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    • orangeO
      orange @Dan Korneff
      last edited by

      @dustbro Yeah you are right.

      My version: AAX SDK 2.3.1

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @orange
        last edited by

        @orange said in Problem compiling with AAX:

        @dustbro Yeah you are right.

        My version: AAX SDK 2.3.1

        OK so where would I get an AAX SDK that works with HISE? - it sure aint Avid.

        HISE Development for hire.
        www.channelrobot.com

        1 Reply Last reply Reply Quote 0
        • V
          VHO
          last edited by VHO

          @Lindon said in Problem compiling with AAX:

          @orange said in Problem compiling with AAX:

          @dustbro Yeah you are right.

          My version: AAX SDK 2.3.1

          OK so where would I get an AAX SDK that works with HISE? - it sure aint Avid.

          I have 3 versions of AAX SDK from 2.2.2 to 2.3.2 in my account including the 2.3.1 version. Just available in my toolkits and downloads, so I expect it to be same for you? Avid usually gives few versions...Hope that helps

          Why so many samples.... ok ... I still need more :D

          LindonL 1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @VHO
            last edited by

            @VHO you entirely correct, silly me for missing them over on the right side of the page..

            so I downloaded V2.3.1 (the same as @orange) and compiled it - I got a .lib file fine, then I went into HISE and tried to compile a plug-in now I get these errors:

            AAXLibrary_x64.lib(AAX_CEffectParameters.obj) : error LNK2038: mismatch detecte
            d for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_Stati
            cRelease' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA
             HISE Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_Init.obj) : error LNK2038: mismatch detected for 'Runtim
            eLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRelease' in
            include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE Work\Sh
            apiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_CParameter.obj) : error LNK2038: mismatch detected for '
            RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticReleas
            e' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE W
            ork\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_IEffectGUI.obj) : error LNK2038: mismatch detected for '
            RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticReleas
            e' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE W
            ork\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_IEffectParameters.obj) : error LNK2038: mismatch detecte
            d for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_Stati
            cRelease' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA
             HISE Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_CACFUnknown.obj) : error LNK2038: mismatch detected for
            'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRelea
            se' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE
            Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_CEffectGUI.obj) : error LNK2038: mismatch detected for '
            RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticReleas
            e' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE W
            ork\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_CParameterManager.obj) : error LNK2038: mismatch detecte
            d for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_Stati
            cRelease' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA
             HISE Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_CPacketDispatcher.obj) : error LNK2038: mismatch detecte
            d for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_Stati
            cRelease' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA
             HISE Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_CString.obj) : error LNK2038: mismatch detected for 'Run
            timeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRelease'
            in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE Work
            \Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_CChunkDataParser.obj) : error LNK2038: mismatch detected
             for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_Static
            Release' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA
            HISE Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_VController.obj) : error LNK2038: mismatch detected for
            'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRelea
            se' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE
            Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_VCollection.obj) : error LNK2038: mismatch detected for
            'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRelea
            se' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE
            Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_VPropertyMap.obj) : error LNK2038: mismatch detected for
             'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRele
            ase' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE
             Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_VDescriptionHost.obj) : error LNK2038: mismatch detected
             for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_Static
            Release' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA
            HISE Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_VEffectDescriptor.obj) : error LNK2038: mismatch detecte
            d for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_Stati
            cRelease' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA
             HISE Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_VComponentDescriptor.obj) : error LNK2038: mismatch dete
            cted for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_St
            aticRelease' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot
            \AA HISE Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
            AAXLibrary_x64.lib(AAX_VFeatureInfo.obj) : error LNK2038: mismatch detected for
             'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRele
            ase' in include_juce_audio_plugin_client_AAX.obj [D:\Audio\ChannelRobot\AA HISE
             Work\Shapiro\Binaries\Builds\VisualStudio2017\Shapiro_AAX.vcxproj]
                 Creating library .\..\..\Compiled\AAX\Shapiro x64.lib and object .\..\..\C
              ompiled\AAX\Shapiro x64.exp
            LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; u
            se /NODEFAULTLIB:library [D:\Audio\ChannelRobot\AA HISE Work\Shapiro\Binaries\B
            uilds\VisualStudio2017\Shapiro_AAX.vcxproj]
            .\..\..\Compiled\AAX\\Shapiro x64.aaxdll : fatal error LNK1319: 18 mismatches d
            etected [D:\Audio\ChannelRobot\AA HISE Work\Shapiro\Binaries\Builds\VisualStudi
            o2017\Shapiro_AAX.vcxproj]
            

            -- which seem to be 18 of these:

            value 'MD_DynamicRelease' doesn't match value 'MT_StaticRele
            ase'

            HISE Development for hire.
            www.channelrobot.com

            Dan KorneffD 1 Reply Last reply Reply Quote 0
            • Dan KorneffD
              Dan Korneff @Lindon
              last edited by

              @Lindon yeah, this is the exact same problem I had in another post. Here's the soloution:

              This error can occur when you are statically linking your project with a library (typically a file with .lib extension) but the linker setting in your Visual Studio project are set to dynamically link (meaning the link will occur during runtime, usually with a .dll file).
              To define that you need the project to use static linking start Visual Studio. In the Solution Explorer pane, right click the project name, and select Properties. Expand the properties as shown in the figure below: C/C++ --> Code Generation --> Runtime Library, select the Multi-threaded (/MT) option from the dropdown menu.

              Dan Korneff - Producer / Mixer / Audio Nerd

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @Dan Korneff
                last edited by Lindon

                @dustbro thanks Dan, to be clear I need to do this when I'm compiling the AAX plugin?

                HISE Development for hire.
                www.channelrobot.com

                Dan KorneffD 1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff @Lindon
                  last edited by

                  @Lindon correct. You'll need to open the AAX solution in visual studio to make this change I believe. It's been a few minutes since I've compiled AAX

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  LindonL 1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @Dan Korneff
                    last edited by

                    @dustbro -- hey success! Thanks mate, I owe you one.

                    Now on to the xcode implementation......

                    HISE Development for hire.
                    www.channelrobot.com

                    Dan KorneffD lalalandsynthL 2 Replies Last reply Reply Quote 1
                    • ustkU
                      ustk
                      last edited by

                      @Lindon cool you've done it!
                      I just did on macOS yesterday and it works with no complication... Except that I didn't know the folder should be renamed "AAX", not "AAX SDK"...

                      Can't help pressing F5 in the forum...

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @ustk
                        last edited by

                        @ustk great, so just rename the folder AAX and select the xcode project - load it - build it and its done yes?

                        HISE Development for hire.
                        www.channelrobot.com

                        ustkU 1 Reply Last reply Reply Quote 0
                        • ustkU
                          ustk @Lindon
                          last edited by

                          @Lindon That worked for me ;)

                          Can't help pressing F5 in the forum...

                          1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @Lindon
                            last edited by

                            @Lindon yay!!!!!

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey
                              last edited by d.healey

                              I'm just exploring AAX now. Do I understand correctly that you get the SDK for evaluation purposes only and you have to ask AVID for approval before you're allowed to release anything commercially?

                              They want a decent amount of info! I don't think I'd be approved given that I license everything under GNU GPL.

                              Your name, title and contact information
                              Executive summary, including brief commentary on expected mutual benefits offered by the Alliance Partner program
                              Schedule of proposed products for inclusion with retail pricing
                              Weblinks to corporate web site and related products
                              Overview of past experience with Avid customer base
                              Description of prior collaborations with Avid and participation in developer programs, where applicable
                              Narrative on market size and revenue potential for solutions proposed for program
                              Overview of your testing and customer support capabilities
                              Any additional data you wish to add, or questions you have for the Alliance Partner Team

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              LindonL 1 Reply Last reply Reply Quote 0
                              • LindonL
                                Lindon @d.healey
                                last edited by

                                @d-healey its WAAAAY more complicated than that.

                                You have to sign up to Avid - yes you have to tell them everything they want.

                                You have to become an approved developer, then you can use the SDK to build AAX plug-ins, BUT...

                                they wont load in the commercial release of Pro-tools, you will need to digitally sign them (on each platform, and then get teem licensed thru PACE - you will need an iLok and you will need to sign up with them and it will take time .. are you sure you want to do this?

                                HISE Development for hire.
                                www.channelrobot.com

                                d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @Lindon
                                  last edited by

                                  @Lindon I have no desire to do any of that :p I have an iLok already, it's about 10 years old though so I don't know if that would be usable any more. I've had two customers who have bought my products only to discover they can't load them in pro-tools. So if I can supply AAX I'd like to. I can't find any information though on if I can license my plugin as GPL. I don't think I can technically for VST2 either for that matter...

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  1 Reply Last reply Reply Quote 0
                                  • ustkU
                                    ustk
                                    last edited by

                                    All these questions? seriously? just all that I hate from a company... Love Pro Tools though, but avid...

                                    Can't help pressing F5 in the forum...

                                    1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @Lindon
                                      last edited by

                                      @Lindon said in Problem compiling with AAX:

                                      You have to become an approved developer, then you can use the SDK to build AAX plug-ins

                                      I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
                                      do you have a link to share?

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      orangeO 1 Reply Last reply Reply Quote 0
                                      • orangeO
                                        orange @Dan Korneff
                                        last edited by orange

                                        @dustbro said in Problem compiling with AAX:

                                        @Lindon said in Problem compiling with AAX:

                                        You have to become an approved developer, then you can use the SDK to build AAX plug-ins

                                        I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
                                        do you have a link to share?

                                        For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)

                                        For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)

                                        develop Branch / XCode 13.1
                                        macOS Monterey / M1 Max

                                        d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @orange
                                          last edited by

                                          @orange said in Problem compiling with AAX:

                                          @dustbro said in Problem compiling with AAX:

                                          @Lindon said in Problem compiling with AAX:

                                          You have to become an approved developer, then you can use the SDK to build AAX plug-ins

                                          I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
                                          do you have a link to share?

                                          For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)

                                          For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)

                                          That's what I read too. So that part about guid would prevent me creating AAX plugins under a free license.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          orangeO 1 Reply Last reply Reply Quote 0
                                          • orangeO
                                            orange @d.healey
                                            last edited by

                                            @d-healey said in Problem compiling with AAX:

                                            @orange said in Problem compiling with AAX:

                                            @dustbro said in Problem compiling with AAX:

                                            @Lindon said in Problem compiling with AAX:

                                            You have to become an approved developer, then you can use the SDK to build AAX plug-ins

                                            I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
                                            do you have a link to share?

                                            For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)

                                            For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)

                                            That's what I read too. So that part about guid would prevent me creating AAX plugins under a free license.

                                            You can talk this with Avid. And also the number of Pro Tools users are considerably much for a developer ;) You should think AAX ;)

                                            develop Branch / XCode 13.1
                                            macOS Monterey / M1 Max

                                            1 Reply Last reply Reply Quote 0
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