• Download issues in compiled project

    3
    0 Votes
    3 Posts
    129 Views
    d.healeyD

    @dustbro Looks similar but I think mine might be related to some different issue. I'm not using Child Panels in my project.

  • installExpansionFromPackage

    1
    0 Votes
    1 Posts
    106 Views
    No one has replied
  • opaque panels

    4
    0 Votes
    4 Posts
    220 Views
    d.healeyD

    @ustk Aha that makes sense. I wasn't filling in the entire background and as Christoph suggested I do have the panel's background colours set to transparent.

  • Loading All Audio Files From A Combobox

    5
    0 Votes
    5 Posts
    274 Views
    NatanN

    @dabdab said in Loading All Audio Files From A Combobox:

    @natan Being a novice very glad to help the pro like you.. :)

    Thanks Mate 👏😅

  • Export to Standalone / VST won't execute include() files

    7
    0 Votes
    7 Posts
    630 Views
    Casey KolbC

    @BWSounds I think I had originally set the Global Script Path in the HISE settings the same as the script path of the project, which resulted in some major bugginess.

  • One to rule them all or...

    4
    0 Votes
    4 Posts
    359 Views
    ulrikU

    @Christoph-Hart Ok, good to know things :)
    Thanks!

  • addModulator

    9
    1 Votes
    9 Posts
    390 Views
    ulrikU

    @ulrik I forgot to tell that this plugin is a midiControlled FX so I have to load it as Skärmavbild 2021-10-25 kl. 14.53.18.png

  • WaveForm Selection Menu

    6
    0 Votes
    6 Posts
    544 Views
    d.healeyD

    @trillbilly Avoid scripting something if you can. Here's how to do it without scripting, just connecting the controls in the interface designer.

    HiseSnippet 1054.3oc0WssaaaCFlJ1LH16.ZGZw1k5hcQJPWgkWW2.1E0M9PmwpSLhxZ2cELR+1lHRjZTTowqnuM6AYOB8QnOB6MX6mR1QRcJdtZqYa9BC9eh7i+GolpjdPbrTQrZcxxHfX8gT2kB8h9KXbAY7.h0GSmvh0fxNi0AKiXwwfOwxpwiMLrZ0jj962d3Ar.lvCxYQHOUx8fmvC45btS6887ffQLe3DdXAsueuwdRQeYfLAwSCZGRDy6L1b3PlQscnDqcG5y0RkqlogXhUyCj9KcWHegHS+mxi4mF.FBGhKtQYrGIC7MH1vkzeAOve556cLgXQml6EZj4EtEcB2meI+buwMREXmaQQ+g0NkgWiRvy4pfWEPxp.jZlAoaRc8T7HctDCd9.5XAFblwP2dQnjoKw5Wo8knBB88BYmAiTHwkFr+C5z4t13e24amkH7zbovVJNTpgiD6em1urcq1ups8aKZ1rJkYNFkLH.TUJ1DoUaxv8EIgmBp6ZeNKHAtTQ75W1mt614S8xt0ETTJFK35ihfUzaNofrxsYhEqPHppNMRbiUQh9xvSkGHufv8MAh0jNjzqPwBCxOLd.SyVuY39hmUDnzbyUxZ.bNVkjElaQG.wmokQo5FFIEFTXs2VdzWfoyV+BdnKMKT3hn02pwnp2l9L14vLoJz9wf.TLzy5fkYJrBCyJFmtaFUFgp3P3ZHDAXepKW.sOQwYh4APaW1KZ69SILEz9PIONWhcWbIKB9YI221ov5tjPVJz1KsAveJ4FKqj9IAF3TrVyzfYk.LYoTBtIKVDy0KK5meGJ.6rwBvsEh2jNkq8VTMF2oBLho.uOv3p1VeDc3rYfmNGfMoi9w51iZ6O9amc7YoNoyORO7py1t5IHudamfDs0SPNxSiP.SDEwQxXvo3N+Vx5VT1.PmHJqdFqRZkWoTHIbMyBZtWuoLQoMCoKsSS3WjS9lGNTvvffKf2F+ih8vKqw2U7TllDDCOi6qW3Tzvb1cKx96XJeLt3UJQrwlFldkcVKWSVP+JFis66qIqM2tr1+hd7+2uOToGBzZMFc4gQAvPw4P.NEIEieBN1XFKIPula45rIRgLZgTvKkAbLnU74ygRIVUdgdjViOEKmys5cLD.r3B0dedumfCIXJzOA0zW7t+nnJiWeFMCt1llC1+chaWqoYabVRisZVx+33s9yUtlqPw9m++IR+oTrmdW6zvs8+9w6ikIZtX9DF1Mv7HsCSBcwAnd.hXg.BhMObaGyahyn6XnMvwED9oD+N9akPGCs0JgNqEdsbFgLOk74dYuV2zvXuTN38Vj9AjsvujEosu7A5TZm60gDhicdtmmIm9KP+S01zsF17k0vl6WCa9pZXyCpgMecMr4a1nMlI9OJQKCyx+QFSGl9gRVVYu.JsTf7G.p8vXUC

    To do it with scripting you'll need to use the setAttribute function to assign a value to the waveform attribute of the waveform generator. At the moment all you're doing in your combobox callback is calling the getId function which doesn't do anything. Also you're passing a parameter to the function which will produce an error because that function doesn't take any parameters - check the docs.

  • There's a snake in my flute!

    5
    3 Votes
    5 Posts
    1k Views
    ustkU

    @d-healey I made one about a year ago, I'll look if I can find it back :)
    It was part of a game bundle I planned to release for iOS but it'll probably never see the daylight...
    It was using the MIDI keyboard but now keys are handled in panels I'll try an update :)

  • LAF for Tables broken in develop branch?

    49
    0 Votes
    49 Posts
    2k Views
    DabDabD

    It is crashing....:grinning_squinting_face: :grinning_squinting_face: :grinning_squinting_face:

  • Image with rounded corners

    11
    0 Votes
    11 Posts
    408 Views
    ulrikU

    @d-healey everybody loves an accordion player :)

    Skärmavbild 2021-10-18 kl. 10.46.58.png

  • NRPNs

    1
    0 Votes
    1 Posts
    119 Views
    No one has replied
  • Problem with vu meter in fx plugin (Solved)

    8
    0 Votes
    8 Posts
    450 Views
    d.healeyD

    @ulrik said in Problem with vu meter in fx plugin (Solved):

    you can delete it

    Leave it for others who have the same issue :)

  • Q: Performance friendly way for triggering note to specific child synth

    2
    0 Votes
    2 Posts
    316 Views
    d.healeyD

    Using a script in every sampler is a good approach. You can use a single external script so you don't end up with lots of tiny individual scripts.

    You can delay events with delayEvent().

    For my strumming system I had everything in a single sampler, each string and up/down was mapped into a different area of the mapping editor. This idea isn't original with me, I've seen it used by a few guitar libaries. I created the strum using a timer to play the strings one after another.

    24eef671-6b1f-4b68-bb17-2a4e06797108-image.png

  • Q: Get module name with script

    3
    0 Votes
    3 Posts
    248 Views
    R

    Thx, oh so Id is the name string :face_with_tears_of_joy:

  • reference or Content.getComp....

    5
    0 Votes
    5 Posts
    274 Views
    ulrikU

    @d-healey thank you!

  • Q: Does HISE still split included modules?

    6
    0 Votes
    6 Posts
    444 Views
    d.healeyD

    @RCJacH Oh you're doing something fun. I spent several months of 2019 working on a still unfinished guitar strumming engine. :D

    When you include a script it's the same as if you've copied/pasted the script directly in to the MIDI processor's on init callback. So yes, each one is independent. You should use a namespace in your external script too so that a) you get access to more reg variables and b) it's easier to see where various function calls are coming from.

    If you edit the external script though those changes will be reflected wherever you have included it.

  • midi learn for panel

    13
    0 Votes
    13 Posts
    509 Views
    ulrikU

    @UrsBollhalder try in "on controller" callback

    if (Engine.getControllerNumber() == 1) { Panel.setValue(Engine.getControllerValue()); Panel.changed(); }

    then in the Panels CB you deal with the values the way you need

  • panel in front

    5
    0 Votes
    5 Posts
    295 Views
    ulrikU

    @ustk thanks!

  • How to load DSP network into project

    4
    0 Votes
    4 Posts
    273 Views
    musictopM

    @Christoph-Hart - the new layout looks very nice.

35

Online

1.8k

Users

12.1k

Topics

105.9k

Posts