Kill the audio
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Hi everyone :-)
Is there a way to kill the audio? Something like
AllNotesOff.Here’s the situation:
I have several hardcoded effects, such as reverb, that continue to echo when I change plugin settings, causing unpleasant artifacts. I want to prevent this by kill all audio.I found
BackgroundTask.killVoicesAndCall(var loadingFunction)
Threads.killVoicesAndCall(var functionToExecute)
but I’m not sure if this is the right approach or if it will actually do the job. And I don’t need any additional functionality.It is an effects plug-in.
Thanks for your help,
Oli -
This post is deleted! -
@Oli-Ullmann could you use a gain?
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@Oli-Ullmann If you use "UserPresetHandler" you could set the gain to -100dB in the "setPreCallback()" and gain to 0dB in the "setPostCallback()"
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@ulrik
@trillbilly
When I use a gain, the reverb tail is still there and becomes audible again as soon as I turn the gain back up. I’d rather have to clear the audio buffer or something like that... But I don't know if that's possible. -
@Oli-Ullmann try this, I use the backgroundTask
HiseSnippet 1556.3oc2XE0aaaCDlxNJswcqXcnnXOJDrGbGJLraRZ6vvPRbbblwpSLhbSKvdnflh1lvRjZTzIwaX.6w8ya+D5Og7OX6HkjkbhZZpWaGPcdQ73cje2w693wzSJHznHgDYUo+rPJx5KrcmwUi2aLlwQcZoE7yLeemSDLBE0bVHNJh5grrJefVCq0VAY9cw1Mw9XNnybQHjwnmyBXpLo81Qudswdz9rfbZu4NcHB9dBewT.MksqiBwjI3QzCwZ0JYi9IbzXj02YS71jrI4IC1rAFO7oMF7D5fm03oMnOirk22SHXxVCHM1XCLxZ088XJgzUgUzHj0JMEdybGKNiGuAmvhXC7o5AMPtvNGKtsv2S6h5uQ6Ml460KMLEgPV18xBZkiCZ22tKyiMWdVv6qLS3jYQ9.nUoEgW4EfWi2F7J.RV4fzJwP5d1tDIKTkMiFO2wtCWQkCwW5rLVWTITI68DfFbUs.7DZaILXtEUeb85OxowV0e3OToRE3vJR4z7f9N+ny97QLNsFQRAOoIbrMRJlx85iilTccPk00Vv39fRNCmxIJlf6DJoQTEDq3indUOE6Ok9vJ+dk0..DI7o0BkLtp55lbnHGrj5LARbnd5E6Opb00Sv0IVwpqcBovuJQDDJ3f67HmrMfMzIc6VaM.c0lL2tc4d6g88qt.1z6Gf+z.yHXhzks55Y645Orl1l3cVuJCf.Q0BPErd4.8gBE8HdUCx.+x4xSMbXgykrV9TYgSqqsjWmgU4SCFPk4iKZEg7mESJW8lkTRhCN4TTv6vYpiBoIiyppZTPJLJI5Be8hNsvJrNqNQFnWHUpXZ3X0hdJDJiywWytEMZhRDZzM4HADqLyd2jJflSUJAGw7R4xhOLPmmw8zYmY4IhNi4oFOWve9K6LlxFMNGGVqcXQcEAvtgkfkVknbLDTz05OmhkbcIUD9TZGdOShjdL5p0n.6fvapOVsHkglXMYB3Hag5TcsHOholkm38x7Hq71OxpWHMWgGH2P3dO6dLEYbw3sTA3ENX+Xi2DV4uzd+gCoDUFXWwt8qtVJ3UtYY6uiaHJfNtRRxHr+wWpFOzo8qZTDQr0eYu.QYHP+0WzyGOqZDNHzmdLf2G4LvWPl3x9M5UKzCigPSsFUI.QFm5GsL7Aq9A5RJzwhoJFeTWrRxfZO6CmF3B20Sn6kfNPlUIMUP7355w57EWJ2yL3efeIS1PO1JYxFoSliE4Pp5Lgbh43H4aj0s0w9aaKomRkCP656KNSyavRxbg3uQVOg+rvwBNinEEqQJJ2M.tYSkB0rz9loGEonF5VoOl4qqBbmFAzfdGwcg0wzhjU4SnxHyddK650f+fphCEdvT2pMl.w6Y8vZNn6YqYVg7WprFYdd7bWHepSbeRymRuZocSEiHvQBLDjPuT5SvdXIXBb4djoTnbNd13bX8HnxsTbFamnSzyRv9nSz4HZOyrKwwXC3WUq5ZIP.37y6J2wd340dq3NynqG3VkxCSTNe.R7lOBJ35x3IvLi4oK97KI6hscUzv3ysL8bmPOKF640L12ZA0ePZLpO8bUegY4frN.5ls8A1GJjAXeXA85Qgja3vaDEf4n3dXcmN3.n2nPyfqfuVzg3o9pKI+Mai936X2x9kla89v6VuY6+GcqUsM59g2qt3F3U5DzlBwj.rgHZo5rI+8Z2Mdx6.9DmZdllgM3AlwNuDZ3v4.JvTnugtw07Vs+9l9Vsva7a0NhnfsuuDyiBEQKd3PCX8gVyhxK7EQviKn+5wZty7x2SfkEN0Ea2FbxBswEqlJMjvojy450n7RcA+hsfkS+BtsekOVuG7SZeb+2a6r7MCtui9kVKEitLceN6CEq9PQhAiescRMWpzESx6J3hzqsyx.NlB8aLZDcQpghbncUJ3EaYRt+NGS8o37Yye6NOGxBwxtla6VpXw6+S4K775arigqitxz4yimKT9ynmK7d.kOEMF+oXOBvDo30j32SnykusQB327jV75pG6z.c5kunO.XEeMgr3RcECe7xZ3FKqgatrFt0xZ3SVVCe5xZ3yd2FpuzZ2oJQPbIKzXVu8MsxXYsu4+7go5.8uTOUQ7B -
usually the reverbs in HISE clear their buffers when they are bypassed and unbypassed.