHelpers::getFirstProcessorWithName(mc->getMainSynthChain(), modId));
                                          jassert(modToUse != nullptr);
                                          
                                          // Add one slider that will forward the value to the intensity.
                                          Content.addKnob("modIntensity", 100, 100);
                                      }
                                      
                                      // add all callbacks
                                      
                                      void onControl(var c, var value) 
                                      {
                                          std::cout << "on Control" << std::endl;
                                          modToUse->setIntensity((float)value);
                                      }
                                      
                                  private:
                                      
                                      WeakReference<LfoModulator> modToUse;
                                      
                                      JUCE_DECLARE_WEAK_REFERENCEABLE(IntensityForwarder);
                                  
                                  };
                                  
                                  
                                  

                                  then I had to build it using add, instead of create

                                  builder.add<IntensityForwarder>(new IntensityForwarder(mc, "IntensityForwarder1", "LfoGain"), mc->getMainSynthChain(), raw::IDs::Chains::Midi);
                                  

                                  and lately conected it using this:

                                  sliderForwarder.connect("IntensityForwarder1");
                                  
                                  template <int ParameterIndex>
                                  class StrippedSlider : public hise::HiSlider,
                                  	public ControlledObject
                                  {
                                  public:
                                  
                                  	StrippedSlider(MainController* mc, const String& name) :
                                  		HiSlider(name),
                                  		ControlledObject(mc)
                                  	{
                                  		raw::Pool pool(mc, true);
                                  //        flaf.setFilmstripImage(pool.loadImage("Strip.png"), 100);
                                          flaf.setFilmstripImage(pool.loadImage("StripBigNew.png"), 64);
                                          flaf.setScaleFactor(0.3);
                                  
                                          
                                  
                                  		setName(name);
                                  		setSliderStyle(Slider::RotaryHorizontalVerticalDrag);
                                  		setLookAndFeel(&flaf);
                                  		setTextBoxStyle(Slider::NoTextBox, false, 0, 0);
                                  	}
                                  
                                  	~StrippedSlider()
                                  	{
                                  		connection = nullptr;
                                  	}
                                  
                                    
                                      
                                  	void connect(const String& id)
                                  	{
                                  		auto p = ProcessorHelpers::getFirstProcessorWithName(getMainController()->getMainSynthChain(), id);
                                  
                                  		setup(p, ParameterIndex, Slider::getName());
                                  		connection = new raw::UIConnection::Slider<ParameterIndex>(this, getMainController(), id);
                                  		setLookAndFeel(&flaf);
                                  	}
                                  
                                  	bool tempoSyncMode = false;
                                  
                                  	FilmstripLookAndFeel flaf;
                                  	ScopedPointer<raw::UIConnection::Slider<ParameterIndex>> connection;
                                  
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