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    Recent Best Controversial
    • RE: How to show knob value in DAW tooltip

      @d-healey Yes I have seen in with multiple third Party Plugins

      posted in General Questions
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      Oriah Beats
    • RE: How to show knob value in DAW tooltip

      @d-healey Screenshot 2025-10-27 at 14.53.02.png I want the knobs to show their value on this tool tip.

      posted in General Questions
      O
      Oriah Beats
    • How to show knob value in DAW tooltip

      How can I make my knobs show their value in the DAW’s status bar like in FL Studio, I just want the DAW to display the % or dB when I move a knob.

      posted in General Questions
      O
      Oriah Beats
    • RE: Parametric EQ Makes the Exported Plugin to Freeze on Windows

      @Christoph-Hart Oh I was Using the old commit. I just Compiled the updated one . it works perfect Thank you

      posted in General Questions
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      Oriah Beats
    • Parametric EQ Makes the Exported Plugin to Freeze on Windows

      I’ve successfully exported my plugin — it works perfectly on macOS. However, I’ve noticed that when I use the Parametric EQ module on Windows, the plugin freezes completely (both in the DAW and in the standalone version). Has anyone else experienced this issue or found a workaround?

      posted in General Questions
      O
      Oriah Beats
    • RE: plugin exports on windows but does not open

      @HISEnberg i just checked with the plugin i get this error message

      pluginval v0.2.7 - JUCE v5.4.7
      Started validating: C:\Program Files\VSTPlugIns\Riot.vst3
      Random seed: 0x251f4b5
      Validation started: 22 Oct 2025 8:00:54am
      
      Strictness level: 5
      -----------------------------------------------------------------
      Starting test: pluginval / Scan for known types: C:\Program Files\VSTPlugIns\Riot.vst3...
      
      *** FAILED: VALIDATION CRASHED
      
      4: UnhandledExceptionFilter + 0x1ec
      5: memcpy + 0x2bbd
      6: _C_specific_handler + 0x97
      7: _chkstk + 0x12f
      8: RtlFindCharInUnicodeString + 0xa96
      9: KiUserExceptionDispatcher + 0x2e
      10: rlottie::Surface::drawRegionPosX + 0x95e8
      11: InitDll + 0x7b6fc2
      12: InitDll + 0x7c0b7a
      13: InitDll + 0x7db7a7
      14: InitDll + 0x2b8e40
      15: InitDll + 0x2ae6b4
      16: InitDll + 0x5b748f
      17: InitDll + 0x5b748f
      18: InitDll + 0x5a984d
      19: InitDll + 0x62773d
      20: InitDll + 0x5b748f
      21: InitDll + 0x5a984d
      22: InitDll + 0x5808da
      23: InitDll + 0x18f959
      24: InitDll + 0x19119d
      25: InitDll + 0x191c46
      26: rlottie::Surface::width + 0x83cf
      27: GetPluginFactory + 0x733
      28: rlottie::Surface::width + 0xba5c
      40: BaseThreadInitThunk + 0x1d
      41: RtlUserThreadStart + 0x28
      
      posted in General Questions
      O
      Oriah Beats
    • RE: plugin exports on windows but does not open

      @HISEnberg I get an error when I turn the Use IPP on but no error when the IPP is off. Note I compiled Hise without IPP . And Yes I have the VST3 Support checked...let me check the plugin tester you just shared and see what might be the problem

      posted in General Questions
      O
      Oriah Beats
    • plugin exports on windows but does not open

      Hi GuysI just finished my plugin and it exports + runs perfectly on macOS (both the standalone and VST). However, when I export the same project on my Windows laptop, it builds successfully but doesn’t open in any DAW or even as a standalone app. Anyone who might know the problem?

      posted in General Questions
      O
      Oriah Beats
    • RE: EQ bands recall wrong when loading presets

      @Christoph-Hart You are Right!! I now see my mistake. I disabled the saveInPreset and it works fine now.
      @Chazrox ,@HISEnberg @Christoph-Hart You are the best.

      posted in General Questions
      O
      Oriah Beats
    • RE: EQ bands recall wrong when loading presets

      @Chazrox I may need this method in the future. have you attempted to do it? anything I should keep in mind?

      posted in General Questions
      O
      Oriah Beats
    • RE: EQ bands recall wrong when loading presets

      @HISEnberg thanks I used this "

      const var ParametriqEQ1 = Synth.getEffect("Parametriq EQ1");
      Engine.addModuleStateToUserPreset("Parametriq EQ1")
      

      but the Eq still recalls the wrong bands.

      posted in General Questions
      O
      Oriah Beats
    • EQ bands recall wrong when loading presets

      I’m running into an issue with EQ recall in my project. I create a preset with specific EQ band settings . After saving and reloading the preset, the EQ recalls different bands than the ones I set the values seem to shift or swap between bands.

      Anyone knows the reason for this

      posted in General Questions
      O
      Oriah Beats
    • RE: Scriptnode compilation error on Mac

      @Oriah-Beats sorry for the long thread here is a better one

      Screenshot 2025-09-13 at 16.58.55.png

      posted in General Questions
      O
      Oriah Beats
    • RE: Scriptnode compilation error on Mac

      @Oriah-Beats > Sorting include dependencies > Creating C++ file for Network NoiseGenerator_ScriptFx > Creating C++ file for Network ReverbFx > Creating C++ file for Network script_fx2 > Compiling dll plugin Re-saving file: /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2017 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Riot ... ** BUILD FAILED ** CompileC /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Builds/MacOSX/build/Riot\ .build/Release/Riot\ \ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Riot - Dynamic Library' from project 'Riot ') (1 failure) why this error when I export my hise project

      posted in General Questions
      O
      Oriah Beats
    • Scriptnode compilation error on Mac

      tried compiling my scripnode and I get this error, anyone who knows what is the reason.

      > Sorting include dependencies > Creating C++ file for Network NoiseGenerator_ScriptFx > Creating C++ file for Network ReverbFx > Creating C++ file for Network script_fx2 > Compiling dll plugin Re-saving file: /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2017 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Riot ... ** BUILD FAILED ** CompileC /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Builds/MacOSX/build/Riot\ .build/Release/Riot\ \ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Riot - Dynamic Library' from project 'Riot ') (1 failure) why this error when I export my hise project
      
      posted in General Questions
      O
      Oriah Beats
    • RE: Feed live signal to Stretch Player Node

      @HISEnberg I am abit lost but let me do more research and see if I can implement this

      posted in General Questions
      O
      Oriah Beats
    • RE: Feed live signal to Stretch Player Node

      @DanH I will give it a shot

      posted in General Questions
      O
      Oriah Beats
    • RE: Feed live signal to Stretch Player Node

      @DanH is this the thread ? https://forum.hise.audio//post/108326

      posted in General Questions
      O
      Oriah Beats
    • RE: Feed live signal to Stretch Player Node

      @HISEnberg I understand. my knowledge is limited to create my own Faust. have you done something similar before?

      posted in General Questions
      O
      Oriah Beats
    • Feed live signal to Stretch Player Node

      Hi everyone,
      I’m experimenting with the Time Stretch Player and I’d like to use it in an FX plugin context for vocals. My idea is to take the incoming vocal signal in real-time and then process it through the Stretch Player to make it faster (or slower) so I have 2 questions

      is it possible to feed live input audio directly into the Stretch Player, or does it only work with preloaded samples?

      Are there any performance considerations (CPU, latency) I should keep in mind if I want this to run live? I’d really appreciate any guidance or examples from anyone who has tried something similar

      posted in General Questions
      O
      Oriah Beats