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    C++ API: How to connect Intensity to a Slider?

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    • Christoph HartC
      Christoph Hart
      last edited by

      It's a little bit more complicated unfortunately. You need to create a template class that calls Modulator::setIntensity() and Modulator::getIntensity() and pass that to the UIConnection - actually it should be part of the raw namespace so I try to find some time tomorrow to add this.

      hisefiloH 2 Replies Last reply Reply Quote 1
      • hisefiloH
        hisefilo @Christoph Hart
        last edited by

        @Christoph-Hart thanks Christoph. Will be super useful :)

        1 Reply Last reply Reply Quote 0
        • hisefiloH
          hisefilo @Christoph Hart
          last edited by

          @Christoph-Hart any luck?

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          • Christoph HartC
            Christoph Hart
            last edited by

            I was busy with the expansion stuff, but it's the next thing on my list.

            1 Reply Last reply Reply Quote 2
            • Christoph HartC
              Christoph Hart
              last edited by

              Alright, it's there.

              Class Definition:

              juce::Slider mySlider; // must not be a HiSlider as this expects to be connected to a parameter
              raw::UIConnections::SliderBase intensityConnection;
              

              Constructor:

              MyClass():
                mySlider("SomeName"),
                intensityConnection(&mySlider, mc, "SomeModulator")
              {
                  // ...
                  intensityConnection.setData<raw::Data<float>::Intensity>();
                  // ...
              }
              

              Data<float>::Intensity> can also be used in the storage process to save the intensity to a preset / value tree, but that's a nice little homework to figure out yourself :)

              hisefiloH 1 Reply Last reply Reply Quote 1
              • hisefiloH
                hisefilo @Christoph Hart
                last edited by hisefilo

                @Christoph-Hart said in C++ API: How to connect Intensity to a Slider?:

                intensityConnection

                💪 💪 💪 💪 thanks :) !!!

                Just one error I guess:

                No type named 'SliderBase' in 'hise::raw::UIConnection'
                
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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Have you pulled the latest scriptnode?

                  hisefiloH 2 Replies Last reply Reply Quote 1
                  • hisefiloH
                    hisefilo @Christoph Hart
                    last edited by hisefilo

                    @Christoph-Hart mmmm nope!!! I was using Master to work with the C++ API. Should I jump to Scriptnode?

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @hisefilo
                      last edited by d.healey

                      @hisefilo said in C++ API: How to connect Intensity to a Slider?:

                      @Christoph-Hart mmmm nope!!! I was using Master

                      You've been in the stone age!

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      hisefiloH 1 Reply Last reply Reply Quote 1
                      • hisefiloH
                        hisefilo @d.healey
                        last edited by

                        @d-healey I'm on lastest scriptnode for non-C++ API projects! :)

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                        • hisefiloH
                          hisefilo @Christoph Hart
                          last edited by

                          @Christoph-Hart got it working!!! Thanks a lot @Christoph-Hart
                          Now I'm working on replicating HiSlider stuff for the juce::Slider we are using. (MidiLearn, and LookAndFeel)

                          Screen Shot 2021-03-13 at 10.07.31 AM.png

                          hisefiloH 1 Reply Last reply Reply Quote 0
                          • hisefiloH
                            hisefilo @hisefilo
                            last edited by hisefilo

                            @Christoph-Hart it's possible to tweak HiSlider to receive Intensity? Will be much easier than adding Midilearn and flaf to Juce slider?

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                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Yes that‘s a valid point.

                              1 Reply Last reply Reply Quote 1
                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                Ah damn, I just noticed that it's super hard to MIDI learn the intensity - the entire system uses a parameter index and the intensity is not a parameter so the HiSlider is the smallest problem.

                                One option would be to write a MIDI processor class that uses one slider and forwards this to the intensity that you need - it's super verbose for a simple task though...

                                class IntensityForwarder: public HardcodedMidiProcessor
                                {
                                    IntensitySlider(MainController* mc, const String& modId):
                                      HardcodedMidiProcessor(mc, "IntensityForwarder")
                                    {
                                        modToUse = dynamic_cast<Modulator*>(ProcessorHelpers::getFirstProcessorWithId(mc->getMainSynthChain(), modId));
                                        jassert(modToUse != nullptr);
                                
                                        // Add one slider that will forward the value to the intensity.
                                        Content.addSlider("modIntensity", 0, 0);
                                    }
                                
                                    // add all callbacks
                                
                                    void onControl(var c, var value)
                                    {
                                        modToUse->setIntensity((float)value);
                                    }
                                 
                                    WeakReference<Modulator> modToUse;
                                };
                                
                                
                                // creation:
                                
                                raw::Builder b;
                                b.createTheModulatorYouWantToControlBeforeTheOtherOne();
                                b.create<IntensityForwarder>(mc->getMainSynthChain(), whateverParameters);
                                
                                raw::UIConnection::Slider<0> c; // connect it to the IntensityForwarder
                                

                                This is pseudo code and will definitely not work, but it should get you started.

                                hisefiloH 2 Replies Last reply Reply Quote 0
                                • hisefiloH
                                  hisefilo @Christoph Hart
                                  last edited by

                                  @Christoph-Hart Thanks !!!!!!! Working on it. Will post results!

                                  1 Reply Last reply Reply Quote 0
                                  • hisefiloH
                                    hisefilo @Christoph Hart
                                    last edited by

                                    @Christoph-Hart
                                    cannot get it working. Compiles, runs but onController never gets executed.

                                    This is what I did:
                                    Changed HardcodedMidiProcessor to HardcodedScriptProcessor because does not exist.
                                    Changed Modulator for LfoModulator since Modulator does not have setIntensity

                                    class IntensityForwarder: public hise::HardcodedScriptProcessor
                                    {
                                        
                                    public:
                                        
                                        /** Set the name and default ID of the processor. */
                                        SET_PROCESSOR_NAME("IntensityForwarder", "IntensityForwarder", "IntensityForwarder");
                                        
                                        IntensityForwarder(MainController* mc, const String& id, const String& modId):
                                        HardcodedScriptProcessor(mc, id, mc->getMainSynthChain())
                                    
                                        {
                                            
                                            modToUse = dynamic_cast<LfoModulator*>(ProcessorHelpers::getFirstProcessorWithName(mc->getMainSynthChain(), modId));
                                            jassert(modToUse != nullptr);
                                            
                                            // Add one slider that will forward the value to the intensity.
                                            Content.addKnob("modIntensity", 100, 100);
                                        }
                                        
                                        // add all callbacks
                                        
                                        void onControl(var c, var value) 
                                        {
                                            std::cout << "on Control" << std::endl;
                                            modToUse->setIntensity((float)value);
                                        }
                                        
                                    private:
                                        
                                        WeakReference<LfoModulator> modToUse;
                                        
                                        JUCE_DECLARE_WEAK_REFERENCEABLE(IntensityForwarder);
                                    
                                    };
                                    
                                    
                                    

                                    then I had to build it using add, instead of create

                                    builder.add<IntensityForwarder>(new IntensityForwarder(mc, "IntensityForwarder1", "LfoGain"), mc->getMainSynthChain(), raw::IDs::Chains::Midi);
                                    

                                    and lately conected it using this:

                                    sliderForwarder.connect("IntensityForwarder1");
                                    
                                    template <int ParameterIndex>
                                    class StrippedSlider : public hise::HiSlider,
                                    	public ControlledObject
                                    {
                                    public:
                                    
                                    	StrippedSlider(MainController* mc, const String& name) :
                                    		HiSlider(name),
                                    		ControlledObject(mc)
                                    	{
                                    		raw::Pool pool(mc, true);
                                    //        flaf.setFilmstripImage(pool.loadImage("Strip.png"), 100);
                                            flaf.setFilmstripImage(pool.loadImage("StripBigNew.png"), 64);
                                            flaf.setScaleFactor(0.3);
                                    
                                            
                                    
                                    		setName(name);
                                    		setSliderStyle(Slider::RotaryHorizontalVerticalDrag);
                                    		setLookAndFeel(&flaf);
                                    		setTextBoxStyle(Slider::NoTextBox, false, 0, 0);
                                    	}
                                    
                                    	~StrippedSlider()
                                    	{
                                    		connection = nullptr;
                                    	}
                                    
                                      
                                        
                                    	void connect(const String& id)
                                    	{
                                    		auto p = ProcessorHelpers::getFirstProcessorWithName(getMainController()->getMainSynthChain(), id);
                                    
                                    		setup(p, ParameterIndex, Slider::getName());
                                    		connection = new raw::UIConnection::Slider<ParameterIndex>(this, getMainController(), id);
                                    		setLookAndFeel(&flaf);
                                    	}
                                    
                                    	bool tempoSyncMode = false;
                                    
                                    	FilmstripLookAndFeel flaf;
                                    	ScopedPointer<raw::UIConnection::Slider<ParameterIndex>> connection;
                                    
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