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    • Christoph HartC
      Christoph Hart
      last edited by

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      HISE C++ API

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      (hise.audio)

      and yes, knowing C++ if you want to write something in C++ might come in handy, otherwise your fight against the compiler will be very frustrating :)

      hisefiloH 1 Reply Last reply Reply Quote 3
      • hisefiloH
        hisefilo @Christoph Hart
        last edited by hisefilo

        @Christoph-Hart Cool!! let me ask. Let's say I can create a sinewave bank. Allowing 200 or more sinewaves (in a csound additive synth opcode way). Will make hise UX slow as when I add 100 or more in the traditional way?

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        • Christoph HartC
          Christoph Hart
          last edited by

          No of course not - whats slowing down the HISE UI is having thousands of modules that are all updated every 30ms.

          hisefiloH 1 Reply Last reply Reply Quote 0
          • hisefiloH
            hisefilo @Christoph Hart
            last edited by hisefilo

            @Christoph-Hart awesome!!! In the meanwhile where can I change in the source that refresh rate to see if I can use Hise today without that lag I'm facing?

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            • JayJ
              Jay
              last edited by Jay

              how about: custom C++ module, using HISE for the interface?

              Joansi Villalona

              hisefiloH 1 Reply Last reply Reply Quote 0
              • hisefiloH
                hisefilo @Jay
                last edited by hisefilo

                @Jay I'm totally a newbie on C++. A friend of mine is helping. Anyway is harder than I thought

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                • O
                  Orvillain
                  last edited by

                  Hey, sorry for the necro bump. Has anyone had any success doing this???

                  I've gotten as far as adding some functionality to the AudioLoopPlayer class, but I don't know how to expose the data into the HISE scripting interface or UI. So I can't solidly check whether my code is actually doing the right thing.

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                  • A
                    aaronventure @Orvillain
                    last edited by

                    @Orvillain

                    @griffinboy is your dude, other than the boss himself

                    griffinboyG 1 Reply Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @aaronventure
                      last edited by griffinboy

                      @aaronventure

                      Ah I wouldn't be so sure!
                      C++ nodes are my specialty: but my efforts to create fully embedded Hise modules haven't been successful in the past, and honestly I haven't made an effort to succeed yet. I wanted to minimise the amount of fiddling I have to do with the source code every time I want to update Hise to a new version.

                      I thought that I'd ask for some extra features in the c++ nodes down the line to resolve a few of the limitations when it comes to interfacing with the rest of Hise (for things such as graphics and communication of long pieces data).

                      (If you need help creating a c++ script node synth node for additve, that's another story, that's not tricky. The hard part is efficiency using vectorized math etc)

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                      • O
                        Orvillain @griffinboy
                        last edited by

                        @griffinboy

                        I've built a transient detector in two places, I wanted to compare for performance.

                        The first implementation is directly in Hise, straight into the Interface.js script. Just blagging it really, using:

                        const var AudioLoopPlayer1 = Synth.getAudioSampleProcessor("Audio Loop Player1");
                        const var AudioFile = AudioLoopPlayer1.getAudioFile(0);
                        const var AudioChannels = AudioFile.getContent();
                        

                        And then processing the raw sample data right there. But daaaayyyyummmm this is slow. Even if I process in blocks of 32-128, it is slow.

                        The second place is directly in the AudioLoopPlayer class. But as you rightly point out, building it there will require rebuilding HISE, and re-applying my updates each time I increment my HISE version. The only reason I was looking at this was for performance.

                        I haven't yet looked into doing a SNEX node for it, and I'm not sure if it is even possible.

                        griffinboyG 1 Reply Last reply Reply Quote 0
                        • griffinboyG
                          griffinboy @Orvillain
                          last edited by

                          @Orvillain

                          C++ scriptnode nodes exist. And you don't have to rewrite any hise source code for that (unless you need to use some external libraries that require that).

                          The performance of c++ nodes isn't too bad. I haven't compared it against doing straight c++, that would be an interesting thing to benchmark.

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                          • O
                            Orvillain @griffinboy
                            last edited by

                            @griffinboy I guess what I don't quite get is how I would get my transient positions out of a SNEX or c++ scriptnode, and back into the scripting interface so I can draw them on the UI, or otherwise use that data for other things.

                            Which is why I've shied away from doing it that way.

                            griffinboyG A 2 Replies Last reply Reply Quote 0
                            • griffinboyG
                              griffinboy @Orvillain
                              last edited by griffinboy

                              @Orvillain

                              Yep that's to me, one of the big current limitations to nodes. There is likely a way to do it though. I'll have to ask @Christoph-Hart for his opinion

                              Currently you can communicate with Hise from a custom node using methods like global cables, external data.
                              I wonder whether we could get a slot for custom data, like for arrays, that is shared between hise UI and custom nodes...

                              Then again, there is likely an existing solution that I'm probably ignorant to.

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                              • A
                                aaronventure @Orvillain
                                last edited by

                                @Orvillain either a global cable which will fire a callback in your script/s every time it sends data or you have a continuous stream of data being output from snex/cpp/faust that you then pick up with the peak/peak_unscaled node, set that node's buffer to external, and then either get data from it on a timer or use a tile (which has a much better graphical performance)

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                                • O
                                  Orvillain @aaronventure
                                  last edited by

                                  @aaronventure Interesting. I genuinely don't know anything about global cables and my ScriptNode understanding is also fairly limited. Guess I need to study up!

                                  griffinboyG 1 Reply Last reply Reply Quote 0
                                  • griffinboyG
                                    griffinboy @Orvillain
                                    last edited by

                                    @Orvillain

                                    Global cable only allows you to send one value.
                                    Search for my posts on the forum about c++ nodes with global cable to see.

                                    I don't think you can send an array via GC, but maybe I'm wrong

                                    1 Reply Last reply Reply Quote 0
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