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    Filmstrip size limit

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    • C
      clumsybear @d.healey
      last edited by

      @d-healey said in Filmstrip size limit:

      How does GUI size scaling affect the memory usage?

      I’d like to know that as well

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      • Christoph HartC
        Christoph Hart
        last edited by

        Shouldn't affect it too much, the original file size of the images is more important - it may be possible that it has to create an resampled image during the UI rendering, but this will not stay in memory after the job is done AFAIK.

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        • C
          clumsybear
          last edited by

          Interesting @Christoph-Hart

          So, if I want to create all the GUI with vectors, how should I go about it?

          I saw someone posted a clickable gearwheel for a website link, but I couldn’t figure out how to create vector paths. Any hints?

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          • Christoph HartC
            Christoph Hart
            last edited by

            Well, you don't have to go all the way to the other side and ditch every single image just because a 500x500 filmstrip is overkill :)

            You can also combine bigger "static" images with smaller images that contain the animation, or images with vector effects (rotation, applying some shadow) etc.

            Whatever you do, this is the entry point to the vector UI world in HISE:

            Link Preview Image
            HISE | Docs

            favicon

            (docs.hise.audio)

            But you probably want to wait for David's upcoming video on the subject :)

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            • C
              clumsybear
              last edited by

              But if I have 4 different filmstrips with 128x128 and 128 frames it would take up more RAM than one single 500x500 filmstrip. So, if I can avoid filmstrips for simple knobs and buttons I’d use for vectors

              d.healeyD 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart
                last edited by

                But if I have 4 different filmstrips with 128x128 and 128 frames it would take up more RAM than one single 500x500 filmstrip

                4 filmstrips with 128x128 take about 25% of a single 500x500 filmstrip. The area of a rectangle is not linear to the size of its edges :)

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                • d.healeyD
                  d.healey @clumsybear
                  last edited by

                  This post is deleted!
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                  • C
                    clumsybear
                    last edited by

                    Ah, got it. Thanks for clarifying :)

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                    • BrianB
                      Brian
                      last edited by Brian

                      @Christoph-Hart super glad that I brought up this thread! It's been enlightening and probably saved me a few hundred hours of work! Looking at your last suggestion I see a great way to create what I am envisioning by using invisible sliders to dynamically control the movement of multiple vector and still images via X, Y,W,H + Alpha parameters. Are there any CPU performance or memory snags that might occur by using this method?

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                      • BrianB
                        Brian
                        last edited by

                        Sorry I missed your question @d-healey ! I am looking into using morphing images instead of the traditional knob approach ( hence the huge sizes) . Though its somewhat experimental I have some very specific ideas from my experience on building and interacting with real physical instruments that I am looking to incorporate virtually.

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                        • lalalandsynthL
                          lalalandsynth @d.healey
                          last edited by lalalandsynth

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