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    MSVC only: Error C3203: unspecialized class template ... (works fine on MAC)

    Scheduled Pinned Locked Moved C++ Development
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    • d.healeyD
      d.healey @Morphoice
      last edited by d.healey

      @Morphoice

      **/Binaries/
      PooledResources/
      AdditionalSourceCode/
      Samples/
      AudioFiles/
      *.hip
      *.hxi
      *.hxp
      *.hr*
      *.ch*
      .DS_Store
      user_info.xml
      

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      MorphoiceM 1 Reply Last reply Reply Quote 1
      • MorphoiceM
        Morphoice @d.healey
        last edited by

        @d-healey said in MSVC only: Error C3203: unspecialized class template ... (works fine on MAC):

        **/Binaries/
        PooledResources/
        AdditionalSourceCode/
        Samples/
        AudioFiles/
        *.hip
        *.hxi
        *.hxp
        .hr
        .ch
        .DS_Store
        user_info.xml

        bueno! let's see how that goes.
        atm HISE is complaining the source isnt the same commit hash as the build, although I just built it from the source.... narf

        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Morphoice
          last edited by

          @Morphoice said in MSVC only: Error C3203: unspecialized class template ... (works fine on MAC):

          although I just built it from the source.... narf

          How many copies of HISE and the source code do you have?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          MorphoiceM 1 Reply Last reply Reply Quote 0
          • MorphoiceM
            Morphoice @d.healey
            last edited by

            @d-healey one. it'a a freshly installed pc, HISE has just been pulled from github and built

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Morphoice
              last edited by

              @Morphoice Did you build the develop branch?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              MorphoiceM 1 Reply Last reply Reply Quote 0
              • MorphoiceM
                Morphoice @d.healey
                last edited by

                @d-healey yes sir

                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Morphoice
                  last edited by

                  @Morphoice In that case it could be just that Christoph hasn't updated the git hash so don't worry about it.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  MorphoiceM Christoph HartC 2 Replies Last reply Reply Quote 0
                  • MorphoiceM
                    Morphoice @d.healey
                    last edited by

                    @d-healey well it does produce hundreds of compiler errors though ...

                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                    1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @d.healey
                      last edited by

                      @d-healey if I forget to update the git it will not show this message, it just doesn‘t show the correct git in the about window.

                      That message means that there is a mismatch between the source code git hash and the compiled version.

                      MorphoiceM 1 Reply Last reply Reply Quote 1
                      • MorphoiceM
                        Morphoice @Christoph Hart
                        last edited by

                        @Christoph-Hart but how can I resolve this? I just compiled it again from the sourcecode and it still shows the message...

                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @Morphoice
                          last edited by

                          @Morphoice where does your HisePath setting point to?

                          MorphoiceM 1 Reply Last reply Reply Quote 0
                          • MorphoiceM
                            Morphoice @Christoph Hart
                            last edited by

                            @Christoph-Hart C:\HISE which is where github put the source... I'm just doing it again from scratch

                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @Morphoice
                              last edited by

                              @Morphoice And when you run HISE you're running it from within that same folder?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              MorphoiceM 3 Replies Last reply Reply Quote 0
                              • MorphoiceM
                                Morphoice @d.healey
                                last edited by

                                @d-healey yes directly from the build directory.... I did it all over again, now github complains there is a filename too long when I try to clone my project onto the new pc.
                                I have to give up for the day, I need to go to work now. barkeeping. drinking. and vice versa.

                                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                1 Reply Last reply Reply Quote 0
                                • MorphoiceM
                                  Morphoice @d.healey
                                  last edited by

                                  @d-healey so the c++ error could be fixed thanks to christoph, there was actually a json file missing to hold some info about the third party node hence the DspNetworks.h was created wrongly...

                                  as suggested by christoph to work with github rather than dropbox i managed to compile the the network on the pc, now attempting to compile the final plugin. fingers crossed, third day's the charm ;) (hopefully)

                                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                  LindonL griffinboyG 2 Replies Last reply Reply Quote 0
                                  • MorphoiceM
                                    Morphoice @d.healey
                                    last edited by

                                    @d-healey deleting shit multiple times and fetching it all over, compiling it all over in the end resolved the hash mismatch error.... though I wish I could exactly pinpoint what went wrong the first time, I guess it just is what it is sometimes, just fidding about

                                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                    1 Reply Last reply Reply Quote 1
                                    • LindonL
                                      Lindon @Morphoice
                                      last edited by

                                      @Morphoice said in MSVC only: Error C3203: unspecialized class template ... (works fine on MAC):

                                      @d-healey so the c++ error could be fixed thanks to christoph, there was actually a json file missing to hold some info about the third party node hence the DspNetworks.h was created wrongly...

                                      as suggested by christoph to work with github rather than dropbox i managed to compile the the network on the pc, now attempting to compile the final plugin. fingers crossed, third day's the charm ;) (hopefully)

                                      So please tell us which json file was missing and what it contains...

                                      HISE Development for hire.
                                      www.channelrobot.com

                                      Christoph HartC MorphoiceM 2 Replies Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @Lindon
                                        last edited by

                                        @Lindon the one I‘ve posted above.

                                        LindonL 1 Reply Last reply Reply Quote 0
                                        • griffinboyG
                                          griffinboy @Morphoice
                                          last edited by

                                          @Morphoice

                                          Yep indeed.
                                          The json isn't automatically generated when using 3rd party stuff or copying across nodes

                                          Christoph HartC 1 Reply Last reply Reply Quote 1
                                          • Christoph HartC
                                            Christoph Hart @griffinboy
                                            last edited by

                                            @griffinboy actually I could add a warning message if there are third party nodes without the properties, that would save us some troubleshooting.

                                            griffinboyG MorphoiceM 2 Replies Last reply Reply Quote 4
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