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    Convolution gain louder at higher sample rates

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    samplerateconvolution
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    • Dan KorneffD
      Dan Korneff
      last edited by

      for the file I uploaded
      44 = -18
      48 = -17.6
      88 = -14.9
      96 = -12.6
      174 = -11.7
      192 = -11.9

      Dan Korneff - Producer / Mixer / Audio Nerd

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      • Dan KorneffD
        Dan Korneff
        last edited by

        I'm just noticing that the first IR I uploaded was a stereo file, and the rest were mono. That appears to make a difference on the output level as well.

        Dan Korneff - Producer / Mixer / Audio Nerd

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        • Christoph HartC
          Christoph Hart
          last edited by

          Yeah sure, let's add that to the number of weird reasons why the gain goes up. What else? The length of the filename? :)

          Dan KorneffD 1 Reply Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff @Christoph Hart
            last edited by

            @Christoph-Hart 🤣

            Dan Korneff - Producer / Mixer / Audio Nerd

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            • M
              mwplugs
              last edited by

              convolution is producing a distorted digital noise at sample rates 44.1 and 48khz anything above the behave perfect. but with every one tested there is a distortion below 88.2

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @mwplugs
                last edited by

                @mwplugs I'm about to add convolution to a project. I'll report what happens on my end.

                Dan Korneff - Producer / Mixer / Audio Nerd

                M 1 Reply Last reply Reply Quote 0
                • M
                  mwplugs @Dan Korneff
                  last edited by

                  @dustbro ok yeah i cant figure it out for the life of me

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                  • Dan KorneffD
                    Dan Korneff
                    last edited by Dan Korneff

                    @Christoph-Hart I could use a little help getting Engine.getSampleRate() to work properly.
                    I would like to use the sample rate as a variable to compensate for the gain difference with different sample rates.
                    I've added a global variable with Engine.getSampleRate() to the preparedToPlay callback, which works in HISE, but the exported plugin shows "undefined" for the sample rate. 🤷

                    here's a snippit:

                    HiseSnippet 1224.3oc0X8+SabCE2GvMQRajZq1e.V7SAsD5EZfRWU0nDftnUfnFFqSUnNm6bRrvw9zYGFYUU6Os8ezz9OX6YeG4tKbvXYZnQ9g.98M+487yedF5DI8oJkLB4T53IgTjyCc6NQnG1ZHgIPs2E47DWEYTHmhiHZJVSUZzNSBIJEM.43r3aL14TZIj8ye7M6P3DgOMUDBchj4SeKaDSmJsy1eGiy2mDPOlMJi0M2tsuTzRxkiALsnqGJj3eFY.8PhwrEbQNewdALsLpqFviBrYGYvjtCk+rH19SXJVON0rnApKDnXwnVCY7fNWluJDxYoNoY+hwY+W5d.KfMUdZU3QVE3TOxVCbVHOjVJGjZbcPZeIOvDfqAdNYf2Rwv6wtc8iXg5TMFr8.21BMMpOAJ6YgUrsnE90EcaIAKD50FQNiteDrXpGU2zyqFdCOuUeYkxUJCEekFeNIB20dp+NHidKoGkieE9xfLfpaIGEJEvhpqLicqXhSZTLsGFioBEQyjBHL19KSP1qeepODgYsYkXnLSfWSQAa0zKzqTCmrqXi1uFuB9qveqToS8X0Whe5SwfGXtE7ZINSW70lnLPzqvenYyFPQo4Vdv2as05v2uXSyu234a1z7iW.h7N0tEDNGGJU1y2ragJ+djM8NgvGSUl8wqV8F0puds5OqV8l0puwoSQshYiz.nxXvtdHSAwA7yD19xHbUEFTkG5qVo7mpTFCeLa4AvQ83v1h.5ElhdNKWiYDeT+pET0fCFrUMV1GODzmuxYBe72ydrYNfdsVGw5MVSqdEsFA0JnP7gL.8zUutJfM4MHJKYjElUJ+YSQAJKiE91VLo3Poldjn5pk+T4Rk+bY7rp52uPclF7HImSiJTsgoJ5lbrpX7ndznZwncpgv0277CO31wO3GeeKigRQaASeDTAiWmxfXzEm0Wp0CMMYyJJMGyJ0lZEXVpnqRPgR3Cfe66auKQSLbVIx.6BoQZlIac1kdNL.HlAqj6tT0YZYn01DRDjiq1psRB+l8BOhEXY7xSCftHcXwnsmjt3G21vMXnvywMXuECyatBWJvnKCFyI57z7l1zDEvYaN9TCmoPwzSxNu6e.2uWgb+MJpzdKg6ic6vz9CKFuKT.dgin+qwaxjzJtwz6ofcI28e+cvXyEtZsqbRaEr+Ff7vjk38eeihFX576toWtCingjH5wxNbxjppoMi0v83R+y5x9k3K5C3xdD9Lig.h28DCXBpYbWp3plAbkfqJJImtVXDyLG8JdVzTsb7NgwI5NFbT0eHQHnb07PO4l+bX4a24PdxH3gZYqTobTYQ4Mxv72zh8N4XMSL3.BLgA3.bOb7ntviD8osRxbPlyBFZo30dl0lN9tTQfcweBeRT1vr1IQYiKU9ujQK6sfkm9ZZ6br2j9Z5YGLdcul9m.1keaWJTKyd88GXA5gYI8J381sEmCHsijShl8x+h2zamaLmuc9lYnLoD9dCi5Sbsk76S.11Rb+AvOxsC4+CMD2E7I2E6wHhej7i9wrolqlKak.4sv9mLWx8.yZbCjk1G7y0aMOzH3Om8i99lwx0g5Sw9r9b3yylCeZNG9rwb3ylygOOeN7YqazGy+IgWOVKGE2+CB5rmcZiiydBBzIauJf9KvoIPOm
                    

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      You're declaring the global variable in the prepareCallback itself (I wasn't aware that this is possible, might have to add a safe check to prevent this at some point).

                      This means that the variable will be initialised long after the interface script has run, so undefined is exactly what's happening...

                      BTW, the safest way to use global variables is to define them in the first script (most likely the interface script) and also tuck them behind a condition so that it just gets initialised if it doesn't exist:

                      if(!isDefined(myGlobalVariable))
                      {
                         global myVariable = 90;
                      }
                      

                      If you don't do this, the variable will get reinitialised everytime you compile the interface script which is not a problem in your case, but might lead to annoying issues when using more complex data (because the other scripts might use a reference to the old object).

                      Dan KorneffD 1 Reply Last reply Reply Quote 2
                      • Dan KorneffD
                        Dan Korneff @Christoph Hart
                        last edited by

                        @Christoph-Hart Thanks so much for this! I think I have it (mostly) working.
                        Any words of advice on how to deal with a user changing sample rates while the plugin is loaded?
                        I tried this in the preparedToPlay callback with no luck

                        if (HostSampleRate != Engine.getSampleRate())
                        {
                             ..... some function to update HostSampleRate
                        }

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        lalalandsynthL 1 Reply Last reply Reply Quote 0
                        • lalalandsynthL
                          lalalandsynth @Dan Korneff
                          last edited by

                          @dustbro said in Convolution gain louder at higher sample rates:

                          uch for this! I think I have it (mostly) working.
                          Any words of advice on how to deal with a user changing sample rates while the plugin is loaded?
                          I tried this in the preparedToPlay callback with no luck

                          Was this ever solved or do I need to monitor the sample rates and change gain accordingly ?

                          https://lalalandaudio.com/

                          https://lalalandsynth.com/

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                          lalalandsynthL Dan KorneffD 2 Replies Last reply Reply Quote 0
                          • lalalandsynthL
                            lalalandsynth @lalalandsynth
                            last edited by

                            @lalalandsynth ittybittybump. :)

                            https://lalalandaudio.com/

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                            • Dan KorneffD
                              Dan Korneff @lalalandsynth
                              last edited by

                              @lalalandsynth I believe you still have to self monitor these changes

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @Dan Korneff
                                last edited by

                                Actually I'm not sure whether this is a bug in the convolution engine or a physical /mathematical law that you need to counteract manually. I'd love to encorporate a automatic fix for this into the convolution module directly, but it's not so easy, so maybe something can help me out here.

                                Let's assume we have a impulse response at 48 kHz with a single dirac at 0dB at sample position 512. And we're convoluting a signal with the same samplerate, then it would be a simple static delay of 512 samples without modification of the gain. Now If we switch to 96kHz, the impulse response needs to be resampled to match the 96kHz signal input. However this means that the upsampling will duplicate the dirac impulse (so that in the 96k response, we'll have a dirac at sampleposition 1024 and 1025, both at 0dB. If we now convolute the 96k signal, we'll get two delays short after each other which basically causes a +6db gain.

                                In this simple example, the solution would be a 6dB attenuation when we double the samplerate (+12db if we quadruple it, etc), but this is only working for this extremely simple test case - as soon as you have a "real" impulse response the upsampling will not be in this linear relation.

                                I'm not sure how other convolution reverbs take this into account (or if they don't), so if anybody has a clue about this, let me know.

                                d.healeyD 1 Reply Last reply Reply Quote 2
                                • d.healeyD
                                  d.healey @Christoph Hart
                                  last edited by d.healey

                                  @Christoph-Hart Might be of interest - https://github.com/juce-framework/JUCE/commit/68d30f9c8d8571acf43a39caffc7d5b64ed9f253

                                  And here's the forum post - https://forum.juce.com/t/dsp-convolution-changing-level-depending-on-the-host-sample-rate/

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  Christoph HartC 1 Reply Last reply Reply Quote 1
                                  • Christoph HartC
                                    Christoph Hart @d.healey
                                    last edited by

                                    @d-healey Well the comment below the commit is correct, the problem is that you can't expect the linearity between resample factor and output gain - you even can't expect the gain change to be the same for each input signal, so it's a highly imprecise thing after all.

                                    lalalandsynthL 1 Reply Last reply Reply Quote 0
                                    • lalalandsynthL
                                      lalalandsynth @Christoph Hart
                                      last edited by

                                      @christoph-hart I guess it would be helpful to have an approximation at least, I guess not many users are switching sample rates mid project?

                                      https://lalalandaudio.com/

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                                      • ustkU
                                        ustk
                                        last edited by

                                        Or getting a tool that tests different samplerates for an impulse and spits out a compensation table (why not an API we can directly use in script? but execution time might be a problem, or not with the new background thread...)

                                        As @Christoph-Hart said it also depends on the input, but this is a lesser problem since users need to compensate for the signal they put in (as it's always been the case in any audio processing)

                                        Can't help pressing F5 in the forum...

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @ustk
                                          last edited by

                                          What about providing several impulses at different sample rates and loading the one based on the "current" sample rate?

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          ustkU 1 Reply Last reply Reply Quote 0
                                          • ustkU
                                            ustk @d.healey
                                            last edited by

                                            @d-healey I'm not sure this erases the gain problem, because you have to resample them somewhere anyway, but I might be mistaken...

                                            Can't help pressing F5 in the forum...

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