Oversampling on convolution reverb
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 @Christoph-Hart I really wish there was a button for that :-) But for now, is there a walkaround? 
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 I noticed there’s an oversample node in the scriptnode view but I’ve got no idea how to implement that, especially since I never used the scriptnode features and the convolution files are swapped via the interface. 
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 @tomekslesicki there was a long discussion here about Convolution reverbs and sample rates - try searching the forum.. I cant recall who it was... sorry. 
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 @tomekslesicki i am very interested in this as well , i did see a discussion about sample rates changing the volume of the reverb as well, not sure if that was resolved ? 
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 Yeah, I've seen every thread that contained word 'convolution' by now. It's just that there seems to be no solution. @Christoph-Hart ? 
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 Ok, I think it has to do something with IPP. When I build HISE without it and then compile the plugin it seems to work fine. 
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 Can you send me the IR in question? IIRC @hisefilo also had a certain impulse response that triggered some issues with the first frequency bin in the FFT. 
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 @Christoph-Hart Choosing Ooura FFT this fixed that issue. I can remember // oninit const var ConvolutionReverb1 = Synth.getEffect("Convolution Reverb1"); // Set the FFT type // 0 = best available // 1 = IPP // 2 = Apple Accelerate // 3 = Ooura FFT (slower fallback, but most portable) ConvolutionReverb1.setAttribute(ConvolutionReverb1.FFTType, 0);
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 Ah nice, so I didn't fix the IPP version back then :) 
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 What about adding KISSFFT? 
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 Is the convolution set to 0 " best available" as default ? 
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 Verfied , have aliasing here as well....maybe ! Although not sure that is aliasing I am at 96k and that makes no difference, guess I need to try another export with the Ooura ? 
 I dont get that 20K spike when using the same impulse in other reverbs
  
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 @hisefilo Are you referring to the aliasing issue by using Ooura ? 
 What does slower fallback mean and would you recommend just using the Ooura even though IPP has been recommended up to now ?TESTING: If i change the FFT type from 0, I lose the reverb and get some sort of room type doubling sound :) 
 Setting it back to zero does not help.Setting it to 3 seems to get rid of most of the "Aliasing" , but I also lose the reverb so....hehe MORE TESTING Sine wave through Reaper Reaverb using my Impulse. 
  Same Sine , same impulse through my plugin. 
  I dont think its impulse specific as all my 90 impulses look like that . Vocals through Reaverb. 
  Vocals through my plug, same impulse. 
  
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 @lalalandsynth no aliasing on 0oura but IPP Don't know details about the comments on the code I posted. It's old @Christoph-Hart magic! :) 
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 @hisefilo ok, but it does not seem to work for me , lose the reverb sound if I change the FFT mode. I am going to test some more impulses , but I think its pretty clear that there is a problem. 
 My reverb plugin is just about ready :(
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 Any chance to get a fix for this? 
 Was planning an impulse reverb as my first release. :)
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 @lalalandsynth an oversampled convolution node on scriptnode? 
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 @hisefilo Oh, that is possible , does it behave in a similar way in terms of loading impulses etc or do I have to do everything over ? Will check it out. 
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 @lalalandsynth Quick test and that seems to work to get rid of the aliasing! 
 8x oversampling, maybe even 2 x would be enough , now I just need to find out if I can replace those impulses on the fly or if the scriptnode impulse is meant to just sit there as an static impulse ?I suspect i cannot even get a reference for the Convolution Module in the scriptnode, is there some way to script the switching of impulses in scriptnode ? I can export the Convolution module as ccp and make the changing of impulses public i.e create a meta node but unsure of how to include the oversampling in that ? Man..if there was only a knob for the index.....sigh . 
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 Check this out , seems to work . 
 https://forum.hise.audio/topic/2652/scriptnode-oversample-node-starting-at-4x-crashes-in-pc/13




