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    Saving MIDI CC assignments in user presets?

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    • ustkU
      ustk @dannytaurus
      last edited by

      @dannytaurus @David-Healey Can't the CC mapping simply be removed from the preset using the handler? Isn't the custom preset intended for this purpose in the first place? Never tried myself that being said...

      Hise made me an F5 dude, any other app just suffers...

      dannytaurusD 1 Reply Last reply Reply Quote 0
      • dannytaurusD
        dannytaurus @David Healey
        last edited by

        @David-Healey Apparently not.

        There are 3 HISE restore points that run after onInit, so it still needs handling.

        From Claude:

        Fresh instance in a DAW: FrontendProcessor::restorePlugin runs compileAllScripts() (your onInit applies the file) and then restores the
        MidiAutomation node from the embedded project state (FrontEndProcessor.cpp:458). The export always writes that node — even when empty, exportAsValueTree adds it unconditionally — so a fresh instance immediately clears the mappings you just loaded. Your file-load is defeated before the user ever touches the plugin.

        Reopening a session: the host calls setStateInformation at some point after instantiation (host-dependent timing), and FrontEndProcessor.cpp:576 restores the session's stale mapping copy over whatever onInit applied.

        In the editor: every project load stashes the project XML's <MidiAutomation/> and applies it after script compilation (MainController.cpp:562/577)
        — same wipe while you're developing.

        Meat Beats: https://meatbeats.com
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        • dannytaurusD
          dannytaurus @ustk
          last edited by

          @ustk Not sure. To be honest, I just want all the 'CC data in presets' code out of my fork.

          Might just drop the preprocessor and remove it all directly.

          I can't see a situation where I would ever want CC data in the presets. So a preprocessor is only useful for backwards compatibility, which I don't have any of 😜

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          • David HealeyD
            David Healey
            last edited by

            I think this is what the custom user preset model is for: https://docs.hise.dev/scripting/scripting-api/userpresethandler/index.html#setusecustomuserpresetmodel

            Haven't tried it myself.

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            ustkU 2 Replies Last reply Reply Quote 1
            • ustkU
              ustk @David Healey
              last edited by

              @David-Healey Lol

              @ustk said in Saving MIDI CC assignments in user presets?:

              @dannytaurus @David-Healey Can't the CC mapping simply be removed from the preset using the handler? Isn't the custom preset intended for this purpose in the first place? Never tried myself that being said...

              Just checked and the answer is no, you can't manage what is written... But Claude came with a neat solution:

              // (processBeforeLoading, unpackComplexData)
              uph.setEnableUserPresetPreprocessing(true, false);
              
              uph.setPreCallback(function(presetData)
              {
                  // presetData is a JS object; MidiAutomation is a top-level property.
                  // Emptying it means applyJSON rebuilds an empty <MidiAutomation> node,
                  // so the incoming preset never overwrites the current CC assignments.
                  presetData.MidiAutomation = {}; // or just rewrite what you already saved
              });
              

              Hise made me an F5 dude, any other app just suffers...

              1 Reply Last reply Reply Quote 2
              • ustkU
                ustk @David Healey
                last edited by

                @David-Healey @David-Healey So the working solution is

                const var currentAutomationState = {"ChildId": "Controller", "Children": []};
                
                const var mah = Engine.createMidiAutomationHandler();
                
                mah.setUpdateCallback(function()
                {
                	currentAutomationState.Children = this.getAutomationDataObject();
                });
                
                
                
                const var uph = Engine.createUserPresetHandler();
                
                uph.setEnableUserPresetPreprocessing(true, false);
                
                uph.setPreCallback(function(presetData)
                {
                    presetData.MidiAutomation = currentAutomationState;
                });
                

                The automation state is saved in the instance but you can just save it in a file if you wish so.
                I'd prefer not in my case, because if you load multiple instances of the plugin, they'll all react to the same CC...

                Hise made me an F5 dude, any other app just suffers...

                David HealeyD dannytaurusD 3 Replies Last reply Reply Quote 1
                • David HealeyD
                  David Healey @ustk
                  last edited by

                  @ustk said in Saving MIDI CC assignments in user presets?:

                  const var currentAutomationState = {"ChildId": "Controller", "Children": []};

                  Does this store MPE and Macro assignments too?

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                  ustkU 2 Replies Last reply Reply Quote 0
                  • ustkU
                    ustk @David Healey
                    last edited by ustk

                    @David-Healey Apparently macro yes, but MPE šŸ¤·ā™‚
                    Here's the automation data object:

                    [
                      {
                        "Controller": 6,
                        "Channel": -1,
                        "Processor": "Interface",
                        "MacroIndex": -1,
                        "Start": 0.0,
                        "End": 1.0,
                        "FullStart": 0.0,
                        "FullEnd": 1.0,
                        "Skew": 3.106283926937945,
                        "Interval": 0.0,
                        "Converter": "37.nT6K8CBGgC..VEFa0U1Pu4lckIGckIG.ADPXiQWZ1UF.ADf...",
                        "Attribute": "HiBoostBWKnb",
                        "Inverted": false
                      }
                    ]
                    

                    Hise made me an F5 dude, any other app just suffers...

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                    • ustkU
                      ustk @David Healey
                      last edited by ustk

                      @David-Healey Just tested with my seaboard and yes, it works for MPE that have been MIDI learnt (Since it's just MIDI in the end...)

                      Hise made me an F5 dude, any other app just suffers...

                      1 Reply Last reply Reply Quote 1
                      • dannytaurusD
                        dannytaurus @ustk
                        last edited by dannytaurus

                        @ustk said in Saving MIDI CC assignments in user presets?:

                        I'd prefer not in my case, because if you load multiple instances of the plugin, they'll all react to the same CC...

                        That's a very interesting point!

                        EDIT: actually, maybe it's fine. The DAW will only send MIDI CC to the active plugin, right?

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                        ustkU 1 Reply Last reply Reply Quote 0
                        • ustkU
                          ustk @dannytaurus
                          last edited by

                          @dannytaurus If by inactive you mean hidden UI, then Midi is still reaching them

                          Hise made me an F5 dude, any other app just suffers...

                          dannytaurusD 1 Reply Last reply Reply Quote 0
                          • dannytaurusD
                            dannytaurus @ustk
                            last edited by dannytaurus

                            @ustk A DAW will only route incoming live controller messages to the active or record-armed track(s), surely?

                            So if I have 3 different synths all set to respond to mod wheel > filter, then only the active one will respond when I turn the mod wheel, right?

                            Regardless of whether the synth UI is visible or hidden. It's based on active tracks, right?

                            The other 2 'unselected', 'inactive', 'not record-armed' synths won't respond to live controller data

                            Otherwise there would be chaos! Unless that's what you wanted, and armed ALL tracks for record! 😜

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                            ustkU 1 Reply Last reply Reply Quote 0
                            • ustkU
                              ustk @dannytaurus
                              last edited by ustk

                              @dannytaurus Oh yes absolutely, active in the sense of "armed track", then 100% yes šŸ‘

                              Hise made me an F5 dude, any other app just suffers...

                              dannytaurusD 1 Reply Last reply Reply Quote 1
                              • dannytaurusD
                                dannytaurus @ustk
                                last edited by

                                @ustk Yes, 'active' is too ambiguous a word to have used in the first place. My bad.

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                                Klippr Video: https://klippr.video

                                ustkU 1 Reply Last reply Reply Quote 0
                                • ustkU
                                  ustk @dannytaurus
                                  last edited by

                                  @dannytaurus The honour of badness is mine 😁

                                  Hise made me an F5 dude, any other app just suffers...

                                  1 Reply Last reply Reply Quote 0
                                  • David HealeyD
                                    David Healey @ustk
                                    last edited by

                                    @ustk said in Saving MIDI CC assignments in user presets?:

                                    So the working solution is

                                    I think there's more to it, at least if you're saving/loading it from a file.

                                    setUpdateCallback is triggered before on init and setPreCallback is only triggered when loading a preset.

                                    So we need it to be that when we make a change to automation we save the the object to a file.
                                    Then at init we load that object from the file using setAutomationDataFromObject
                                    And during preload we pass the object into preset data.

                                    Free HISE Bootcamp Full Course for beginners.
                                    YouTube Channel - HISE tutorials
                                    My Patreon - More HISE tutorials

                                    1 Reply Last reply Reply Quote 0
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