@Christoph-Hart You are Right!! I now see my mistake. I disabled the saveInPreset and it works fine now.
@Chazrox ,@HISEnberg @Christoph-Hart You are the best.
Posts
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RE: EQ bands recall wrong when loading presets
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RE: EQ bands recall wrong when loading presets
@Chazrox I may need this method in the future. have you attempted to do it? anything I should keep in mind?
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RE: EQ bands recall wrong when loading presets
@HISEnberg thanks I used this "
const var ParametriqEQ1 = Synth.getEffect("Parametriq EQ1"); Engine.addModuleStateToUserPreset("Parametriq EQ1")
but the Eq still recalls the wrong bands.
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EQ bands recall wrong when loading presets
I’m running into an issue with EQ recall in my project. I create a preset with specific EQ band settings . After saving and reloading the preset, the EQ recalls different bands than the ones I set the values seem to shift or swap between bands.
Anyone knows the reason for this
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RE: Scriptnode compilation error on Mac
@Oriah-Beats sorry for the long thread here is a better one
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RE: Scriptnode compilation error on Mac
@Oriah-Beats > Sorting include dependencies > Creating C++ file for Network NoiseGenerator_ScriptFx > Creating C++ file for Network ReverbFx > Creating C++ file for Network script_fx2 > Compiling dll plugin Re-saving file: /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2017 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Riot ... ** BUILD FAILED ** CompileC /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Builds/MacOSX/build/Riot\ .build/Release/Riot\ \ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Riot - Dynamic Library' from project 'Riot ') (1 failure) why this error when I export my hise project
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Scriptnode compilation error on Mac
tried compiling my scripnode and I get this error, anyone who knows what is the reason.
> Sorting include dependencies > Creating C++ file for Network NoiseGenerator_ScriptFx > Creating C++ file for Network ReverbFx > Creating C++ file for Network script_fx2 > Compiling dll plugin Re-saving file: /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2017 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Riot ... ** BUILD FAILED ** CompileC /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Builds/MacOSX/build/Riot\ .build/Release/Riot\ \ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Riot - Dynamic Library' from project 'Riot ') (1 failure) why this error when I export my hise project
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RE: Feed live signal to Stretch Player Node
@HISEnberg I am abit lost but let me do more research and see if I can implement this
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RE: Feed live signal to Stretch Player Node
@HISEnberg I understand. my knowledge is limited to create my own Faust. have you done something similar before?
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Feed live signal to Stretch Player Node
Hi everyone,
I’m experimenting with the Time Stretch Player and I’d like to use it in an FX plugin context for vocals. My idea is to take the incoming vocal signal in real-time and then process it through the Stretch Player to make it faster (or slower) so I have 2 questionsis it possible to feed live input audio directly into the Stretch Player, or does it only work with preloaded samples?
Are there any performance considerations (CPU, latency) I should keep in mind if I want this to run live? I’d really appreciate any guidance or examples from anyone who has tried something similar
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RE: Widen The Mid and High
@griffinboy I think I got it right thank you.
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Widen The Mid and High
Hi everyone,
I’m working on a bass plugin and I’d like to add a stereo width control, but I only want it to affect the mid and high frequencies, leaving the low end mono to keep the bass tight.
Has anyone implemented something like this before? My knowledge of ScriptNode is limited, -
Waveform LAF
Hi are we able to customize this ? anyone who was able to do it using SVG - LAF?
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Eq the Reverb Wet Signal
I’d like to EQ my reverb signal so that it mainly enhances the high end. Has anyone managed to do this successfully? Here’s the snippet I’m currently working with:
HiseSnippet 1766.3oc6Y8zaaTDEeV6L4uEnEZU4DxG3PJpJX65j1HNDmDmzZQchUraR4TYxtisW4cmY0tiShAwQj3Fm6M3C.RbBA25ctfDe.nGQhKEwG.3M6er2w1ww1jzPQMUpJyal2L+du2u2al8kxtbcpmG2EoMe01NTj1UvUZyDM1rAwjgJV.o8l3RDOA0MUfnMZ6P77nFHMsj2WJPatoP9+7h01fXQX5zthPn84l5zGZZaJ5Jsb9O1zxZahAspocrUmKeQcNaStEuEfmj3zHGhdSRc5ND4xRfQOf30.o8A3kydG8bF20Ha1kWcEcxJzUqQpUKycLxkak6sZl6rJI28VgldYj1zaYXJ3tUDDA0CoM0Fbi1UZvOlEb.6a5YdnEUNHCpBbxAh2laYHMQoTzlMLsLJG4n7PHMb4ttsjAtsqiKYZX1QdW22U8mHUWMh6.0RnBujJvKyoAuA.IsXPZp.HcMbEcWSGQ2Yj3YAbQFDMqQf3TbnDrVj1yvaxgEvDKYSZR21EFzQgEWIc5amB9ua8Q0ZwzElbVJNaGtftKawaM+mO+by+Eymp2opUafyIOFWtkE0cfSKoFtCSwEYsrOj5d6TGQrZQ6rPv7U8oSOZ9T8.qN1B4rhLSwtNzvwCmTfBcavu8nhEHBhLnDJCVmC0UXJgiVA5QPJQPHZNbApWSA2ARJ5K9ALGtQKKhPkNIS5Bm.7GJwPYfh4YJZGOobL3XoGJGaTg30vkME5MFLFSL.LBdpKBLFlY9F3spUipK5Bvova+3IMML8XmFNeXZHblxC+JgCSs8iyLvDvuB2kr63RcHtzp7xVj1K5Qrcrn6AX71oNzhq2rh4mQ6OCwI.BaHWwh5MHLF0xaRRjl9bp3DZOdKgIqdIhv07Dn74Nsrq.030oaFhNPlVBYNTv3zxwRdQEJyveveC+DNYF4XsvIyDMYrzucnhi4tM8CGg+NRa1.eeAOmHQqaYwOdStsiYHKEhA9xJysZ6zfyL0khBVQDRW2l2BNjP31khuQT3HB4vMUUIlVRFekVdPMDicYUf8w+5Qsj6Sc87OyYvoWB9GjArC2.lZlsI5fOucYhngLURVVB3sT2kz6veULi3Tnf6IUlVtqQ2nFfLvfrkNJ48oxnYYhKnFTgWVbJgVxXEqB3yxQP1Zhfitn29xY0IVn8k7EoR9mhb4gFwzxkNK9jZvU7tHEK5p9VDv5VJb19weGEGN16AoI5AoukjkEy1BAaPfC0yhmVVGi1YM38JUA3WGKKiUk3VmJ7Og3BBqtyn9ISdpCCcDEMj6bcYXqCPBj4+vIzjrey3ueYF7FFybkgtnQPk1RlrPiqaQ2RjS5Q1KVqhf5DPi6ttJMoGGDCiuRoaaFbvFTkdhnJ2+2APeD3XkG5B3GwLn0.xqApyAs2O9de4e7m+1ZEn0HsrD8Ap0aI31P8FiN7pP5zLXOGK3UjmZ9Qvz8SmhTbbXSCjPOCNHE7LxP6GAXbA21iGadLy6zhAyPFmBJW.PoKco5CFegZbF.LghCRgpkb3TsO4Y8S0.ZkJU6ad5S+o05ip8r5e+MxGXU9T7wfoEcNiFSKlEL6Hkrj+qyORVvm9NE900Bd3cEaNWz.tHb7Mib4GrYjK+Yf7yCe+Uv6Q8nhwNW+rh.JjHjxUG9oRYljTsC1p5EZpl5UbtTvCbXuIa0NYovIFzsagSc9jtM6ESkc3CSfGaNQT0meJ01e9ZnKdbOC9.SCHH7pEpmF6u1w.z+72t0O7We2ue5fV4dq58mLM7aDhT40WI75qDtDuR3TGn7314CKX419CO.dH84eJ5Vm.mCiXEqiFvW0Wvzi.e9qgpsf56bNauSw.oAshXj9JfNehjxmAD8bbzFbdSah+m.+utYT2LXxEvGPNh52ZX+uA8F9iqwcsSceJbirrEPYFRyg+kQs4vNibyg2UW.PnpKg44v8nYTBjTaypbF0SQZOZjcfZjUkmJZwT25.QJqR5J1FbEwV2r4iDlMtvxDlxlAiU1oRx9izsL9VLIEqBErbic8zAGCoGtY4VVdT+67xDWwthyFW7CHtFPLTWo2aIGVKxO017n1FxXqe.cEa5Kg9ke9zKyKw1spzKw4hvXESYO.2BpXXAow9X7swgUfhjplGVhy3QsypaTeOpv0rdcp5aQFjAstPPza1Ux0yuG0hR7hka994eHTHi352DkIyWL9+4MFX75cwAvMkr3QpWcaSdx+W2l7QO6CpG9e6n3MwPc4ro7CkotbhkuL5t9Kiyvln6xeRX6gkI8y5KAral+GkLGtjbbpLni588c1vUFOQWWcq5SwrSph2YRUL2jp3xSphqLoJd2IUw6c1JJuQO7aqj4FvybJuk+qR0zBdgieZB5e.jsLcJG
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Sample Rate reducer
Hi guys, Has anyone here managed to create a sample rate reducer in HISE (ScriptNode or FAUST)?
If you have a working script or snippet, could you please share it?Thanks!