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    Topics

    • CyberGenC

      TempoSync value order tweak.

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      ustkU

      @CyberGen you're absolutely right, but this would break backward compatibility. So making your own array seems to be the solution for now.
      In the waiting for a HISE_USE_NATURAL_TEMPO_ORDER preprocessor ☺

    • CyberGenC

      Dynamically switching processorId of an AudioWaveform Tile.

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      d.healeyD

      @CyberGen said in Dynamically switching processorId of an AudioWaveform Tile.:

      should I add this to the gitHub issue list?

      Can do

    • CyberGenC

      Floating Tile / Waveform causing HISE to crash?

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      CyberGenC

      @DanH ok, that explains it. Thank you!

    • CyberGenC

      SampleMaps and expansions issue.

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      CyberGenC

      @Lindon @bendurso @d-healey Thank you guys, these are great suggestions. Much appreciated. I haven't had a chance to sit down to try to implement them yet. I'll let you know how these work out as soon as I give them a try.

    • CyberGenC

      ComboBox Challenge. Oblivious Checkmark.

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      C

      @CyberGen I have the same problem on Linux.

    • CyberGenC

      Synth.createBuilder(); Help?

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      CyberGenC

      @CyberGen Well, just by messing around, discovered that you can put the numbers instead of the builder.ChainIndexes.... So it's zero based:

      builder.create("GlobalStaticTimeVariantModulator", "Attack Time Mod", ampEnvelope, 0); // for Attack Time, 1 for Attack Level, etc.

      😁

    • CyberGenC

      One-Click Fold All Component List and Module Tree sub-menus/groups/containers.

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      clevername27C

      @CyberGen While we're at it, typing a string in the Component Browser could reveal components with that ID.

    • CyberGenC

      Auto Complete bug?

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      Matt_SFM

      Same here.

    • CyberGenC

      customize default slider right-click function?

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      d.healeyD

      @CyberGen Nope

    • CyberGenC

      how do I set the value to an object/component in a different script processor?

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      CyberGenC

      @Matt_SF Thank you for this example. My old code worked in this way. The issue is that now I am not declaring knobs in the standard Content.getComponent() way. I'm using objects. As in reg UIObjects = {}; and these do not seem to be added as attributes to their parent script like normal const var do. I was wondering if there was a different way that wouldn't require the use of const var nor global references.

    • CyberGenC

      Button.setValue(1) oninit not reflected in UI

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      d.healeyD

      @d-healey said in Button.setValue(1) oninit not reflected in UI:

      The default value of buttons seems to not be useful.

    • CyberGenC

      Console.blink() not blinking?

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      CyberGenC

      @d-healey yes. The project needs at least one expansion.

    • CyberGenC

      LFO current way point. --- .get and .set.

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    • CyberGenC

      How to Reset LFO to Start via script?

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      CyberGenC

      @CyberGen fortuitously discovered that setting the ignoreNoteOn to 1 acts as a reset signal. Whenever triggered, the LFO goes back to the start of it's cycle without having to play a note. You might sometimes need to set it back to 0 immediately (depending on what's required of the LFO) but it's a good workaround. :clinking_beer_mugs:

    • CyberGenC

      Password to ************

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      CyberGenC

      @d-healey awesome! thank you.

    • CyberGenC

      WP License Manager / JWT Authorization - HELP?

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      CyberGenC

      @CyberGen A list of License Manager API endpoints. Might be useful for those using the License Manager API.

      Base Endpoint:
      /wclm/v3
      Methods: GET
      Description: Base route for the wclm/v3 namespace.
      Verify License:
      /wclm/v3/verify
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for verifying a license.
      Activate License:
      /wclm/v3/activate
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for activating a license.
      Deactivate License:
      /wclm/v3/deactivate
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for deactivating a license.
      Get License Details:
      /wclm/v3/get-license-details
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for retrieving the details of a license.
      Get Product API Meta:
      /wclm/v3/get-product-api-meta
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for retrieving product API metadata.
      Get License Status:
      /wclm/v3/get-license-status
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for retrieving the status of a license.
      Get Current User Licenses:
      /wclm/v3/get-current-user-licenses
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for retrieving licenses associated with the current user.
      Register License Key:
      /wclm/v3/register-license-key
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for registering a new license key.
      Set License Status:
      /wclm/v3/set-license-status
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for setting the status of a license.
      Create License Key:
      /wclm/v3/create-license-key
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for creating a new license key.
      Update License Key:
      /wclm/v3/update-license-key
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for updating an existing license key.
      Delete License Key:
      /wclm/v3/delete-license-key
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for deleting a license key.
      Add License Key Meta:
      /wclm/v3/add-license-key-meta
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for adding metadata to a license key.
      Update License Key Meta:
      /wclm/v3/update-license-key-meta
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for updating metadata associated with a license key.
      Delete License Key Meta:
      /wclm/v3/delete-license-key-meta
      Methods: GET, POST, PUT, PATCH, DELETE
      Description: Endpoint for deleting metadata associated with a license key.

    • CyberGenC

      Script Editor - Script Tabs - how to show in relative path?

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      ustkU

      Well this might not be directly related to the topic but I find the etc/etc/etc/etc.... is kinda annoying too in the Script Editor's dropdown, despite the files in question are in the GLOBAL_SCRIPT_FOLDER

      Screenshot 2024-07-10 at 21.03.47.png

      Why not having something like this:

      Screenshot 2024-07-10 at 20.40.17.png

      Or this:

      Screenshot 2024-07-10 at 20.45.09.png

      EDIT: that last one should go in the first dropdown, my bad...

      But I much prefer the first solution. I personally don't like accessing the script from the drop down because you have to firstly create a tab and making it a script editor. While a double click in the Project Directory does it for you.

    • CyberGenC

      Table Envelope for non-linear pitchFade.

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      d.healeyD

      @CyberGen If you fade note to note then the fades are so short that the linearness of each one isn't a problem as the overall fade can have a curve. This is what I've been using in my instruments

    • CyberGenC

      Sorting a fixObjectStack / setCompareFunction

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      CyberGenC

      @CyberGen @Christoph-Hart I just noticed the fixObjectArray does not show and Insert function in the API, how does one insert elements into it?