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    • RE: Convolution reverb wet level seemingly not working

      @d-healey Yes i have such a thing already going. I guess I forgot to ad this one.

      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @d-healey Something else to keep in my aging memory :-)

      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @d-healey That seems to have worked, thanks again.

      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @d-healey I checked this morning and that option is already enabled in the project.
      What else could be the issue?

      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @d-healey not that I recall. But if that's required, I must have done it in the bass amp project that works. I'll try it tomorrow.
      There's a load to remember when doing this. Thanks so far David

      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @d-healey Yes, as shown in the video in my original post, I add a sine wave gen, and sound works fine.

      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @d-healey I kind of mis spoke...
      It allowed sound through, but it's not working right. It is not using the convolution reverb and the ir as an amp cabinet sim as it should. Or...as it does in the bass amp sim I created a couple of months ago.
      If you start a new project there, add a saturator, then a convolution reverb after it, then ad a ir file to it.
      Make sure the convolution reverb wet level is all the way up and the dry level all the way down.

      Export as a vst or vst3 effect. Load into a daw and put any audio on the track.
      Do you get sound?
      or

      HiseSnippet 1282.3ocwW08TaaDD+jA0TbR6zzIyzWU4ImNofM1PfISJB7GE2vGdvNzzmXNjNiuAo6zHchfaFlgG6eV7+P+inulm6Ks6cRBcJ1TR7jjpGXX281c+s6sebtWH2gDEwCQFkGLNffLdfY+wLwnlivTFpaKfu4.RjvB6Gf1db.NJh3hLLl6mkxMVXdj56satM1CybH4rPni3TGxtTepHmaO6WP875fcICn9ZmtgcWGNqI2iGCXYNypn.ryY3SI6ikGqjIZGbzHjwOXt5J0cZ39T2UVY0MVyAuFYig3gCqU2sQi0VeiZ02.2X80HUWEY7EscoBdXeAVPhPFyuM2cb+Q7WyRbvQzH5IdDIQMTevyIr6v8bkgnjKp4HpmaurjTDBrRu7T1bIorGYtG0kdC+7T22nDXkqgdBznTQ3MWA3USGdU0f2TfjgFjlOAROzruSHMPjKQhm6a1kIHgCwv8jNTRNKpzUkLaxgSvDK4iOizIDHtQiJqUs5Srf+73mUtLbWA0DmiCs.ENm6EKnb1gjyIgmTy54VpRnkNkH1J1kx6C0NdjafRkEmTmEkFc4ks1NVH3LKA2xkFggv2xAeBkQDQZtjwAlfWxvJ3mlb+.NCHprnRJXOqaLW4xTlGXDqgwLGoSshCbgj99xSpR+UnQGvdb42T1B9lDcKEQDY4qji9LqhefuZk.3kayT3dRqnL9kSBFNSADYzDx8p3jEJOABVuXRFrl.yJoV+jU0kVExdWVVE3RnlZolXOuSflnJEc.b1BtVPNfUQ5jE.aX8thFNbpxRskGIbphk81g+WJVgE6eBITKDUGDpeK1TXd6ME58rNIUBZGjy5xnhCBHraqSFkV9.MPykhJ3+Dp1muNs8ouG0kDhnPWx8LeAieRMjBv4ys1+Zz6sxqTPY650e0sqbRkapxpa120yucSzK61BKvxI.owBDeAjPAUl5LZQNGl+lLOXAyVjnyD7.UvlVfACDtyv8habnM1d7MDV91AY4xttxQfSVuCSvCgg2v3C4IVv7WIB0RCA4Bv0lRZju9Rje6Ze7E5KP7ottvfCdDUZ1bIcuNRPB5S+8hoCs.q7cdUj6ndQZAFhamguVgiQevAInjJHm0.SOHl+NKIzLpqVPb0Q1nI2I.ai3twdXQwUTR3lJPhE88BxY+L.ii0Syez1a89BwGZ1iJbFMcLVZJXDZH9Tfwzs8ekY6gCINhb.NuYmW8IZ0dIM+euD+eey9XQbnLGo79CxoqUbqdB67Brqdd4+ZSnqaKedLSnem1KjT78bqaCEmhh7jCJeuiqZevOYYp28emYdTX8+SU5gbnemc5dXQHE52L2O1uO7HUGBfRFi3I2RYTRtOIgtpjVBh9Dlqh3efuTg0jzFoBqkITuJ6aypxzl0nRESc5idmP1nGs0KYib0VWsKjOXNE5V55GD6EQ1kvNULpXYgBVcYAwEJWdYDYa3gEmFB0QtCFERvt51CplbId3B9XGZSMa7G+ocK3QgPZU+Lc5LHcaUJqGY2g5k9K.9dy2z6vC9k1MGbbmC1sU6CubK+fcHgaWa0er1RuFedxH2jTuZbqoweaiPdbd.TDDJxjIYzl4lI+iVM8mkBkOG9vG6DxO1I4gIxl0uTwAhal5lXAy8jzVS7VH0dM5wNNEM0DJtxrpX8YUwFyphqNqJt1rp3SmUEW+tUT9qQ2JVv8SFhhP60qs5EjFFI+pE07Tz+BVNnYHB
      
      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @pcs800
      I added a button to disable and enable ConvolutionReverb1, and it worked for some reason.

      const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("ConvolutionReverb1");
      
      // Button to disable cabinets
      const var nocab = Content.getComponent("nocab"); // Button
      
      inline function updateNocabState(isOn)
      {
          ConvolutionReverb1.setBypassed(isOn);               // Disable/Enable ConvolutionReverb1
          }
      
      inline function onNocabControl(component, value)
      {
          updateNocabState(value > 0.5);
      }
      nocab.setControlCallback(onNocabControl);
      
      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @pcs800 I just built a quick test project which contains

      • Saturator

      • Convolution reverb with an ir loaded

      It does the same thing. Completely silent unless you turn up the dry mix. So something changed in the May30 build of Hise?
      I really need a fix for this.

      posted in General Questions
      pcs800P
      pcs800
    • RE: Convolution reverb wet level seemingly not working

      @pcs800 Nobody has any idea?

      posted in General Questions
      pcs800P
      pcs800
    • Convolution reverb wet level seemingly not working

      First I would like to say that I built a bass amp sim which works fine.
      The cab ir loader is the last thing in the fx chain, with dry level all the way down, and wet level all the way up. It works as expected.

      I am now building a guitar amp sim using the same method. The issue is that with dry level all the way down and wet level all the way up, the plugin is mute. If I turn up dry level, it works, but it's not the ir tone of course.
      What could possibly be causing this?

      See video
      Silent Convolution Reverb

      posted in General Questions
      pcs800P
      pcs800
    • RE: Limiter reduction parameters

      @Chazrox Well that explains it, thanks

      posted in General Questions
      pcs800P
      pcs800
    • Faust tutorial videos

      I found one https://www.youtube.com/watch?v=Z7sgsYsCQ8s
      But there's no narration, and it's too fast moving for someone who's never used faust before.
      Are there any others?

      posted in Faust Development
      pcs800P
      pcs800
    • Limiter reduction parameters

      I see that I can assign a slider to Dynamics: LimiterReduction
      There's no knob for it on the module interface, so how do I find it's max and min?

      posted in General Questions
      pcs800P
      pcs800
    • RE: Error in visual studio when building hise

      @d-healey Oh.... too late. I already deleted and redownloaded, etc. Building again now.

      posted in General Questions
      pcs800P
      pcs800
    • RE: Error in visual studio when building hise

      @d-healey
      Ok, so delete everything, download may 30 and rebuild. Then set the path in settings and throw the wizard out?

      posted in General Questions
      pcs800P
      pcs800
    • RE: Error in visual studio when building hise

      @d-healey path issue.png

      posted in General Questions
      pcs800P
      pcs800
    • RE: Error in visual studio when building hise

      @d-healey I do not think there are two copies. I told the wizard to use the folder Documents/Hise, which is where I cloned to in the first place.
      I'll look around though

      posted in General Questions
      pcs800P
      pcs800
    • RE: Error in visual studio when building hise

      @d-healey
      Ok, I opened a project with this new build of hise and when I went to export the plugin, it told me to set the source code path. So I went to Export>export wizard.
      Set the path to Documents/Hise
      It downloaded, extracted, etc. All was well.
      Then I went to export the plugin again and got this
      2025-07-01_135125.png
      After I clicked ok, I had it build the vst3, which gave a load of errors.
      I didn't screenshot them, but I can do it again if you need to see them.

      posted in General Questions
      pcs800P
      pcs800
    • RE: Error in visual studio when building hise

      @d-healey Nah, I will stay with this one. It works, and I need to get to work on why I came in here today in the first place.
      I appreciate you sticking with me on this David. You're a saint ;-)
      Release build successful, BTW

      posted in General Questions
      pcs800P
      pcs800