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    Recent Best Controversial
    • RE: container.repitch failing to compile DLL

      @resonant Yes sir im using A1, A2 isn't working for me at all it just crashes everytime when i try to load it, apparently its something to do with the top level architecture of A2 being SlimmableContainer which HISE isn't liking and A1 being top level WaveNet which works fine! Any ideas if im doing something wrong there?

      posted in ScriptNode
      MorsM
      Mors
    • RE: container.repitch failing to compile DLL

      @resonant it only works if your computer/daw is at the same sample rate the profile was made at and i want it to be usable between both 44.1 and 48k, if you know a better way to do this im all ears!

      posted in ScriptNode
      MorsM
      Mors
    • container.repitch failing to compile DLL

      Im on the HISE Develop Branch 4.1.0

      I just have a simple math.neural loading a NAM file (compiles fine on its own) and have it inside a container.repitch to adjust the sample rate, however I get this error when trying to compile.

      Screenshot 2026-10-05 at 18.51.09.png

      I've seen this error before in a old post here - https://forum.hise.audio/topic/8722/new-repitch-node-is-causing-compile-errors?_=1791222572752

      According to that post it seems to be working but i'm having no luck, any ideas? Thank you!

      This is the scriptfx network

      Screenshot 2026-10-05 at 18.46.04.png

      posted in ScriptNode
      MorsM
      Mors
    • RE: tempo_sync module 1/1 out of time < 160 odd bpm?

      @Mors Update: I used a faust delay instead of hise template feedback delay, works like a charm!

      posted in ScriptNode
      MorsM
      Mors
    • tempo_sync module 1/1 out of time < 160 odd bpm?

      Any reason why anything below around 160bpm the 1/1 rate on the tempo_sync in scriptfx is out of time? It comes in early.

      Every other notation is perfectly in sync, just 1/1, am i missing something? Any way around it?

      Using it for a delay if that helps!

      Cheers

      posted in ScriptNode
      MorsM
      Mors
    • RE: Effect stops working when UI closed

      @David-Healey Oh awesome, thanks for letting me know!

      posted in General Questions
      MorsM
      Mors
    • RE: Effect stops working when UI closed

      @David-Healey That was it! I just to make it synchronous, thank you!

      Here's the updated code if anyone ever has the same problem:

      const var HardcodedMasterFX1 = Synth.getEffect("HardcodedMasterFX1");
      
      const var handler = Engine.createTransportHandler();
      
      inline function onTransportChange(playing)
      {
          HardcodedMasterFX1.setAttribute(HardcodedMasterFX1.gate, playing ? 1 : 0);
          HardcodedMasterFX1.setAttribute(HardcodedMasterFX1.switchy, playing ? 1 : 0);
      }
      
      handler.setOnTransportChange(true, onTransportChange);
      
      posted in General Questions
      MorsM
      Mors
    • RE: Effect stops working when UI closed

      @David-Healey It is, and i've also tried doing it in a separate Script Processor and still no good

      posted in General Questions
      MorsM
      Mors
    • Effect stops working when UI closed

      Hey! I have an effect built in scriptfx that i'm using the below code to essentially trigger the effect on and off depending on your DAW's playback state.

      This works perfectly fine inside HISE and when the plugin UI is open in your DAW, but the moment you close the plugins UI in your daw, it ceases to work.

      What am I missing?

      Cheers!

      const var HardcodedMasterFX1 = Synth.getEffect("HardcodedMasterFX1");
      
      const var handler = Engine.createTransportHandler();
      
      handler.setOnTransportChange(false, function(playing)
      {
          if (playing)
          {
              // DAW is playing
              HardcodedMasterFX1.setAttribute(HardcodedMasterFX1.gate, 1);
              HardcodedMasterFX1.setAttribute(HardcodedMasterFX1.switchy, 1);
          }
          else
          {
              // DAW stopped
              HardcodedMasterFX1.setAttribute(HardcodedMasterFX1.gate, 0);
              HardcodedMasterFX1.setAttribute(HardcodedMasterFX1.switchy, 0);
          }
      });
      
      
      posted in General Questions
      MorsM
      Mors
    • RE: Tempo Sync Sidechain Example 1?

      @Mors also how do i make it so the snippet isnt a giant wall of text hahah?

      posted in ScriptNode
      MorsM
      Mors
    • Tempo Sync Sidechain Example 1?

      Is there a way to tempo sync the users bpm to the Sidechain Example 1 ScriptFX snippet? I've tried using the temposync node but finding no luck.

      Here's the snippet:
      HiseSnippet 2322.3oc6Z07aabbEeWIMxVzIN9i33jKE6gdPowUPTRQxp8.WIJwD5JJRIxHGgdPYztCImxc2Y6tyJIZWCjCEEE8R6gdwmRP60dnv8Tu4+DJZNjC8haCPABxE+WPSeyNKI2keIIZKKEfPASv4Mer+l26868dyrtjGyf36y7TTSUooKQQ80Pka5vqmsNl5njeME0qhJf84DOMonUa5h88IlJppi+ABApSMgR3mmmYUrE1wfzQjhxNLpAYCpMk2QZI8eF0xJG1jTgZGazKnm2f4jkYwB.7LNZVEWrQCbMxlXwvFCo7gX+5Jp+Hzru+hDxRyW0zDO+7lKt3hKe2kWX4z3pyt.d+zKt7BysvRyc2kppnN45lTNyqLGyI9JpSrJyrY45rCcjOfcn9z8sHhFoUJCOYo3bLKSwVTHUIacpkYoVJJeEEUToNpswkps2DUfZRaKui56Zgcn0YFwUfpikDdim.doiCuYiAu9.I0XPZBIjtNprgG0k2oGAdtBJuCXMqhA6TbnHGqh5WgxxfA3vmwF2fjyCZzdBSu3rydGM3q28mlJUNpEobSvyvdFKF1b8iv1tVjUf0i6OsX.UCbL3TliFyYSFmTzY52M0CSMUpGkRq6tpVsu8IPhGyxh302tEdOdCahS6DXuOw6NZGfsBHsGHngRp1QCVsG2qvPpXhMPlSdGJunKwYP9JJQZS3WeT90vbrvVEICFmKwiSEPPcMxA.SQZ4lBsFwuAm4BbkdLqfCEyLvByS5kI3hQc.5fDlVg8ywmxaFmq9Ry06jBwqiJQ4F06OFGqOXDzTmEXLhv95n0qVkXv6.vIP493WcryTQrS3YJd3uVTSsbeb59xK+snNN3tdDWrGoBqjEt4z9gDusALdGs8sXFMJSe.oWVgqDBqJFwzF0wNNDK+Qg7L4IVqjd3FksYAbpSsBXtG8HfEtYfcYHzuAIaD5.YpiI3Px1yJZK7KJSbLCa7svmnNSKZqF0Y5VcFi9sIgeHyqQn4H52JpWRp68CUx6U8nzJqXYwNLKy1kF4kB1fPYkXVMcqybnFBQxQzBoqXyBfGRDbgrTUvTKgac4.eH3fYQmxvfCSMpN9NDO+vE9RnYmA9Cby2jYBcMYNrAnXaVByqK3Kh3MfyIwaFi1NoIvZb+DwRzJ0oTKAPzVr0EINkYPSLY0wiE+Q5hJZADvwjOn796H50.aorivEPreTDOFoJTBYYJEepIQhwDagaEaKzYHmVTGe4ew.8Xw.8kP1AVbpx.04xtOgf82f7csnbeMdchVUXDZQLLMeZMGrkF0gyzv.8xiViJDvqi4ZGB0AosOoE2jXBCA9mV6Mbqo2YzlDHYrMfvvGUMwX7HlAgj2HEVqsVRkUe0BoPs.jxw37MHEwTSBzr+T+sbwV8WHCmRIrGrfvFu093377NM3eW2m7sm0ddwoKuNpJDLXOWH1MwKIruA.aOxLw6ev31+I6lD22Ccu.etVfOIzERjUPqA0ngloWfsF1W3+QjkoA9ndvfbCfnXN05weKZ+mDoc4NIh.ZQNpUMMqDXRYhZB8SzBx2k2wjbTq.xqC4TLgZqCml56gdXosKdu0yVYubE2Xs029QLGhecFeueAQblCylNj812blCwGnTf5DoWkbuB3iZ29+7Qc4jnNQ6V.enyT6TaQmo2VldYNwUj7LdcRkaPNTZihKUdvHQ528ginTPXb64IrFoJF3g8HW4zCM.FmJnMITNHuGH87L8GROOyw.oEz6AR5eVezVPx2ABo2.sMiwy4Q9kAPhvlcgsO8g58EafbkWBVR8+8C90CQccEj.WaKx2OJ5rgEgZRfQa6ljk+FHvuFaSM7mIryASwextOZ.glhVWvOONmrSw0Uvd0fCh0KOcMpufOuZ.T8qr1zDRDgyFLeMpnpDLMzvsO69z9XeT5x974O9w+8dsOOs1e8V5xfqUp6AwEpCGKOtAR6GO+eK+S60.Ike5cbzY5mHf8IK7G9WgNNWFsBmCA.NKI+mZPMEZahEA6mf+ezRyeys5CGSJ+XP0yyzqMT+jgpO+K9e+yLx5s5ge8rO6wuyOoOXRJW4rOB9UPkameumkZ.VP8gv6WkwZXiCOiwK7o8usryqftO9.R3UxEV++sBaCYus09.BTci3L1oGxkx8ONoWJm6I9R4JZvAHTwC636x7IoSvqI1zJhb3Ij10LlquyXtjzGdfS7k9ZOUJp0n9jpUeKcgpHGnJhMtK2V3bwEVB6jNdLIncr92Uuf3.nsZ9rLq6fgivVl.6byh9FfhA2k6So.Kex8ol75oiOwNhmKt3OD6YB1PiDWtw3C6pISOhWM4jW3tZxuCbEVIteloZgwxgUPutyADKf4FhwafhhJzRZRpWAlCq0UDzwPuMgCmBpFIY3m9sghRlzVxap2JRdaQ+P8MfC0f8BK4bzzEoO02UUesWucTtOMQ7Bsu6d0iie1d0iIzmWWBRDZibEib5geo0FxoGJvfpX+iYVk5xrvdhSW1oXZY+e52r0M0EQvy2IAf9uWuUBinrMs8s1fTCdlwMLUH1trtiSU1FpauNbJwX4Ed1C9K+J8MXLWYfRyDQFqCNrEqV0mvSrLvxVgIeURYE2AY7NyWyAN2q7sDDWdV37rL6VafvxeEY3kEi9yQKtvLvmpum36kyBeMewWNsUd4QmF6D5idyPOg1lbgOwEPljDksc7NGQ44w03OVuoItApy8BmiZIpVUVCtrwvJMSQoaBr9uqwSz2JQc2IBy+15aEfs5JRUT.gWznXGia7DmPGj2Bkv43bNW90NMwa68cP8k+4mkoGaTpu71uZBx9ze.1+6Cx98AYufhxqGVu9E6B+dGTTzwPs4EardUzVm+.LJq1UiN7y1jCHd6GE4TJRSJKYjysYL6jWEzWmYMb36VnUXy4m+qxbeBeCX1Vcj8EYVyqYbYv45+uYBO.c70BrdjGPhkLL7xl59DzWreSzm3iAWfdzEaO0aiJ5aLmV3YpzNWNT0qDC1qhmgM1vismg7+wEhLYWNTBrucBul+oPEDs0RqbP2W+oM0jtmgQxkpmIN2nNw4G0ItvnNw2eTm3hi5DWZTm3cO9IJtZsUBfBqjbCEkBkVWVRkZ654TGW4+iPhign

      posted in ScriptNode
      MorsM
      Mors
    • RE: AAX Build failing

      @d-healey I have a feeling its something to do with this version of xcode i have

      posted in General Questions
      MorsM
      Mors
    • RE: AAX Build failing

      @d-healey where would i have that option? I just run the 'AAXLibrary.xcodeproj' and build for profiling and running

      posted in General Questions
      MorsM
      Mors
    • RE: AAX Build failing

      @Mors Done both of those things, this is the error i get nowScreenshot 2024-12-04 at 17.16.14.png

      posted in General Questions
      MorsM
      Mors
    • RE: AAX Build failing

      @Mors scratch that, not failing to compile but i'm still getting the same error

      posted in General Questions
      MorsM
      Mors
    • RE: AAX Build failing

      @d-healey Just tried this and now it's failing to compile

      Maybe i did the extra library search paths wrong? I put it in the release version as well as the faust one (that i use)

      Screenshot 2024-12-04 at 15.42.25.png

      posted in General Questions
      MorsM
      Mors
    • AAX Build failing

      Hey!

      I've tried with various different AAX SDK versions from 2.4.1 to latest, compiling the SDK which is all fine then when i go to export a plugin as AAX I continually get this error.

      Also showing how I have the folders laid out.

      I'm using MacOS - Sequoia 15.1.1
      XCode - 16.1
      HISE Develop

      Any ideas? Cheers!

      Screenshot 2024-12-04 at 15.12.15.png

      Screenshot 2024-12-04 at 15.14.34.png

      posted in General Questions
      MorsM
      Mors
    • RE: DSP Compilation Failing

      @HISEnberg Ah, there was a random parameter control with no name on it, that fixed it, cheers!

      posted in ScriptNode
      MorsM
      Mors
    • DSP Compilation Failing

      Hey!

      Not sure what's happening here as i've not done anything unusual but the DSP compilation keeps having a ton of fatal errors immediately, any ideas what i'm doing wrong?

      Screenshot 2024-11-21 at 19.54.32.png

      posted in ScriptNode
      MorsM
      Mors
    • Fluctuating audio volume in exported Instrument VST

      Having this really strange issue with a new instrument plugin, when i record some midi using it it will playback as though its going through different velocities (even though all the velocities are the same) for ex. the first chord will be -5db, then the second chord at -2db, then the next -4db and so on.

      It doesn't do this when just playing using a midi keyboard, only during playback when the midi is recorded.

      Is it something to do with the envelope in the sampler in HISE? I have a velocity modulator on that as well.

      Appreciate any help!

      posted in General Questions
      MorsM
      Mors