Convolution no embedding
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OK I'm now having this problem with IR's.....
I've set "Embed Audio Files" to ON in the preferences,
and I've pressed: "Export Pooled Files to Binary Resources"
I note HISE telling me this in the console when I do this step;
Retrovolt09: Writing {PROJECT_FOLDER}Bottle Hall.wav ... 0 kB
Retrovolt09: Writing {PROJECT_FOLDER}Conic Long Echo Hall.wav ... 45 kB
Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM spatial plate.WAV ... 333 kB
Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_dream hall.WAV ... 428 kB
Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_gen rhall.WAV ... 677 kB
Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_museum hall.WAV ... 864 kB
Retrovolt09: Writing {PROJECT_FOLDER}Deep Space.wav ... 972 kB
Retrovolt09: Writing {PROJECT_FOLDER}DRUMSbig drums.WAV ... 987 kB
Retrovolt09: Writing {PROJECT_FOLDER}DRUMSshort plate.WAV ... 1101 kB
Retrovolt09: Writing {PROJECT_FOLDER}French 18th Century Salon.wav ... 1172 kB
Retrovolt09: Writing {PROJECT_FOLDER}Greek 7 Echo Hall.wav ... 1254 kB
Retrovolt09: Writing {PROJECT_FOLDER}INSTR gold plate.WAV ... 1344 kB
Retrovolt09: Writing {PROJECT_FOLDER}INSTR plate4brass.WAV ... 1515 kB
Retrovolt09: Writing {PROJECT_FOLDER}INSTR rock plate.WAV ... 1734 kB
Retrovolt09: Writing {PROJECT_FOLDER}INSTR_guitar cave.WAV ... 1945 kB
Retrovolt09: Writing {PROJECT_FOLDER}INSTR_horns hall.WAV ... 2112 kB
Retrovolt09: Writing {PROJECT_FOLDER}INSTR_short reverse.WAV ... 2210 kB
Retrovolt09: Writing {PROJECT_FOLDER}Large Long Echo Hall.wav ... 2278 kB
Retrovolt09: Writing {PROJECT_FOLDER}Large Wide Echo Hall.wav ... 2564 kB
Retrovolt09: Writing {PROJECT_FOLDER}LIVE great plate.WAV ... 2839 kB
Retrovolt09: Writing {PROJECT_FOLDER}LIVE hot plate.WAV ... 3069 kB
Retrovolt09: Writing {PROJECT_FOLDER}ORCH_concert hall.WAV ... 3346 kB
Retrovolt09: Writing {PROJECT_FOLDER}ORCH_deep blue.WAV ... 3468 kB
Retrovolt09: Writing {PROJECT_FOLDER}ORCH_m hall+stage.WAV ... 3698 kB
Retrovolt09: Writing {PROJECT_FOLDER}ORCH_small church.WAV ... 3775 kB
Retrovolt09: Writing {PROJECT_FOLDER}Scala Milan Opera Hall.wav ... 3967 kB
Retrovolt09: Writing {PROJECT_FOLDER}Small Drum Room.wav ... 4077 kB
Retrovolt09: Writing {PROJECT_FOLDER}Small Prehistoric Cave.wav ... 4140 kB
Retrovolt09: Writing {PROJECT_FOLDER}St Nicolaes Church.wav ... 4185 kB
Retrovolt09: Writing {PROJECT_FOLDER}VOC vocal plate2.WAV ... 4522 kB
Retrovolt09: Writing {PROJECT_FOLDER}VOC_good ol' verb.WAV ... 4678 kB
Retrovolt09: Writing {PROJECT_FOLDER}VOC_vocal hall2.WAV ... 4837 kB
Retrovolt09: Writing {PROJECT_FOLDER}VOC_vocal magic.WAV ... 4990 kBSo they all appear to be done correctly yet:
I've reinstalled the program too (tho I cant see how that would help things..) so I', So now I'm a bit stuck, and this is getting urgent...
All help appreciated.
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You need to have
Engine.loadAudioFilesIntoPool();
in on init. -
@d-healey -- oh LOONG since had that:
Engine.loadAudioFilesIntoPool();
-- in dfact I think theres a compile check these days that issues a warning if you dont have this..
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@Lindon Right well Now the problem is:
The stand alone starts OK - and runs fine - except:
The reverb isnt working at all,
Still... when I select a new IR then SOME of them DONT report an error - tho they are not having any effect in the instrument, and SOME of them report "not embeded properly"
Heres my combo box code:
inline function onReverbMenuControl(component, value) { //Change the IRs.. switch(value){ case 1: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Bottle Hall.wav"); break; case 2: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Conic Long Echo Hall.wav"); break; case 3: ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM spatial plate.wav"); break; case 4: ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_dream hall.wav"); break; case 5: ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_gen rhall.wav"); break; case 6: ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_museum hall.wav"); break; case 7: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Deep Space.wav"); break; case 8: ConvolutionReverb1.setFile("{PROJECT_FOLDER}DRUMSbig drums.wav"); break; case 9: ConvolutionReverb1.setFile("{PROJECT_FOLDER}DRUMSshort plate.wav"); break; case 10: ConvolutionReverb1.setFile("{PROJECT_FOLDER}French 18th Century Salon.wav"); break; case 11: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Greek 7 Echo Hall.wav"); break; case 12: ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR gold plate.wav"); break; case 13: ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR plate4brass.wav"); break; case 14: ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR rock plate.wav"); break; case 15: ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_guitar cave.wav"); break; case 16: ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_horns hall.wav"); break; case 17: ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_short reverse.wav"); break; case 18: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Large Long Echo Hall.wav"); break; case 19: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Large Wide Echo Hall.wav"); break; case 20: ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE great plate.wav"); break; case 21: ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.wav"); break; case 22: ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_concert hall.wav"); break; case 23: ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_deep blue.wav"); break; case 24: ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_m hall+stage.wav"); break; case 25: ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_small church.wav"); break; case 26: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Scala Milan Opera Hall.wav"); break; case 27: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Small Drum Room.wav"); break; case 28: ConvolutionReverb1.setFile("{PROJECT_FOLDER}Small Prehistoric Cave.wav"); break; case 29: ConvolutionReverb1.setFile("{PROJECT_FOLDER}St Nicolaes Church.wav"); break; case 30: ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC vocal plate2.wav"); break; case 31: ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_good ol' verb.wav"); break; case 32: ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_vocal hall2.wav"); break; case 33: ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_vocal magic.wav"); break; }; }; Content.getComponent("ReverbMenu").setControlCallback(onReverbMenuControl);
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@Lindon ....and NOW.....
it seems some are loading and working correctly and some are reporting "not embeded "
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@Lindon perhaps its something IN the Audio file that is stopping it embeding properly - whats the format requirements for IRs?
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@Lindon swell they are all 16 bit 44.1 Khz sample rate so thats not it... any help?
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Right, found it:
So for those in a similar situation:
Here's the name of one of my IR files:
LIVE hot plate.WAV
Here's the piece of code that loads it:
ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.wav");
- this loads and plays nicely in HISE, but will not load in a compiled app...
Perhaps you can quickly spot where I've made a mistake...It took me all morning...
- yes this
LIVE hot plate.WAV
is NOT this:
LIVE hot plate.wav
--- as far as the HISE application is concerned the case of the file extension is unimportant, but as far as a compiled app is concerned - it IS important.
So leaving my file named:
LIVE hot plate.WAV
and changing my code to read:
ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.WAV");
Means it all works correctly.
So my request:
@Christoph-Hart - can we please have case sensitivity parity between HISE and the things made in HISE.....
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Hmm, the problem is that I am just passing the file path to the OS methods and Windows doesn't care about uppercase, but macOS does (in a compiled plugin it is case sensitive on both OS because it uses the path as normal string key to a hash map). I have no idea how to validate the case sensitivity for file paths on Windows without bad hacks, so this is a classic case of "watch out during development".
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@Christoph-Hart OK, understood, but perhaps we could have a warning?
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but how should I do that? You pass a string to a OS call and get a file handle back. I would have to then query the filename from the handle and match it with the input, which is really hacky and adds performance overhead for 0.00001% of all cases where somebody makes a case mistake.