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    Posts

    Recent Best Controversial
    • RE: AU Compiles but not visible

      @d-healey You were right, it was the bundle identifier.

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Apple altool vs notarytool

      For anyone doing it it manually, here is the code.

      Thanks @d-healey as always!

      Codesigning Plugin
      codesign --remove-signature "MacHD/User/Desktop/PluginName.vst3"
      codesign --remove-signature "MacHD/User/Desktop/PluginName.component"
      codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.vst3" --timestamp
      codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.component" --timestamp

      Build Installer

      Sign Installer
      productsign --sign "Developer ID Installer: YOURTEAMID" "MacHD/User/Desktop/PluginName.pkg" "MacHD/User/Desktop/Signed/PluginName.pkg"

      Notarize Installer
      xcrun notarytool submit --apple-id "YOURAPPLEID" --password "App-Specific-Password" --team-id "YOURTEAMID" "MacHD/User/Desktop/Signed/PluginName.pkg"

      Wait For Upload To Complete

      Staple Installer
      xcrun stapler staple "MacHD/User/Desktop/Signed/PluginName.pkg"

      Check Status (Accepted)
      spctl --assess -vvv --type install "MacHD/User/Desktop/Signed/PluginName.pkg"

      FYI: Just a tip coming from the altool manual notarizing. I used to have to enter my TEAMID including my name like "My Name (GD78YHD87G)" but with the notarytool, it seems you just need the actual TEAMID Number, not the name as well.

      Also, I dont think this way sends the Notarization Email Confirmation. I did a fairly small upload a while ago and have yet to receive it. I've had it take hours before, but for a much larger file. Typically it sent the email within 10 or so minutes with altool. (it does not send the email. Once the upload is complete, youre good to go).

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Notarisation for dummies

      All hail @orange

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Preset Crashes DAW

      @Lindon @d-healey @Dan-Korneff @Matt_SF @DanH I did another rebuild and managed to get things saving correctly (so it seems). I messed with a few settings and properties so Im not 100% sure what it was but it's working so thats that. I appreciate all the help and input fellers!

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Making a Simple Rompler?

      @daniel89ep Ya, @d-healey videos are great. I think this is with a Sound Generator but essentially you do the same with the Sampler.

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Sample Editor Functions + UI Control

      I dug the forum again and found a little trick about naming the Sampler for instances of 2 const var calls.

      Im horrible with scripting and new to this so excuse the shitty code, but hey, it did the job! Here is the code if anybody wants to try it out. It allows you to control the editing functions of the sampler (Loop Enable, Reverse, Loop Start/Stop, etc).

      HISE SNIPPET:

      HiseSnippet 2171.3oc4Z0sbaabEFPRPIj1owIStn2jYvvoWPkQVgT1wtM+TSQJoLbhjLCorSlwMSxRfkjvFbWLKVpeZGOSeD56Pauu8MvOB8t9Z365ktm8G.rfBjBRwIwSKuQd28bN624Cm8bNXg6wnd33XJyxtxwmGgsruoyfyI7IclfBHVc20xtpyQ3Sc6P8wVsOOBEGi8srsW8KEqaWYMK4uW9f1nPDwCmMkk0ioAd3CBlFvylsWquJHLbejO93foFRe2Vc8njNzP5L.Kq5zvJB48LzX7QHgXq3XYu9d9AbJa.GwwwV1q0l5e9fIzSIJ4ebPbvvPrXPSqAfgTSuOMzWfXwrVclDD52Kwmisrrc5kw.qpXfOv4v.+fz4yXhaIWvMSCS9vdk7va0bvqoI7ZX.uBfjsAjVSAo2yYfGKHhmsh.O2voKgiYiPd4eznj0Zk+dUmNTPBBeqonmg2mACR0ndysazXS262nwFeV0pe7GOXmC6cvd8ca5t+iNpywce3QCpVEdjDycOAwbGflFEhYMc+BWY7wViwb8b0qkrXMsoTCAScasdt.qv3teEgNrZ.ILffcGMi3wCnDWJQIiTDAdYzv5dzoQTBf7MgcObFdip+optvuQTV8X2.RJd1xigABe.NDKMW8Za8Q01XCovJUD+BodnP2P.7QHVLFHg5wBOnt1Lao96dD+M.WHQq3shufHRTpAk6G4FpE+4UeN35IrMX4NINPB6HUr1FBSpcxNnvvgPPd8hXfExj.FWNOBB7FOKBhjwgau8u6N2+dklHAcWNMlQ.WjDOfRiVdvnPhKMTrhfAQWWFjYxfnKmAQ4XvT.lwfrRPdopsHxadGeAj2Rh+Dq+lczmFgWsyuZkVFucogbeqnh2x3Mo.ugybRLd04NoZKi8L88EF0gfhm9tsmw4TR0EPhpUuzCt+xPgM0QeRG4pyhJeaYzXNuWvi.QJDws1oPk+w0RbYQXj9eeHJJtfh74pxKaPQN5BE5ikCml2HwoVVXEM8j1s.L+AAw75JC.OhFRGROykP43O00a5PPGBzwmKcjaxhW.fwJ4VVQBgHBPlMR9nnV.GOMt1lFfbqmRCfG5+AfZUX5HITR3pL3nmYg0cEaxRC8RiCBoH+T1ndFTdhT1a276.fbYUAUN3xJCZfGgiYfWgG9PRcInp97ptyuznQEtl1XhN9JZYQ+7rkoXcxroCwLSJQHHzja9NmcVbmylM16oXGCAojtj.9CivjE0tuklRgtrqnQEHJW1i8uR2i8fv.eLyJ.Zk9cbLZLyRBay2uwpDl3FNo0Uyaf+8e8EOnLFnhit.y7p+udP42eYF1R3.2RafNhidsomIMwMcxBnl2FubwfPkNRZg20oO9DLj2TOW4YxbF4gDL7zl+iwH2zIKS4UvWxQnoo5Kv.Op6tHNR7Rb5HMH5KBy3Ah.a6cwm.uQr5U5p3rKN9YbZD7F1omtgf+RFLdV111s04oC9yOtEGeFWZ.i27RvMkXKLCVWvF7hg5MPwjEX90KQnblwew3hLdUmjdMs7wiPyB4OtfmUk1iTg+KviZ8z7djR3BL+ke3vXGNxXGrtaKYcGK62xoMh7TZNqeCt9VGTVeen5.OfL93.HkmJt2bpllahkkA2wZoC4TwWuqSOFFJOzlQOMFXigiStbkJqCh+eD5HPU1r+yW8WdU9Y2VKr7mLvdkudEGQWQ0DocGfNQeht1m5xYyvalrxdmEgHwP1+3chASMapPhQnv3LQj2KCqX0EUghufFhpDJ4iMUHaZnvE3vvZMajpzN99EuG8whB6Eu1tPyf7Er19nSnLfhDWWk4ZZj0EbaebaJCbtbdvQylpXBA3aJmRM9aB74S5COfovBOQ1KXistyb+17JNOL82I2CQyV6.c3lxM5cXyh9SpVJj0mdZOjuOD4UV8FfQLuIsQr1zYDegm9D0BIrlhkLVs5ysNUP.voL6+lsk0Dbv3Ihyb1qYak6bxaU5xKYmP9gyLyM9D8A8JIxaEkzaPWeQRmjNzrfl7gfCNVOuVb+b3oRoqTsH770sztdx44enUh6mLymmlPDLoqvlkCyURfvxx7un5hK.uV+dMXVWJbIS5aVu7LyjtETzJIY5xS7ewqG8VNGR8mEh34usVwUTqW.REk6JREWCJbRketokm+JbWqbWg6xug4xB22yoW.2aRw3ckBvKzjwO03Ueg3uiydiFAucbFXWyY+uco298qcn7gJn79NC3P1roPNIcfu9aTjdL30v2nHpzeiBnDq7k4B9iFh8hVsmA7EK+r+iVxsZmoPtub6kF48wQXD+PwmYIcw2tU+9eIiNKZdsd4CjAKGyfW3CnByERN2a3icXz33Qf6HsUr4R8lwFK3prYRy0YLmn10DDgfCEudlsHw7ihEMhxC7NDwYA45IQtKMNFIeduhiZby4Fu8biuybiu6bi+j4Feu4Fe+rwouZsHxHoiq4eIyJk6kLAqzCA9sgjsCFmtCpYLihS4ZIdL97TeCzrzHJapgkFf4h15hMlpfOGz5+T8Ep9YM81O9rwud9fZURv3f.UUoSfSvvLBL99vqjIq4jLa9rIGRIznITRfW9yKP7+3wXlI1Kzg1gygiqYy7As5C8YhhMNv+aZcP.A5gJeZfqDWz7J+wEK740u1QAWWQJP2+2nJ5p+eeUzkQcyciAuY+b9lNxr9tx2U+WHn1mNSj9No.nCTkb.zYfG1rV4Jh5upwMDiE.Z.l3KG7J3mdwlIEVEK1LYQKuDSA9l9eKeOb6UwpOjfn4vPnjcnYHcLz+g.RPwveVP4TjGi98dpKOSf02VNCfRh7+8FUbNTL1sYxMl43zXqFVSgZUeumm3fvsAFtXc19ZnyctF5b2qgNex0Pm6cMz49WCc9sKUGQaB6LiSmpRRBSzaOUfk8doAVqZ8eY0VljD
      

      SCRIPT:

      Content.makeFrontInterface(1200, 700);
      
      //SAMPLER 1 FUNCTIONS
      
      const var Sampler1 = Synth.getSampler("Sampler1");
      
      //Sampler 1 - Sample Start Knob
      inline function onSampleStartControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.SampleStart, value * l);
          }
      };
      
      Content.getComponent("SampleStart").setControlCallback(onSampleStartControl);
      
      //Sampler 1 - Sample End Knob
      inline function onSampleEndControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.SampleEnd, value * 229376);
          }
      };
      
      Content.getComponent("SampleEnd").setControlCallback(onSampleEndControl);
      
      //Sampler 1 - Loop Start Knob
      inline function onLoopStartControl(component, value)
      {
      	for(a in Sampler1.createSelection(".*"))
          {
              local r = parseInt(a.get(Sampler.SampleEnd));
              a.set(Sampler.LoopStart, value * r);
          }
      };
      
      Content.getComponent("LoopStart").setControlCallback(onLoopStartControl);
      
      //Sampler 1 - Loop End Knob
      inline function onLoopEndControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.LoopEnd, value * l);
          }
      };
      
      Content.getComponent("LoopEnd").setControlCallback(onLoopEndControl);
      
      //Sampler 1 - Loop XFade Knob
      inline function onLoopXFadeControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.LoopXFade, value * l);
          }
      };
      
      Content.getComponent("LoopXFade").setControlCallback(onLoopXFadeControl);
      
      //Sampler 1 - Loop Enabled Button
      
      inline function onLoopButtonControl(component, value)
      {
      	for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler1.LoopEnabled, value * l);
          }
      };
      
      Content.getComponent("LoopButton").setControlCallback(onLoopButtonControl);
      
      
      //Call "wrong" Sampler for SampleMaps
      const var Sampler11 = Synth.getChildSynth("Sampler1");
      
      //samplemaps
      const var sampleMaps = Sampler.getSampleMapList();
      
      //combobox note: cmb = name of combobox
      const var Samplescmb = Content.getComponent("Samplescmb");
      Samplescmb.set("items", sampleMaps.join("\n"));
      
      //Note: Sampler = name of Sampler
      inline function onSamplescmbControl(component, value)
      {
      	Sampler1.loadSampleMap(sampleMaps[value-1]);
      };
      
      Content.getComponent("Samplescmb").setControlCallback(onSamplescmbControl);
      
      
      
      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Notarisation for dummies

      @orange Ive gotten to waiting for the email. Ill post update after.

      UPDATE: Success. Thanks again!

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Export Error - JUCE VST3 Wrapper

      @orange it looked a little different as I had downloaded the newest SDK. It had some extra folders but everything else looked the same.

      @d-healey Thanks for the Password. Now that I am able to use the included sdk.zip contents, it has completed an export of VST3.

      The help is much appreciated!

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Dropdown for Floating Tile

      @d-healey Perfect, appreciate it man!

      @MikeB Im already on it!

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: HISE Build - "This application is not supported on this Mac"

      @d-healey Then my job here is done.

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Creating Multiple Samplemaps

      @d-healey I figured out that it was looking for samples titled differently. Maybe I'm misunderstanding the script. Once I changed all my sample names, it worked.

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Transpose/Detune Incoming Audio

      Thanks for all the replies. I have yet to use an outside library like RNBO or Faust but maybe its time I give something a shot.

      I figured out a way to get a detune effect (sort of) by modulating the Delay of a Simple Gain effect. Not perfect but for small, subtle changes is ok.

      I will check out these libraries and try to dive a bit deeper into one of them.

      Beast and thank you.

      Aaron

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Get Sample Filename from Sampler using custom Sample Maps.

      @d-healey I know, I can feel you've basically given me the answer and yet its like I'm blind, deaf & dumb. However, of those may be true. I'm looking right over it. I'll go back and figure it out. I need to take a HISE break to work on another HISE project. The cycle...

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Get Sample Filename from Sampler using custom Sample Maps.

      @d-healey Ive got it working with this minor change. Does this look better?

      inline function onSampleViewer1Control(component, value)
      {
      	Sampler1.loadSampleMap(list[value]);
      	SampleName1.setValue(list[value]);
      };
      
      Content.getComponent("SampleViewer1").setControlCallback(onSampleViewer1Control);
      

      This works when using the viewport to change sample. Now the issue is if I use my randomize samplemap button, which does change the sample selected in the viewport, it doesnt update the label.

      I'll dive into the button code and see if I cant figure that out as well.

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Audio loop player question

      @BWSounds I didn't know the LoopPlayer had updates. I'll have to check it out again.

      For that reason, I'm of no help.

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: General Midi library question

      @alfaholic You have to change your min, max, mode, etc values to match what you're trying to do.

      Like for what your are trying to do, it could look like this:

      min: -12
      max: 12
      mode: linear
      style: knob
      stepSize: .01
      middlePosition: 0
      suffix: st

      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Button for "Change Sample Folder Location" out settings?

      @d-healey

      Awesome, thanks!

      So this part looks like what Im looking for, and it compiles correctly, but how do I add a button to test? I did the obvious dumb mistake and tried to put an inline function within another.

      	inline function createLinkFile(expansionName, target)
      	{
      		local linkFile;
      
      	//Find User OS
      		switch (Engine.getOS())
      		{
                             //Determine AppData File to locate
      			case "OSX": linkFile = "LinkOSX"; break;
      			case "LINUX": linkFile = "LinkLinux"; break;
      			case "WIN": linkFile = "LinkWindows"; break;
      		}
      
      	        //Locate AppData folder
      		local appData = FileSystem.getFolder(FileSystem.AppData);
      
              //Here is where I would want to open the folder, yes?
      		local f = appData.getChildFile(linkFile);
      
      		if (isDefined(f) && isDefined(target) && target.isDirectory())
      			f.writeString(target.toString(f.FullPath));
      	}
      
      posted in General Questions
      trillbillyT
      trillbilly
    • RE: Preset "Warning" Popup

      @MikeB Ok, got, thank you! Ill have a search through both of this pages and see what I can come up with!

      posted in General Questions
      trillbillyT
      trillbilly