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    • DanHD
      DanH @Christoph Hart
      last edited by

      @Christoph-Hart HISE_NUM_STANDALONE_OUTPUTS Error // Channel Amount Mismatch on every start

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      HISE_NUM_STANDALONE_OUTPUTS Error // Channel Amount Mismatch on every start. 路 Issue #692 路 christophhart/HISE

      Issue snip:

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      GitHub (github.com)

      This one has been driving me nuts 馃槅

      Appreciate it doesn't happen for everyone but I have to re-set my midi controller in the Hise settings every time I open Hise!

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      A 1 Reply Last reply Reply Quote 8
      • A
        aaronventure @DanH
        last edited by aaronventure

        @DanH said in The big bug tier list:

        but I have to re-set my midi controller in the Hise settings every time I open Hise!

        this happens on crashes too, but I've been using this for a long time now and completely forgot that this is still actually an issue

        https://forum.hise.audio//post/80689

        defo not a long term solution but might help your sanity until it gets fixed. the fact that I can hardcode it like that with a few lines of code and it remains consistent through everything means it should not be that hard of a fix so we never ever have to go back and change it

        There we go, I made an issue for this

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        Too many requests 路 GitHub

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        (github.com)

        DanHD 1 Reply Last reply Reply Quote 8
        • DanHD
          DanH @aaronventure
          last edited by

          @aaronventure applied the workaround - keyboard works (great) but error message still appears upon loading Hise.

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          A 1 Reply Last reply Reply Quote 0
          • A
            aaronventure @DanH
            last edited by

            @DanH yep, happens here occasionally as well

            1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by

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              Timestretch causing pops and white noise 路 Issue #718 路 christophhart/HISE

              I'm finding that enabling time stretching on a sampler is causing artefacts during playback, even with the ratio unchanged. Forum thread: https://forum.hise.audio/topic/11966/bug-timestretch-causing-pops-and-white-noise

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              GitHub (github.com)

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 3
              • clevername27C
                clevername27
                last edited by clevername27

                ScriptNode Clone Nodes don't compile under some circumstances. Verified with other developers.

                1 Reply Last reply Reply Quote 4
                • A
                  aaronventure
                  last edited by

                  Code-only UI declaration is broken because of this. This bug seems to have been around for at least 2.5 years!

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                  [Engine] setZLevel() doesn't execute on init 路 Issue #731 路 christophhart/HISE

                  const button = Content.addButton("btn", 0, 0); const panel = Content.addPanel("pnl", 0, 0); button.setZLevel("Front"); It has to be called with a delay so that it executes after init, because calling in during init does nothing. Also, ca...

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                  d.healeyD 1 Reply Last reply Reply Quote 1
                  • d.healeyD
                    d.healey @aaronventure
                    last edited by

                    @aaronventure said in The big bug tier list:

                    Code-only UI declaration is broken because of this.

                    Declare your components in the order you want them to be at init.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    A 1 Reply Last reply Reply Quote 0
                    • A
                      aaronventure @d.healey
                      last edited by aaronventure

                      @d-healey ah that's true, but that will forces a way of grouping components by place instead of functionality and messes with certain aspects of modularity. Also, you have to delete the entire component list every time you want to make a change, which means that you have to do the UI entirely in code (else you lose any property changes you put in by hand.

                      Kontakt had Z_LAYER since 2017.

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @aaronventure
                        last edited by

                        @aaronventure don't want to derail this topic from its intentional purpose, but you can easily rebuild the component tree by clicking on the refresh button in the interface designer, this way you don't have to

                        do the UI entirely in code

                        1 Reply Last reply Reply Quote 0
                        • GoodflowG
                          Goodflow
                          last edited by

                          This bug's been present for a while, but will likely become more noticeable as the new pitch_shift node is implemented.

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                          DLL Compilation Errors With Nodes Using Time_Stretcher 路 Issue #733 路 christophhart/HISE

                          Steps to Reproduce: Add a stretch_player or pitch_shift node to a scriptnode network. Attempt to compile The usual process yields the error: Undefined symbols for architecture (your_target_architecture) Compiling in Xcode provides a litt...

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                          GitHub (github.com)

                          1 Reply Last reply Reply Quote 1
                          • C
                            Consint @Christoph Hart
                            last edited by

                            @Christoph-Hart Two tick marks in a combobox popup. This has already been mentioned here somewhere. A screenshot and a snippet are in the GitHub issue.

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                            Two tick marks in combobox popup 路 Issue #739 路 christophhart/HISE

                            In a combobox with custom popup there are always two tick marks. One for the main item with the most submenus and one for the actually selected menu item. Snippet: HiseSnippet 778.3ocsUkzaZCDEdFBNp3tnDodnmp3RkRphpv.g.zCkxVKpkDTIMp2hFFONd...

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                            GitHub (github.com)

                            1 Reply Last reply Reply Quote 1
                            • VirtualVirginV
                              VirtualVirgin
                              last edited by

                              Link Preview Image
                              Viewport viewPostionX and viewPositionY Value Errors 路 Issue #742 路 christophhart/HISE

                              Steps to reproduce: Load the snippet- HiseSnippet 1123.3ocsVs0TabCEVK3kIrsoSSZ+An5mLTCr1EJgllo.FSqmxEOXJSX5zgHqU1VCqk1YWYHdxjeA8w9d+M1G56omydwdM1PR7jtOsma57oi9z4nlgZtHJRGRrbNeXffX841sFpL8p0iIUjFGPrJaegTbafNzPuA9ooNRZjZ0Ko6GpYdbVjQDRiTxf....

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                              GitHub (github.com)

                              You can listen to my orchestral mockups here:
                              https://www.virtualvirgin.net/

                              clevername27C 1 Reply Last reply Reply Quote 1
                              • clevername27C
                                clevername27 @VirtualVirgin
                                last edited by

                                Clones in ScriptNode don't work. I've posted three threads of examples which multiple devs have confirmed.

                                1 Reply Last reply Reply Quote 2
                                • P
                                  ps
                                  last edited by

                                  PluginParameters are not working anymore.
                                  I assume since the new system there is a major bug that the plugin parameter is creating a loop reporting back the value which breaks automations in Ableton Live (i assume also major problem for other DAWS). As not everyone maybe tries if automations are still working when pushing an update I thought it's important to mention as it fully breaks automations.
                                  Recreate: one slider - pluginParameter == true - compile and try to automate - live will instantly behave as if there was an interference.

                                  ustkU Dan KorneffD 2 Replies Last reply Reply Quote 0
                                  • ustkU
                                    ustk @ps
                                    last edited by ustk

                                    @ps Mmmm... That might be why I have a customer experiencing a bug, failing LogicPro validation... (though it works on some systems like mine)

                                    Can't help pressing F5 in the forum...

                                    P 1 Reply Last reply Reply Quote 0
                                    • P
                                      ps @ustk
                                      last edited by

                                      @ustk if you draw in an animation in ableton live for a plugin parameter it doesn't instantly jump to not automating because it thinks you interfered?

                                      1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @ps
                                        last edited by

                                        @ps I'm getting some reports from beta testers that automation is bunked in Cubase. Gonna take a closer look this weekend.

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        P HISEnbergH 2 Replies Last reply Reply Quote 0
                                        • P
                                          ps @Dan Korneff
                                          last edited by ps

                                          @Dan-Korneff @ustk I can confirm that after reverting to the last commit before the new plugin parameter system was introduced makes the automations from the DAW work as expected again. I'm cherrypicking other later commits now to narrow it down.

                                          ustkU P 2 Replies Last reply Reply Quote 3
                                          • ustkU
                                            ustk @ps
                                            last edited by

                                            @ps interesting, which commit is it?

                                            Can't help pressing F5 in the forum...

                                            1 Reply Last reply Reply Quote 0
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