@d-healey Yes i have such a thing already going. I guess I forgot to ad this one.

Posts
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RE: Convolution reverb wet level seemingly not working
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RE: Convolution reverb wet level seemingly not working
@d-healey Something else to keep in my aging memory :-)
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RE: Convolution reverb wet level seemingly not working
@d-healey That seems to have worked, thanks again.
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RE: Convolution reverb wet level seemingly not working
@d-healey I checked this morning and that option is already enabled in the project.
What else could be the issue? -
RE: Convolution reverb wet level seemingly not working
@d-healey not that I recall. But if that's required, I must have done it in the bass amp project that works. I'll try it tomorrow.
There's a load to remember when doing this. Thanks so far David -
RE: Convolution reverb wet level seemingly not working
@d-healey Yes, as shown in the video in my original post, I add a sine wave gen, and sound works fine.
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RE: Convolution reverb wet level seemingly not working
@d-healey I kind of mis spoke...
It allowed sound through, but it's not working right. It is not using the convolution reverb and the ir as an amp cabinet sim as it should. Or...as it does in the bass amp sim I created a couple of months ago.
If you start a new project there, add a saturator, then a convolution reverb after it, then ad a ir file to it.
Make sure the convolution reverb wet level is all the way up and the dry level all the way down.Export as a vst or vst3 effect. Load into a daw and put any audio on the track.
Do you get sound?
orHiseSnippet 1282.3ocwW08TaaDD+jA0TbR6zzIyzWU4ImNofM1PfISJB7GE2vGdvNzzmXNjNiuAo6zHchfaFlgG6eV7+P+inulm6Ks6cRBcJ1TR7jjpGXX281c+s6sebtWH2gDEwCQFkGLNffLdfY+wLwnlivTFpaKfu4.RjvB6Gf1db.NJh3hLLl6mkxMVXdj56satM1CybH4rPni3TGxtTepHmaO6WP875fcICn9ZmtgcWGNqI2iGCXYNypn.ryY3SI6ikGqjIZGbzHjwOXt5J0cZ39T2UVY0MVyAuFYig3gCqU2sQi0VeiZ02.2X80HUWEY7EscoBdXeAVPhPFyuM2cb+Q7WyRbvQzH5IdDIQMTevyIr6v8bkgnjKp4HpmaurjTDBrRu7T1bIorGYtG0kdC+7T22nDXkqgdBznTQ3MWA3USGdU0f2TfjgFjlOAROzruSHMPjKQhm6a1kIHgCwv8jNTRNKpzUkLaxgSvDK4iOizIDHtQiJqUs5Srf+73mUtLbWA0DmiCs.ENm6EKnb1gjyIgmTy54VpRnkNkH1J1kx6C0NdjafRkEmTmEkFc4ks1NVH3LKA2xkFggv2xAeBkQDQZtjwAlfWxvJ3mlb+.NCHprnRJXOqaLW4xTlGXDqgwLGoSshCbgj99xSpR+UnQGvdb42T1B9lDcKEQDY4qji9LqhefuZk.3kayT3dRqnL9kSBFNSADYzDx8p3jEJOABVuXRFrl.yJoV+jU0kVExdWVVE3RnlZolXOuSflnJEc.b1BtVPNfUQ5jE.aX8thFNbpxRskGIbphk81g+WJVgE6eBITKDUGDpeK1TXd6ME58rNIUBZGjy5xnhCBHraqSFkV9.MPykhJ3+Dp1muNs8ouG0kDhnPWx8LeAieRMjBv4ys1+Zz6sxqTPY650e0sqbRkapxpa120yucSzK61BKvxI.owBDeAjPAUl5LZQNGl+lLOXAyVjnyD7.UvlVfACDtyv8habnM1d7MDV91AY4xttxQfSVuCSvCgg2v3C4IVv7WIB0RCA4Bv0lRZju9Rje6Ze7E5KP7ottvfCdDUZ1bIcuNRPB5S+8hoCs.q7cdUj6ndQZAFhamguVgiQevAInjJHm0.SOHl+NKIzLpqVPb0Q1nI2I.ai3twdXQwUTR3lJPhE88BxY+L.ii0Syez1a89BwGZ1iJbFMcLVZJXDZH9Tfwzs8ekY6gCINhb.NuYmW8IZ0dIM+euD+eey9XQbnLGo79CxoqUbqdB67Brqdd4+ZSnqaKedLSnem1KjT78bqaCEmhh7jCJeuiqZevOYYp28emYdTX8+SU5gbnemc5dXQHE52L2O1uO7HUGBfRFi3I2RYTRtOIgtpjVBh9Dlqh3efuTg0jzFoBqkITuJ6aypxzl0nRESc5idmP1nGs0KYib0VWsKjOXNE5V55GD6EQ1kvNULpXYgBVcYAwEJWdYDYa3gEmFB0QtCFERvt51CplbId3B9XGZSMa7G+ocK3QgPZU+Lc5LHcaUJqGY2g5k9K.9dy2z6vC9k1MGbbmC1sU6CubK+fcHgaWa0er1RuFedxH2jTuZbqoweaiPdbd.TDDJxjIYzl4lI+iVM8mkBkOG9vG6DxO1I4gIxl0uTwAhal5lXAy8jzVS7VH0dM5wNNEM0DJtxrpX8YUwFyphqNqJt1rp3SmUEW+tUT9qQ2JVv8SFhhP60qs5EjFFI+pE07Tz+BVNnYHB
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RE: Convolution reverb wet level seemingly not working
@pcs800
I added a button to disable and enable ConvolutionReverb1, and it worked for some reason.const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("ConvolutionReverb1"); // Button to disable cabinets const var nocab = Content.getComponent("nocab"); // Button inline function updateNocabState(isOn) { ConvolutionReverb1.setBypassed(isOn); // Disable/Enable ConvolutionReverb1 } inline function onNocabControl(component, value) { updateNocabState(value > 0.5); } nocab.setControlCallback(onNocabControl);
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RE: Convolution reverb wet level seemingly not working
@pcs800 I just built a quick test project which contains
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Saturator
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Convolution reverb with an ir loaded
It does the same thing. Completely silent unless you turn up the dry mix. So something changed in the May30 build of Hise?
I really need a fix for this. -
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RE: Convolution reverb wet level seemingly not working
@pcs800 Nobody has any idea?
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Convolution reverb wet level seemingly not working
First I would like to say that I built a bass amp sim which works fine.
The cab ir loader is the last thing in the fx chain, with dry level all the way down, and wet level all the way up. It works as expected.I am now building a guitar amp sim using the same method. The issue is that with dry level all the way down and wet level all the way up, the plugin is mute. If I turn up dry level, it works, but it's not the ir tone of course.
What could possibly be causing this?See video
Silent Convolution Reverb -
Faust tutorial videos
I found one https://www.youtube.com/watch?v=Z7sgsYsCQ8s
But there's no narration, and it's too fast moving for someone who's never used faust before.
Are there any others? -
Limiter reduction parameters
I see that I can assign a slider to Dynamics: LimiterReduction
There's no knob for it on the module interface, so how do I find it's max and min? -
RE: Error in visual studio when building hise
@d-healey Oh.... too late. I already deleted and redownloaded, etc. Building again now.
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RE: Error in visual studio when building hise
@d-healey
Ok, so delete everything, download may 30 and rebuild. Then set the path in settings and throw the wizard out? -
RE: Error in visual studio when building hise
@d-healey I do not think there are two copies. I told the wizard to use the folder Documents/Hise, which is where I cloned to in the first place.
I'll look around though -
RE: Error in visual studio when building hise
@d-healey
Ok, I opened a project with this new build of hise and when I went to export the plugin, it told me to set the source code path. So I went to Export>export wizard.
Set the path to Documents/Hise
It downloaded, extracted, etc. All was well.
Then I went to export the plugin again and got this
After I clicked ok, I had it build the vst3, which gave a load of errors.
I didn't screenshot them, but I can do it again if you need to see them. -
RE: Error in visual studio when building hise
@d-healey Nah, I will stay with this one. It works, and I need to get to work on why I came in here today in the first place.
I appreciate you sticking with me on this David. You're a saint ;-)
Release build successful, BTW