Think it's because of the new mac update
now I can't hear anything when I drag audio into the "Hise Controller"
Think it's because of the new mac update
now I can't hear anything when I drag audio into the "Hise Controller"
I'm using the release build with faust
alrighty looks like i'm able to compile plugins again
but now hise is running a little slow and things are lagging
bottom line don't upgrade to tahoe yet haha
Ah yes, I was looking for Producer . It was in Tools before but now its in the JUCE folder
i gotcha it must be something with Tahoe then . out of ideas :/
i already tried downloading the version i was using before but i get that message ^
i tried downloading an older version but i guess since i updated to the new macOS i am forced to use the latest version of Xcode


i get this error
error: Cycle inside a single target; building could produce unreliable results.
or
Compilation error. Check the compiler output.
yeup built from source. hm i've been compiling plugins just fine for a while but the other day i upgraded to macOS Tahoe 26.2 and I can't compile anymore :(
works fine on windows !
I just updated my mac and i'm unable to compile any plugins
Tahoe 26.2
Xcode 26.2
Hise 4.1.0
Do you I need downgrade ? 
@xxx id rather have it called midi, or plugin name, or whatever the file is originally named
hise creates a temporary file when dragging midi to daw
i guess by default its named temp and i don't think we can change it :(
hello, did find a way to change the name?
hi, this method seems to filtering the dry signal too .
is there a way to have the filters only affect the reverb ?
can put a lowpass after the pitch shifter to cut some highs. the latency noise mostly lives in the higher frequencies.
you could also use faust’s built-in pitch shifter or build a new one. it won’t sound exactly the same, but it’ll run with zero latency.
yes i tried different things and it still crackles
i ended up using the pitch shifter in faust
it sounds a little different but it works fine without any crackles
@d-healey ah, yes thanks
laf.registerFunction("drawFilterGridLines", function(g, obj)
{
});