@lalalandsynth Awesome! A dedicated HISE discord is a great idea
Posts
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RE: HISE Discord Channel.
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RE: Reverb DSP and Allpass Filters
@Dan-Korneff Thank you so much! this is amazing.
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RE: Reverb DSP and Allpass Filters
@nouslou I believe the all passes in bitwig work a bit differently. I watched a video yesterday on the subject: https://www.youtube.com/watch?v=yKuHMdX6_7s. And I attempted to remake it in script node, but it didn't sound like I expected it too. (Reverb is at around 7 minutes)
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RE: Little trouble with nested includes
@iamlamprey Using Machine Learning models in C++ can be quite tricky but here's an open source project by CHOW-DSP that uses machine learning and juce to model a Klon Centaur pedal.
I believe it uses RT Neural which is meant for real-time audio, however, the process should be somewhat similar.
https://github.com/jatinchowdhury18/KlonCentaur
https://github.com/jatinchowdhury18/RTNeuralHopefully, this helps with getting the implementation working.
All the best!
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RE: Paint: Hise Edition
@ulrik Next challenge: port DOOM to HISE. If it exists it can run DOOM.
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RE: Adventures in ScriptNode - FM
From some testing, I believe there may be a bug with the FM oscillator. Since no matter the context it only outputs to the left channel. The only workaround I've found is to use a mono2stereo module, but I'm pretty sure that just doubles the left channel.
Edit: the FM oscillator is monophonic. Thanks for the insight Christoph!
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RE: Custom C++ Juce Integration
@Christoph-Hart This is exactly what I was looking for! Thank you so much.
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Custom C++ Juce Integration
Hi!
So a small question about the C++ custom module. I can get juce modules working within the class through some hacky workarounds. However, I was wondering if there was a better way to create a wrapper for things like the juce process specs, since they can't be easily converted to the process specs HISE uses.
Thank you!
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RE: Pitch bend/Mod wheel filmstrip mapping
@johnmike Hmmm, check the modulator if it's the correct modulator for your pitch wheel. And also make sure that you make the values of your pitch wheel knob 0-1 so there's a 1:1 value ratio between the modulator and the knob. Hopefully one of those is the issue
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RE: Pitch bend/Mod wheel filmstrip mapping
@johnmike that error means that somewhere in your code you've already defined a timer object called t. Try giving the timer object used in the snippet another name and see if that helps.
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RE: Pitch bend/Mod wheel filmstrip mapping
@johnmike For the pitch bend, more than likely you'd have to get a script reference to the modulator that you've assigned your pitch wheel to and assign a timer callback to set the knob filmstrip to the value of your modulator. It should be relatively easy since the modulator goes from 0-1 and if you assign your knob values to 0-1 then there shouldn't be any extra calculations you need to do.
Here's the snippet:
HiseSnippet 1005.3ocsVssaaaCFlxwJcVaqnsnWrKExUJ.cF1c8v.JFhWbbJLZSh2TZ1tqfVhxhyTjBhTowsn.EE84ouB6UY6MXuAa+jR1RtSoIy.yWXf+i76+.+nljIBHRoHCY04zEoDj0WY6ufqhGFiobz3CPV2z9HrTQxbKTs+hTrTRBQVVa8TsBqNsQle+0d6iYXd.oREBclfFPdNMgppzNYvynL1g3PxozjZd+fAiCD7gBlHGvyV18Po3f43YjiwZ2ZYir1dTHUIx7UXEQB9ruHbger3U7B+OiJoSYDsPejOjnB0ngwTV3jk0pDgrZOopx2pnxuq8QzP5J8UcfaYL3VEQ8dfUq0gT60fT+KCRGJXg5DbIvypF7ZW.uaa6GjQSUUVzX6KsGyggSDFZ60gUgunV2pk8PA3AW0MAOmbXFHrJBuG0q28bg+18INNmiybUt+f6H9LJmzMHi.Ejd.kcxzeiDn7zNAyGoxU65DpJH9WhID1QhvbFFZA8gnMKOcmQTqz5siwUWiutUNuy546YbwTcBVhVHECEIoBNH3siwpIBUWIQYf0PLiMEVP7hx4AJpf6s6ab5X7T6yYXVNwqIXZxcdVFj4mSNmv71ER7aKStBmUjduGZZKNNKSuqferPQNANGG3fbdqi6mZJJpQa5ZJSvXPRaxbww8YBzimmLkjcOnQA0Tgic.aRAizMMiBcnKqN0yZtjpVTTjNtv9z5Krae8VXCJlK0bTvGyopSRIkxUqz8aXkFUNX0K2kkE3pxrZeyxUaeFMjjgnPRtgsYPhLU7RJhAn+XOzKFe.VgWlFHivojRxTTcwXc.4bfvo3FSG6CHx4JQpw2xcI3ztxC8hUbRu6mFrXkvf7AR0BcqYaiinDZXHiLQ.8WXdUiI72AByTe5qMH+M28iO8Oe8G1KoNYIBkfunN2oLOJhdggkKhxRjJ.aiS.xOj0cregj3FRhv4LkqbNjGFkOmDdpv3+qngpXjks06gLESnyhUZo6a3Z+W7H.a1xMj5TbZt7RC5ZoNWxpcn538+eduar7AopcaCV+F6lITtZLCswSwFPUMFFyOGVdzAUoyOQHTwq+3DcvmVwac8p3FtJbMGJ2tnPadpzpgJDZfW+oRuFmJ8uB7V9V4WaOJJBdTnBrssO7W2zGF+O.keVjqn7YGgg6GvsE6iyS7gOWHf.HgyILodyukltoPtmV1LSI7PiveC+JM1WKaUZr+RivMyfLwKCJHozakegQCfIt4CQ5.eQDH6thcx1tW2dZ1.5KCBzshusOB0bL2eCh461fXdvFDyC2fXdzFDyi2fX99OaL5uO6GyUhjhqIfhIiLuRXYMhquwa1HQ+yq7iu6
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SNEX + Juce
Hi everyone!
I was curious if I could somehow implement the juce DSP library in a snex node. I.E using a juce DSP delay line to create reverb algorithms in SNEX.
Thanks in advance!
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RE: Warping Sampler
@Christoph-Hart It's a little confusing to wrap my head around but it's starting to make sense!
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RE: Warping Sampler
@Christoph-Hart Would we have to implement Rubber band in the additional source code folder in our projects or would we have to code it into the HISE source code and re-build it?
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RE: SNEX question
@Christoph-Hart First time hearing about FAUST integration. That sounds extremely useful for custom DSP implementations. I can't wait to try it out once it's implemented!
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RE: SNEX question
@Christoph-Hart Thank you so much! I've just built the docs and will give them a read.