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    • JayJ
      Jay
      last edited by Jay

      it is activate it and the IR are in the audio folder.

      Screen Shot 2019-01-12 at 5.49.38 PM.png

      Joansi Villalona

      Dan KorneffD ossian1961O 2 Replies Last reply Reply Quote 0
      • Dan KorneffD
        Dan Korneff @Jay
        last edited by

        @Jay I think this was discussed recently. Check the search real quick.

        Dan Korneff - Producer / Mixer / Audio Nerd

        1 Reply Last reply Reply Quote 0
        • ossian1961O
          ossian1961 @Jay
          last edited by

          @Jay said in Convolution no embedding:

          it is activate it and the IR are in the audio folder.

          I had same error with graphic files I changed on work in progress and @Christoph-Hart replied me to click on the command "Export Pooled Files to Binary Resources" in the Export voice menu and it works.

          https://www.kontakthub.com/label/Imagik-Sound/
          https://mirtklaar.bandcamp.com/

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          • LindonL
            Lindon
            last edited by

            OK I'm now having this problem with IR's.....

            I've set "Embed Audio Files" to ON in the preferences,

            and I've pressed: "Export Pooled Files to Binary Resources"

            I note HISE telling me this in the console when I do this step;

            Retrovolt09: Writing {PROJECT_FOLDER}Bottle Hall.wav ... 0 kB
            Retrovolt09: Writing {PROJECT_FOLDER}Conic Long Echo Hall.wav ... 45 kB
            Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM spatial plate.WAV ... 333 kB
            Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_dream hall.WAV ... 428 kB
            Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_gen rhall.WAV ... 677 kB
            Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_museum hall.WAV ... 864 kB
            Retrovolt09: Writing {PROJECT_FOLDER}Deep Space.wav ... 972 kB
            Retrovolt09: Writing {PROJECT_FOLDER}DRUMSbig drums.WAV ... 987 kB
            Retrovolt09: Writing {PROJECT_FOLDER}DRUMSshort plate.WAV ... 1101 kB
            Retrovolt09: Writing {PROJECT_FOLDER}French 18th Century Salon.wav ... 1172 kB
            Retrovolt09: Writing {PROJECT_FOLDER}Greek 7 Echo Hall.wav ... 1254 kB
            Retrovolt09: Writing {PROJECT_FOLDER}INSTR gold plate.WAV ... 1344 kB
            Retrovolt09: Writing {PROJECT_FOLDER}INSTR plate4brass.WAV ... 1515 kB
            Retrovolt09: Writing {PROJECT_FOLDER}INSTR rock plate.WAV ... 1734 kB
            Retrovolt09: Writing {PROJECT_FOLDER}INSTR_guitar cave.WAV ... 1945 kB
            Retrovolt09: Writing {PROJECT_FOLDER}INSTR_horns hall.WAV ... 2112 kB
            Retrovolt09: Writing {PROJECT_FOLDER}INSTR_short reverse.WAV ... 2210 kB
            Retrovolt09: Writing {PROJECT_FOLDER}Large Long Echo Hall.wav ... 2278 kB
            Retrovolt09: Writing {PROJECT_FOLDER}Large Wide Echo Hall.wav ... 2564 kB
            Retrovolt09: Writing {PROJECT_FOLDER}LIVE great plate.WAV ... 2839 kB
            Retrovolt09: Writing {PROJECT_FOLDER}LIVE hot plate.WAV ... 3069 kB
            Retrovolt09: Writing {PROJECT_FOLDER}ORCH_concert hall.WAV ... 3346 kB
            Retrovolt09: Writing {PROJECT_FOLDER}ORCH_deep blue.WAV ... 3468 kB
            Retrovolt09: Writing {PROJECT_FOLDER}ORCH_m hall+stage.WAV ... 3698 kB
            Retrovolt09: Writing {PROJECT_FOLDER}ORCH_small church.WAV ... 3775 kB
            Retrovolt09: Writing {PROJECT_FOLDER}Scala Milan Opera Hall.wav ... 3967 kB
            Retrovolt09: Writing {PROJECT_FOLDER}Small Drum Room.wav ... 4077 kB
            Retrovolt09: Writing {PROJECT_FOLDER}Small Prehistoric Cave.wav ... 4140 kB
            Retrovolt09: Writing {PROJECT_FOLDER}St Nicolaes Church.wav ... 4185 kB
            Retrovolt09: Writing {PROJECT_FOLDER}VOC vocal plate2.WAV ... 4522 kB
            Retrovolt09: Writing {PROJECT_FOLDER}VOC_good ol' verb.WAV ... 4678 kB
            Retrovolt09: Writing {PROJECT_FOLDER}VOC_vocal hall2.WAV ... 4837 kB
            Retrovolt09: Writing {PROJECT_FOLDER}VOC_vocal magic.WAV ... 4990 kB

            So they all appear to be done correctly yet:

            I've reinstalled the program too (tho I cant see how that would help things..) so I', So now I'm a bit stuck, and this is getting urgent...

            All help appreciated.

            HISE Development for hire.
            www.channelrobot.com

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            • d.healeyD
              d.healey
              last edited by

              You need to have Engine.loadAudioFilesIntoPool(); in on init.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @d.healey
                last edited by

                @d-healey -- oh LOONG since had that:

                Engine.loadAudioFilesIntoPool();

                -- in dfact I think theres a compile check these days that issues a warning if you dont have this..

                HISE Development for hire.
                www.channelrobot.com

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @Lindon
                  last edited by Lindon

                  @Lindon Right well Now the problem is:

                  The stand alone starts OK - and runs fine - except:

                  The reverb isnt working at all,

                  Still... when I select a new IR then SOME of them DONT report an error - tho they are not having any effect in the instrument, and SOME of them report "not embeded properly"

                  Heres my combo box code:

                  inline function onReverbMenuControl(component, value)
                  {
                  	//Change the IRs..
                  	switch(value){
                           case 1:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Bottle Hall.wav");
                                      break;
                           case 2:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Conic Long Echo Hall.wav");
                                      break;
                           case 3:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM spatial plate.wav");
                                      break;
                           case 4:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_dream hall.wav");
                                      break;
                           case 5:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_gen rhall.wav");
                                      break;
                           case 6:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_museum hall.wav");
                                      break;
                           case 7:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Deep Space.wav");
                                      break;
                           case 8:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}DRUMSbig drums.wav");
                                      break;
                           case 9:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}DRUMSshort plate.wav");
                                      break;
                           case 10:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}French 18th Century Salon.wav");
                                      break;
                           case 11:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Greek 7 Echo Hall.wav");
                                      break;
                           case 12:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR gold plate.wav");
                                      break;
                           case 13:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR plate4brass.wav");
                                      break;
                           case 14:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR rock plate.wav");
                                      break;
                           case 15:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_guitar cave.wav");
                                      break;
                           case 16:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_horns hall.wav");
                                      break;
                           case 17:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_short reverse.wav");
                                      break;
                           case 18:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Large Long Echo Hall.wav");
                                      break;
                           case 19:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Large Wide Echo Hall.wav");
                                      break;
                           case 20:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE great plate.wav");
                                      break;
                           case 21:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.wav");
                                      break;
                           case 22:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_concert hall.wav");
                                      break;
                           case 23:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_deep blue.wav");
                                      break;
                           case 24:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_m hall+stage.wav");
                                      break;
                           case 25:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_small church.wav");
                                      break;
                           case 26:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Scala Milan Opera Hall.wav");
                                      break;
                           case 27:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Small Drum Room.wav");
                                      break;
                           case 28:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}Small Prehistoric Cave.wav");
                                      break;
                           case 29:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}St Nicolaes Church.wav");
                                      break;
                           case 30:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC vocal plate2.wav");
                                      break;
                           case 31:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_good ol' verb.wav");
                                      break;
                           case 32:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_vocal hall2.wav");
                                      break;
                           case 33:
                                      ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_vocal magic.wav");
                                      break;
                  	};
                  	
                  };
                  
                  Content.getComponent("ReverbMenu").setControlCallback(onReverbMenuControl);
                  

                  HISE Development for hire.
                  www.channelrobot.com

                  LindonL 1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @Lindon
                    last edited by

                    @Lindon ....and NOW.....

                    it seems some are loading and working correctly and some are reporting "not embeded "

                    HISE Development for hire.
                    www.channelrobot.com

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @Lindon
                      last edited by

                      @Lindon perhaps its something IN the Audio file that is stopping it embeding properly - whats the format requirements for IRs?

                      HISE Development for hire.
                      www.channelrobot.com

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @Lindon
                        last edited by

                        @Lindon swell they are all 16 bit 44.1 Khz sample rate so thats not it... any help?

                        HISE Development for hire.
                        www.channelrobot.com

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                        • LindonL
                          Lindon
                          last edited by

                          Right, found it:

                          So for those in a similar situation:

                          Here's the name of one of my IR files:

                          LIVE hot plate.WAV

                          Here's the piece of code that loads it:

                          ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.wav");
                          
                          • this loads and plays nicely in HISE, but will not load in a compiled app...

                          Perhaps you can quickly spot where I've made a mistake...It took me all morning...

                          • yes this

                          LIVE hot plate.WAV

                          is NOT this:

                          LIVE hot plate.wav

                          --- as far as the HISE application is concerned the case of the file extension is unimportant, but as far as a compiled app is concerned - it IS important.

                          So leaving my file named:

                          LIVE hot plate.WAV

                          and changing my code to read:

                          ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.WAV");
                          

                          Means it all works correctly.

                          So my request:

                          @Christoph-Hart - can we please have case sensitivity parity between HISE and the things made in HISE.....

                          HISE Development for hire.
                          www.channelrobot.com

                          1 Reply Last reply Reply Quote 1
                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Hmm, the problem is that I am just passing the file path to the OS methods and Windows doesn't care about uppercase, but macOS does (in a compiled plugin it is case sensitive on both OS because it uses the path as normal string key to a hash map). I have no idea how to validate the case sensitivity for file paths on Windows without bad hacks, so this is a classic case of "watch out during development".

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @Christoph Hart
                              last edited by

                              @Christoph-Hart OK, understood, but perhaps we could have a warning?

                              HISE Development for hire.
                              www.channelrobot.com

                              1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                but how should I do that? You pass a string to a OS call and get a file handle back. I would have to then query the filename from the handle and match it with the input, which is really hacky and adds performance overhead for 0.00001% of all cases where somebody makes a case mistake.

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