Mask does not scale properly on HiDPI or Retina display
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@prehm It uses the old JUCE routine for drawing blur, which is about 100x slower than the melatonin version that HISE is still missing, and it's still done on the CPU.
If you want fancy graphics and visual effects, use a WebView and enjoy all the modern frontend tech.
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@aaronventure
Cool, thanks for the hint.
I am new to programming so I‘ll have to read into that.. -
It uses the old JUCE routine for drawing blur, which is about 100x slower than the melatonin version that HISE is still missing, and it's still done on the CPU.
FYI, I have replaced the shadow functions in the scripting Graphics object with the melatonin routines in the upcoming batch of commits.
But if you want to be 100% accurate, the melatonin shadow is also rendered on the CPU but it's highly optimized withs lots of dirty tricks. The default JUCE implementation (or my failed attempt of replacing it with another algorithm) is just unoptimized code.
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@Christoph-Hart So the shadow is optimised, but not yet the blur, right?
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Is the mask/zoom issue fixed yet?
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@d-healey Might not be...
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@ustk I also noticed adding a mask nerfs the quality of my image :(
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@d-healey Strange... I just need masks and proper blur too at the moment. And those layer limitations are bad

Graphics in general is a point that people are still asking for improvement and I understand Hise is not meant to be a photoshop clone. But when you hit limitations... I'd like to re-use OpenGL as well but not confident enough to deal with plateform specific issues... Well, it's one or the other I guess

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Has anyone found a fix for this?
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@Chazrox I thought I fixed it about 2 weeks ago. It was a line that was already there so I simply uncommented it and it was working nicely in Hise. But I suspected it made my plugin unstable/causing crash, so I just went back a step.
I'm not 100% sure it was the real cause, but since the line was commented, I think @Christoph-Hart had a good reason...