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    Saving MIDI CC assignments in user presets?

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    • dannytaurusD
      dannytaurus @ustk
      last edited by

      @ustk Not sure. To be honest, I just want all the 'CC data in presets' code out of my fork.

      Might just drop the preprocessor and remove it all directly.

      I can't see a situation where I would ever want CC data in the presets. So a preprocessor is only useful for backwards compatibility, which I don't have any of 😜

      Meat Beats: https://meatbeats.com
      Klippr Video: https://klippr.video

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      • David HealeyD
        David Healey
        last edited by

        I think this is what the custom user preset model is for: https://docs.hise.dev/scripting/scripting-api/userpresethandler/index.html#setusecustomuserpresetmodel

        Haven't tried it myself.

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        ustkU 2 Replies Last reply Reply Quote 1
        • ustkU
          ustk @David Healey
          last edited by

          @David-Healey Lol

          @ustk said in Saving MIDI CC assignments in user presets?:

          @dannytaurus @David-Healey Can't the CC mapping simply be removed from the preset using the handler? Isn't the custom preset intended for this purpose in the first place? Never tried myself that being said...

          Just checked and the answer is no, you can't manage what is written... But Claude came with a neat solution:

          // (processBeforeLoading, unpackComplexData)
          uph.setEnableUserPresetPreprocessing(true, false);
          
          uph.setPreCallback(function(presetData)
          {
              // presetData is a JS object; MidiAutomation is a top-level property.
              // Emptying it means applyJSON rebuilds an empty <MidiAutomation> node,
              // so the incoming preset never overwrites the current CC assignments.
              presetData.MidiAutomation = {}; // or just rewrite what you already saved
          });
          

          Hise made me an F5 dude, any other app just suffers...

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          • ustkU
            ustk @David Healey
            last edited by

            @David-Healey @David-Healey So the working solution is

            const var currentAutomationState = {"ChildId": "Controller", "Children": []};
            
            const var mah = Engine.createMidiAutomationHandler();
            
            mah.setUpdateCallback(function()
            {
            	currentAutomationState.Children = this.getAutomationDataObject();
            });
            
            
            
            const var uph = Engine.createUserPresetHandler();
            
            uph.setEnableUserPresetPreprocessing(true, false);
            
            uph.setPreCallback(function(presetData)
            {
                presetData.MidiAutomation = currentAutomationState;
            });
            

            The automation state is saved in the instance but you can just save it in a file if you wish so.
            I'd prefer not in my case, because if you load multiple instances of the plugin, they'll all react to the same CC...

            Hise made me an F5 dude, any other app just suffers...

            David HealeyD dannytaurusD 3 Replies Last reply Reply Quote 1
            • David HealeyD
              David Healey @ustk
              last edited by

              @ustk said in Saving MIDI CC assignments in user presets?:

              const var currentAutomationState = {"ChildId": "Controller", "Children": []};

              Does this store MPE and Macro assignments too?

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              ustkU 2 Replies Last reply Reply Quote 0
              • ustkU
                ustk @David Healey
                last edited by ustk

                @David-Healey Apparently macro yes, but MPE 🤷♂
                Here's the automation data object:

                [
                  {
                    "Controller": 6,
                    "Channel": -1,
                    "Processor": "Interface",
                    "MacroIndex": -1,
                    "Start": 0.0,
                    "End": 1.0,
                    "FullStart": 0.0,
                    "FullEnd": 1.0,
                    "Skew": 3.106283926937945,
                    "Interval": 0.0,
                    "Converter": "37.nT6K8CBGgC..VEFa0U1Pu4lckIGckIG.ADPXiQWZ1UF.ADf...",
                    "Attribute": "HiBoostBWKnb",
                    "Inverted": false
                  }
                ]
                

                Hise made me an F5 dude, any other app just suffers...

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                • ustkU
                  ustk @David Healey
                  last edited by ustk

                  @David-Healey Just tested with my seaboard and yes, it works for MPE that have been MIDI learnt (Since it's just MIDI in the end...)

                  Hise made me an F5 dude, any other app just suffers...

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                  • dannytaurusD
                    dannytaurus @ustk
                    last edited by dannytaurus

                    @ustk said in Saving MIDI CC assignments in user presets?:

                    I'd prefer not in my case, because if you load multiple instances of the plugin, they'll all react to the same CC...

                    That's a very interesting point!

                    EDIT: actually, maybe it's fine. The DAW will only send MIDI CC to the active plugin, right?

                    Meat Beats: https://meatbeats.com
                    Klippr Video: https://klippr.video

                    ustkU 1 Reply Last reply Reply Quote 0
                    • ustkU
                      ustk @dannytaurus
                      last edited by

                      @dannytaurus If by inactive you mean hidden UI, then Midi is still reaching them

                      Hise made me an F5 dude, any other app just suffers...

                      dannytaurusD 1 Reply Last reply Reply Quote 0
                      • dannytaurusD
                        dannytaurus @ustk
                        last edited by dannytaurus

                        @ustk A DAW will only route incoming live controller messages to the active or record-armed track(s), surely?

                        So if I have 3 different synths all set to respond to mod wheel > filter, then only the active one will respond when I turn the mod wheel, right?

                        Regardless of whether the synth UI is visible or hidden. It's based on active tracks, right?

                        The other 2 'unselected', 'inactive', 'not record-armed' synths won't respond to live controller data

                        Otherwise there would be chaos! Unless that's what you wanted, and armed ALL tracks for record! 😜

                        Meat Beats: https://meatbeats.com
                        Klippr Video: https://klippr.video

                        ustkU 1 Reply Last reply Reply Quote 0
                        • ustkU
                          ustk @dannytaurus
                          last edited by ustk

                          @dannytaurus Oh yes absolutely, active in the sense of "armed track", then 100% yes 👍

                          Hise made me an F5 dude, any other app just suffers...

                          dannytaurusD 1 Reply Last reply Reply Quote 1
                          • dannytaurusD
                            dannytaurus @ustk
                            last edited by

                            @ustk Yes, 'active' is too ambiguous a word to have used in the first place. My bad.

                            Meat Beats: https://meatbeats.com
                            Klippr Video: https://klippr.video

                            ustkU 1 Reply Last reply Reply Quote 0
                            • ustkU
                              ustk @dannytaurus
                              last edited by

                              @dannytaurus The honour of badness is mine 😁

                              Hise made me an F5 dude, any other app just suffers...

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                              • David HealeyD
                                David Healey @ustk
                                last edited by

                                @ustk said in Saving MIDI CC assignments in user presets?:

                                So the working solution is

                                I think there's more to it, at least if you're saving/loading it from a file.

                                setUpdateCallback is triggered before on init and setPreCallback is only triggered when loading a preset.

                                So we need it to be that when we make a change to automation we save the the object to a file.
                                Then at init we load that object from the file using setAutomationDataFromObject
                                And during preload we pass the object into preset data.

                                Free HISE Bootcamp Full Course for beginners.
                                YouTube Channel - HISE tutorials
                                My Patreon - More HISE tutorials

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