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    2. xander
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    Recent Best Controversial
    • RE: Does Hise compile down to C++?

      @d-healey haha, only half the plugin's authorization is written on the plugin, we are routing it through our website's API, so it'll be a lot safer already, was just wondering if I had to do anything else to ensure even more security.

      posted in General Questions
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      xander
    • RE: Does Hise compile down to C++?

      @Christoph-Hart, that was exactly what I was wondering, thanks!

      posted in General Questions
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      xander
    • RE: Does Hise compile down to C++?

      @d-healey was curious if the JS scripts were exposed, as my plugin's authentication script is written in JS.

      posted in General Questions
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      xander
    • Does Hise compile down to C++?

      For the security of a plugin, does any written JS in HISE compile down to C++?

      posted in General Questions
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      xander
    • RE: Oversampling Softclipper

      @Lindon I'm using the aa(anti-aliased) library. The effect is a parallel distortion, but it doesn't have any aliasing issues; it's only when pushing audio into the softclipper within it that it starts having aliasing issues.

      posted in ScriptNode
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      xander
    • Oversampling Softclipper

      I've been trying to create a softclipper for my plugin, however, my biggest issue is aliasing, I am using faust, and none of the faust libraries have good enough anti-aliasing. Putting a faust node through an oversampling node also seems to have no effect (except 8x shifts the frequencies up for some reason). I know you can put a math.clip node in an oversampled node, but I want softclipping not hardclipping. Does anyone have a solution?

      posted in ScriptNode
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      xander
    • RE: Animation lag.

      @ustk This didn't fix it completely, but it definitely helped a lot, thank you

      posted in General Questions
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      xander
    • RE: Animation lag.

      @Christoph-Hart, I'm developing in Windows, and it seems to correlate directly to how fast my PC is running. Now, I am doing this with knobs. Would turning them into Lottie animations fix this, possibly?

      posted in General Questions
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      xander
    • Animation lag.

      I am working on a cassette plugin that has wheels that are animated. For some reason, the wheels stutter and aren't smooth. I'm thinking the culprit is the absence of delta time, but I'm not sure. This is the code:

      Content.makeFrontInterface(900, 600);
      
      const var wheel_timer = Engine.createTimerObject();
      const var wheel = Content.getComponent("wheel");
      const var wheel1_b = Content.getComponent("wheel1_b");
      const var wheel2_b = Content.getComponent("wheel2_b");
      
      
      const var wheel2 = Content.getComponent("wheel2");
      var i = 100;
      var j = 100;
      
      wheel_timer.setTimerCallback(function()
      {
      	i = i - 1;
      	
      	if (i%2 == 0) {
      		j -= 1;
      	};
      	
      	if (i > 1) {	
      		wheel.setValue(i);
      		wheel2_b.setValue(i);
      	} else {
      		i = 100;
      	};
      	
      	if (j > 1) {	
      			wheel2.setValue(j);
      			wheel1_b.setValue(j);
      		} else {
      			j = 100;
      		};
      	
      	
      });
      
      wheel_timer.startTimer(20);
      
      posted in General Questions
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      xander
    • Stereo lofi dropout effect.

      This is just a super simple stereo dropout effect, but I hope it can be of help to someone to get an idea on how to do it. If you have any ideas to improve it let me know!

      import("stdfaust.lib");
      import("noises.lib");
      
      process = signalL, signalR;
      
      //======================================================= dropouts
      clamp(nmin, nmax) = min(nmax) : max(nmin);
      
      dropout_noiseL(rate) =
          lfnoise(rate+0.6) + lfnoise(rate) : clamp(0, 1);
      dropout_noiseR(rate) =
          lfnoise(rate+0.5) + lfnoise(rate) : clamp(0, 1);
      
      
      //dropout_curve, number between 1.2 and 10
      dropout_nonlinear(rate, intensity, dropout_curve, phase) = 
          -tanh(
          ba.if(phase < 1, 
          dropout_noiseL(rate),
          dropout_noiseR(rate))
          * dropout_curve - dropout_curve)
          + (1 - intensity);
      
      
      dropout(phase, x) = x * (dropout_nonlinear(r, strength, curve, phase))
      with{
          r = hslider("rate", 1, 0.4, 10, 0.01);
          strength = hslider("intensity", 0, 0, 1, 0.01);
          curve = hslider("curve", 4, 1.4, 10, 0.01);
      };
      
      signalL = dropout(0);
      signalR = dropout(2);
      
      posted in Faust Development
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      xander
    • RE: Frequencies past Nyquist folding.

      @griffinboy Will do! If you have any resources you could point me towards, it'd be a big help

      posted in Faust Development
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      xander
    • Frequencies past Nyquist folding.

      I have created a simple saw wave here.
      When the saw wave happens to produce frequencies above half the sample rate the frequencies fold so all the higher notes sound very ugly. Is there anyway I can create a fix for this in Faust?

      // xander
      import("stdfaust.lib");
      
      // midi controls
      freq = hslider("freq", 440, 1, 16000, 1);
      t = button("gate");
      
      // simple phasor
      phasor(f) = (+(freq / ma.SR)) ~ ma.frac;
      
      // subtle smoothing
      saw(f) = sin(phasor(f) * 2.0 - 1.0);
      
      // signal
      signal = saw(freq) * en.adsr(0.01, 1.5, 0.5, 1, t);
      
      // subtle harmonics
      tape(x) = x + aa.sine2(x^3) / 3;
      
      // process
      process = tape(signal), tape(signal);
      
      posted in Faust Development
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      xander
    • Sinefold distortion

      For anyone who wants it.
      Here is a simple sinefold distortion, with a hardclip threshold

      //Xander'
      import("stdfaust.lib");
      
      //sinefold function
      distortion(x) = aa.sine(strength * x) 
      with {
      	strength = hslider("strength", 1, 1,100,0.01) : si.smooth(0.999);
      };
      
      //clip function
      clip = min(thresh_linear) : max(0 - thresh_linear)
      with {
      	threshold = hslider("threshold", -0.3, -100,0, 0.01) : si.smooth(0.999);
      	thresh_linear = pow(10, threshold/ 20);
      }; 
      
      //variable for individual input, including effect and input and output gain
      stereo = *(pregain_linear) : (distortion : clip) * postgain_linear
      with {
      
      	pregain = hslider("pregain", 1, -100,20,0.01) : si.smooth(0.999);
      	pregain_linear = ba.db2linear(pregain);
      
      	postgain = hslider("postgain", 0, -100,20,0.01) : si.smooth(0.999);
      	postgain_linear = ba.db2linear(postgain);
      };
      
      process = stereo, stereo;
      
      posted in Faust Development
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      xander
    • RE: ControlCallback not working

      @d-healey Thank you! Makes sense, guess I can hardcode the parameter values.

      posted in General Questions
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      xander
    • RE: ControlCallback not working

      @d-healey Yes, not via code, but just with the side panel.

      posted in General Questions
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      xander
    • ControlCallback not working

      Having issues with setControlCallback not working with knob. When I change the knob it is not calling the controlback function at all (I've tried Console.Print("..") in the inline function and it didn't print anything). Am I missing something, or is this something you can't do? (And yes I have tried timers, they cause Hise to crash for some reason).

      const var decay_time_label = Content.getComponent("decay_time_label");
      const var decayTime = Content.getComponent("decay_time");
      
      
      inline function onDecayControl(component,value)
      {
      	decay_time_label.set("text", decayTime.getValue());
      };
      
      decayTime.setControlCallback(onDecayControl);
      
      posted in General Questions
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      xander
    • RE: Problem with turning plugin on and off.

      @orange Alright, thanks, I'll try that.

      posted in General Questions
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      xander
    • RE: Problem with turning plugin on and off.

      @mmprod yes, it is happening in the compiled vst. Has same issue in every daw.

      posted in General Questions
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      xander
    • Problem with turning plugin on and off.

      I'm experiencing this issue, where when I turn my plugin from off to on while audio is playing, it cranks the volume super high for a little less than a second, it makes it a little unpleasant to use it. Is there anything I could do to fix this? Or any way I could hardcode a fix?

      posted in General Questions
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      xander
    • RE: Polyphonic Panning?

      @aaronventure Wow that was easier than I thought it'd be!

      posted in General Questions
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      xander