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    • LindonL
      Lindon
      last edited by

      OK I'm now having this problem with IR's.....

      I've set "Embed Audio Files" to ON in the preferences,

      and I've pressed: "Export Pooled Files to Binary Resources"

      I note HISE telling me this in the console when I do this step;

      Retrovolt09: Writing {PROJECT_FOLDER}Bottle Hall.wav ... 0 kB
      Retrovolt09: Writing {PROJECT_FOLDER}Conic Long Echo Hall.wav ... 45 kB
      Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM spatial plate.WAV ... 333 kB
      Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_dream hall.WAV ... 428 kB
      Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_gen rhall.WAV ... 677 kB
      Retrovolt09: Writing {PROJECT_FOLDER}CUSTOM_museum hall.WAV ... 864 kB
      Retrovolt09: Writing {PROJECT_FOLDER}Deep Space.wav ... 972 kB
      Retrovolt09: Writing {PROJECT_FOLDER}DRUMSbig drums.WAV ... 987 kB
      Retrovolt09: Writing {PROJECT_FOLDER}DRUMSshort plate.WAV ... 1101 kB
      Retrovolt09: Writing {PROJECT_FOLDER}French 18th Century Salon.wav ... 1172 kB
      Retrovolt09: Writing {PROJECT_FOLDER}Greek 7 Echo Hall.wav ... 1254 kB
      Retrovolt09: Writing {PROJECT_FOLDER}INSTR gold plate.WAV ... 1344 kB
      Retrovolt09: Writing {PROJECT_FOLDER}INSTR plate4brass.WAV ... 1515 kB
      Retrovolt09: Writing {PROJECT_FOLDER}INSTR rock plate.WAV ... 1734 kB
      Retrovolt09: Writing {PROJECT_FOLDER}INSTR_guitar cave.WAV ... 1945 kB
      Retrovolt09: Writing {PROJECT_FOLDER}INSTR_horns hall.WAV ... 2112 kB
      Retrovolt09: Writing {PROJECT_FOLDER}INSTR_short reverse.WAV ... 2210 kB
      Retrovolt09: Writing {PROJECT_FOLDER}Large Long Echo Hall.wav ... 2278 kB
      Retrovolt09: Writing {PROJECT_FOLDER}Large Wide Echo Hall.wav ... 2564 kB
      Retrovolt09: Writing {PROJECT_FOLDER}LIVE great plate.WAV ... 2839 kB
      Retrovolt09: Writing {PROJECT_FOLDER}LIVE hot plate.WAV ... 3069 kB
      Retrovolt09: Writing {PROJECT_FOLDER}ORCH_concert hall.WAV ... 3346 kB
      Retrovolt09: Writing {PROJECT_FOLDER}ORCH_deep blue.WAV ... 3468 kB
      Retrovolt09: Writing {PROJECT_FOLDER}ORCH_m hall+stage.WAV ... 3698 kB
      Retrovolt09: Writing {PROJECT_FOLDER}ORCH_small church.WAV ... 3775 kB
      Retrovolt09: Writing {PROJECT_FOLDER}Scala Milan Opera Hall.wav ... 3967 kB
      Retrovolt09: Writing {PROJECT_FOLDER}Small Drum Room.wav ... 4077 kB
      Retrovolt09: Writing {PROJECT_FOLDER}Small Prehistoric Cave.wav ... 4140 kB
      Retrovolt09: Writing {PROJECT_FOLDER}St Nicolaes Church.wav ... 4185 kB
      Retrovolt09: Writing {PROJECT_FOLDER}VOC vocal plate2.WAV ... 4522 kB
      Retrovolt09: Writing {PROJECT_FOLDER}VOC_good ol' verb.WAV ... 4678 kB
      Retrovolt09: Writing {PROJECT_FOLDER}VOC_vocal hall2.WAV ... 4837 kB
      Retrovolt09: Writing {PROJECT_FOLDER}VOC_vocal magic.WAV ... 4990 kB

      So they all appear to be done correctly yet:

      I've reinstalled the program too (tho I cant see how that would help things..) so I', So now I'm a bit stuck, and this is getting urgent...

      All help appreciated.

      HISE Development for hire.
      www.channelrobot.com

      1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey
        last edited by

        You need to have Engine.loadAudioFilesIntoPool(); in on init.

        Libre Wave - Freedom respecting instruments and effects
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        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @d.healey
          last edited by

          @d-healey -- oh LOONG since had that:

          Engine.loadAudioFilesIntoPool();

          -- in dfact I think theres a compile check these days that issues a warning if you dont have this..

          HISE Development for hire.
          www.channelrobot.com

          LindonL 1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @Lindon
            last edited by Lindon

            @Lindon Right well Now the problem is:

            The stand alone starts OK - and runs fine - except:

            The reverb isnt working at all,

            Still... when I select a new IR then SOME of them DONT report an error - tho they are not having any effect in the instrument, and SOME of them report "not embeded properly"

            Heres my combo box code:

            inline function onReverbMenuControl(component, value)
            {
            	//Change the IRs..
            	switch(value){
                     case 1:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Bottle Hall.wav");
                                break;
                     case 2:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Conic Long Echo Hall.wav");
                                break;
                     case 3:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM spatial plate.wav");
                                break;
                     case 4:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_dream hall.wav");
                                break;
                     case 5:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_gen rhall.wav");
                                break;
                     case 6:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}CUSTOM_museum hall.wav");
                                break;
                     case 7:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Deep Space.wav");
                                break;
                     case 8:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}DRUMSbig drums.wav");
                                break;
                     case 9:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}DRUMSshort plate.wav");
                                break;
                     case 10:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}French 18th Century Salon.wav");
                                break;
                     case 11:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Greek 7 Echo Hall.wav");
                                break;
                     case 12:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR gold plate.wav");
                                break;
                     case 13:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR plate4brass.wav");
                                break;
                     case 14:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR rock plate.wav");
                                break;
                     case 15:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_guitar cave.wav");
                                break;
                     case 16:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_horns hall.wav");
                                break;
                     case 17:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}INSTR_short reverse.wav");
                                break;
                     case 18:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Large Long Echo Hall.wav");
                                break;
                     case 19:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Large Wide Echo Hall.wav");
                                break;
                     case 20:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE great plate.wav");
                                break;
                     case 21:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.wav");
                                break;
                     case 22:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_concert hall.wav");
                                break;
                     case 23:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_deep blue.wav");
                                break;
                     case 24:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_m hall+stage.wav");
                                break;
                     case 25:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}ORCH_small church.wav");
                                break;
                     case 26:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Scala Milan Opera Hall.wav");
                                break;
                     case 27:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Small Drum Room.wav");
                                break;
                     case 28:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}Small Prehistoric Cave.wav");
                                break;
                     case 29:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}St Nicolaes Church.wav");
                                break;
                     case 30:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC vocal plate2.wav");
                                break;
                     case 31:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_good ol' verb.wav");
                                break;
                     case 32:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_vocal hall2.wav");
                                break;
                     case 33:
                                ConvolutionReverb1.setFile("{PROJECT_FOLDER}VOC_vocal magic.wav");
                                break;
            	};
            	
            };
            
            Content.getComponent("ReverbMenu").setControlCallback(onReverbMenuControl);
            

            HISE Development for hire.
            www.channelrobot.com

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @Lindon
              last edited by

              @Lindon ....and NOW.....

              it seems some are loading and working correctly and some are reporting "not embeded "

              HISE Development for hire.
              www.channelrobot.com

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @Lindon
                last edited by

                @Lindon perhaps its something IN the Audio file that is stopping it embeding properly - whats the format requirements for IRs?

                HISE Development for hire.
                www.channelrobot.com

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @Lindon
                  last edited by

                  @Lindon swell they are all 16 bit 44.1 Khz sample rate so thats not it... any help?

                  HISE Development for hire.
                  www.channelrobot.com

                  1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon
                    last edited by

                    Right, found it:

                    So for those in a similar situation:

                    Here's the name of one of my IR files:

                    LIVE hot plate.WAV

                    Here's the piece of code that loads it:

                    ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.wav");
                    
                    • this loads and plays nicely in HISE, but will not load in a compiled app...

                    Perhaps you can quickly spot where I've made a mistake...It took me all morning...

                    • yes this

                    LIVE hot plate.WAV

                    is NOT this:

                    LIVE hot plate.wav

                    --- as far as the HISE application is concerned the case of the file extension is unimportant, but as far as a compiled app is concerned - it IS important.

                    So leaving my file named:

                    LIVE hot plate.WAV

                    and changing my code to read:

                    ConvolutionReverb1.setFile("{PROJECT_FOLDER}LIVE hot plate.WAV");
                    

                    Means it all works correctly.

                    So my request:

                    @Christoph-Hart - can we please have case sensitivity parity between HISE and the things made in HISE.....

                    HISE Development for hire.
                    www.channelrobot.com

                    1 Reply Last reply Reply Quote 1
                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      Hmm, the problem is that I am just passing the file path to the OS methods and Windows doesn't care about uppercase, but macOS does (in a compiled plugin it is case sensitive on both OS because it uses the path as normal string key to a hash map). I have no idea how to validate the case sensitivity for file paths on Windows without bad hacks, so this is a classic case of "watch out during development".

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @Christoph Hart
                        last edited by

                        @Christoph-Hart OK, understood, but perhaps we could have a warning?

                        HISE Development for hire.
                        www.channelrobot.com

                        1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          but how should I do that? You pass a string to a OS call and get a file handle back. I would have to then query the filename from the handle and match it with the input, which is really hacky and adds performance overhead for 0.00001% of all cases where somebody makes a case mistake.

                          1 Reply Last reply Reply Quote 0
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