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    • RE: HISE crashes when setOnGridChange(true, onGrid) is used

      I figured it out.
      In case someone else gets stuck at this point. When calling synchronously, the parameters of the function must be complete:

      const var th = Engine.createTransportHandler();
      th.setSyncMode(1);
      th.setEnableGrid(true, 5);
      
      inline function onGrid(grid, timestamp, first)  // Parameters need to be complete
      {
          Console.print(grid);
      }
      th.setOnGridChange(true, onGrid); 
      
      posted in Bug Reports
      M
      MidiMinion
    • HISE crashes when setOnGridChange(true, onGrid) is used

      I can run the following code without any issues, but when I change the last line to true (so the function runs synchronously), HISE crashes immediately.
      Has anyone else experienced something like this?
      I’m wondering if this is a known issue or if I might be doing something wrong.

      const var th = Engine.createTransportHandler();
      th.setSyncMode(1);
      th.setEnableGrid(true, 5);
      
      inline function onGrid(grid) 
      {
          Console.print(grid);
      }
      
      th.setOnGridChange(false, onGrid); // works fine
      // th.setOnGridChange(true, onGrid); // crashes HISE
      
      posted in Bug Reports
      M
      MidiMinion
    • RE: Global 'showValuePopup' not working?

      Try this:

      for (k in AllKnobs) k.set("showValuePopup", "No");
      
      posted in Newbie League
      M
      MidiMinion
    • RE: Set Value on Click Property?

      No, that determines whether the callback is executed on mouse down or mouse up. Regardless of a script being attached to it.

      posted in Scripting
      M
      MidiMinion
    • RE: Set Value on Click Property?

      By default, a button changes its value/state and the callback is triggered when you release the mouse button.
      If you activate this, the value/state of the button changes immediately when you click the mouse button. This feels more snappy.

      posted in Scripting
      M
      MidiMinion
    • RE: HISE not auto detecting loop in wav file with embedded loop markers

      This has already been discussed somewhere here.
      The “Extract Metadata for Mapping” button is not in sync with the internal variable. That means it may appear to be on, but it’s actually off. A simple workaround is to toggle the button off and on again.

      @Christoph-Hart , I think this can be easily fixed in FileImportDialog on line 39:

      metadataButton->setToggleState(true, sendNotification);
      
      posted in General Questions
      M
      MidiMinion
    • RE: No looppoints

      Click the 'Extrac Metadata of mapping' button off and then on again. That should do the trick.

      posted in General Questions
      M
      MidiMinion