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    • hisefiloH
      hisefilo @Jay
      last edited by hisefilo

      @Jay I'm totally a newbie on C++. A friend of mine is helping. Anyway is harder than I thought

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      • O
        Orvillain
        last edited by

        Hey, sorry for the necro bump. Has anyone had any success doing this???

        I've gotten as far as adding some functionality to the AudioLoopPlayer class, but I don't know how to expose the data into the HISE scripting interface or UI. So I can't solidly check whether my code is actually doing the right thing.

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        • A
          aaronventure @Orvillain
          last edited by

          @Orvillain

          @griffinboy is your dude, other than the boss himself

          griffinboyG 1 Reply Last reply Reply Quote 0
          • griffinboyG
            griffinboy @aaronventure
            last edited by griffinboy

            @aaronventure

            Ah I wouldn't be so sure!
            C++ nodes are my specialty: but my efforts to create fully embedded Hise modules haven't been successful in the past, and honestly I haven't made an effort to succeed yet. I wanted to minimise the amount of fiddling I have to do with the source code every time I want to update Hise to a new version.

            I thought that I'd ask for some extra features in the c++ nodes down the line to resolve a few of the limitations when it comes to interfacing with the rest of Hise (for things such as graphics and communication of long pieces data).

            (If you need help creating a c++ script node synth node for additve, that's another story, that's not tricky. The hard part is efficiency using vectorized math etc)

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            • O
              Orvillain @griffinboy
              last edited by

              @griffinboy

              I've built a transient detector in two places, I wanted to compare for performance.

              The first implementation is directly in Hise, straight into the Interface.js script. Just blagging it really, using:

              const var AudioLoopPlayer1 = Synth.getAudioSampleProcessor("Audio Loop Player1");
              const var AudioFile = AudioLoopPlayer1.getAudioFile(0);
              const var AudioChannels = AudioFile.getContent();
              

              And then processing the raw sample data right there. But daaaayyyyummmm this is slow. Even if I process in blocks of 32-128, it is slow.

              The second place is directly in the AudioLoopPlayer class. But as you rightly point out, building it there will require rebuilding HISE, and re-applying my updates each time I increment my HISE version. The only reason I was looking at this was for performance.

              I haven't yet looked into doing a SNEX node for it, and I'm not sure if it is even possible.

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              • griffinboyG
                griffinboy @Orvillain
                last edited by

                @Orvillain

                C++ scriptnode nodes exist. And you don't have to rewrite any hise source code for that (unless you need to use some external libraries that require that).

                The performance of c++ nodes isn't too bad. I haven't compared it against doing straight c++, that would be an interesting thing to benchmark.

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                • O
                  Orvillain @griffinboy
                  last edited by

                  @griffinboy I guess what I don't quite get is how I would get my transient positions out of a SNEX or c++ scriptnode, and back into the scripting interface so I can draw them on the UI, or otherwise use that data for other things.

                  Which is why I've shied away from doing it that way.

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                  • griffinboyG
                    griffinboy @Orvillain
                    last edited by griffinboy

                    @Orvillain

                    Yep that's to me, one of the big current limitations to nodes. There is likely a way to do it though. I'll have to ask @Christoph-Hart for his opinion

                    Currently you can communicate with Hise from a custom node using methods like global cables, external data.
                    I wonder whether we could get a slot for custom data, like for arrays, that is shared between hise UI and custom nodes...

                    Then again, there is likely an existing solution that I'm probably ignorant to.

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                    • A
                      aaronventure @Orvillain
                      last edited by

                      @Orvillain either a global cable which will fire a callback in your script/s every time it sends data or you have a continuous stream of data being output from snex/cpp/faust that you then pick up with the peak/peak_unscaled node, set that node's buffer to external, and then either get data from it on a timer or use a tile (which has a much better graphical performance)

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                      • O
                        Orvillain @aaronventure
                        last edited by

                        @aaronventure Interesting. I genuinely don't know anything about global cables and my ScriptNode understanding is also fairly limited. Guess I need to study up!

                        griffinboyG 1 Reply Last reply Reply Quote 0
                        • griffinboyG
                          griffinboy @Orvillain
                          last edited by

                          @Orvillain

                          Global cable only allows you to send one value.
                          Search for my posts on the forum about c++ nodes with global cable to see.

                          I don't think you can send an array via GC, but maybe I'm wrong

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