I'm looking into summing plugins, you know those claiming to emulate consoles, adding harmonic content.. I've been using Waves NLS in the past and liked it, though I can't really tell what it does and getting away from Waves altogether I'm trying to make my own...
Has anyone had a look into those magical things before and would like to share their insight?
I've checked out airwindows console and I can't really make heads or tales of it, some other companies model channel strips that don't even do anything nonlinear to the signal apart form being normal eq's... AP Mastering's rants come to mind ;) I don't want to create something that can be done in Pro Q3, otherwise where would be the point.
I do have access to some consoles, but from what I can test-record and measure the differences in sound (unless you crank them to extremes) are so subtle, they are not even worth the CPU to algorithmically rebuild them, or am I on the wrong track here?
If, say, channels interact because components are close to each other and there is some "bleed" that somehow is sonically pleasing, then that wouldn't be possible in a plugin anyways as DAW channels can't influence others or "bleed" apart from send and just adding some tanh saturation for "warmth" seems morally wrong ;))