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    Recent Best Controversial
    • RE: I am unable to get an AudioAnalyser to display in a floating tile

      @pcs800 I think thats been happening for a while now. I've resorted to just using scriptnodeFX, add your analyser there, then I believe you can hook up a floating tile analyser via the property editor in the same way and that should be more stable.

      posted in General Questions
      ChazroxC
      Chazrox
    • RE: Chat Room Feature || Request?

      @aaronventure def need to learn that! 👍

      posted in General Questions
      ChazroxC
      Chazrox
    • RE: Chat Room Feature || Request?

      @d-healey I feel slow that it was that all along but I still want
      Screenshot 2025-06-28 at 11.33.26 AM.png

      ^^^ these buttons in the chat. We want easy gifs in the chat too. hahah.

      posted in General Questions
      ChazroxC
      Chazrox
    • Chat Room Feature || Request?

      Random request...

      Can we please have the code window and snippet sharing feature added in the dm's for when we're sharing code with each other privately?

      posted in General Questions
      ChazroxC
      Chazrox
    • RE: a button to save or store Base64String from a table as a json file

      @rglides yee! np. Hope its going great!

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: a button to save or store Base64String from a table as a json file

      @rglides will these help?

      Screenshot 2025-06-27 at 8.53.08 PM.png

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: Four frames Sheet for button

      @dannytaurus

      Make a 6 frame vertical sprite sheet. You're art should mirror these states.

      Six State Button Example.png

      Now just create a button in HISE and choose your filmstrip in the property editor, enter your amount of frames (6) also in the property editor. That should be it.

      This is an example of a button I did. I have spaces in between my images compensating for the shadows and highlights but they are evenly spaced. You can design your states to suit your wants/needs.

      Screenshot 2025-06-28 at 2.31.32 AM.png

      Hope that helps! 🙏

      posted in General Questions
      ChazroxC
      Chazrox
    • Arpeggiator SliderPack || Slider Amount

      How come my slider amount for 'velocity' is stuck? I cant change the sliderAmount. I've tried scripting the properties and also by setting it in the property editor. No matter what it just stays on 7 Sliders.

      I've tried this so far..

      	const var LafSliderPacks4 = Content.createLocalLookAndFeel();
      	const var SliderPack4 = Content.getComponent("SliderPack4");	
      	
      	SliderPack4.set("stepSize", 100 / 13);
      	SliderPack4.set("min", 0);
      	SliderPack4.set("max", 127);
      	SliderPack4.set("sliderAmount", 16);
      	
      	SliderPack4.referToData(-1);
      

      Script acknowledged but not executed?
      Every other SliderPack consumes the NumSteps knob value...but velocity is stuck?
      Screenshot 2025-06-27 at 4.39.28 PM.png

      Screenshot 2025-06-27 at 8.56.48 PM.png

      EDIT:

      The fix was, just start watching youtube and fiddle around with the knobs and they'll reset itself. lol. Joking, but thats literally what fixed it so maybe the knobs just needed to be moved for it to execute the change. Im not totally sure why the script didnt change it but thats what happened. Hope everyone is having a great day!

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: Play held notes on Modwheel/CC like Omnichord

      @StephanS

      @Lindon said in Play held notes on Modwheel/CC like Omnichord:

      use the onController callback

      I think in that case you can also do without the 'inline function' and just write the for loop.

      Lindon will verify that if its wrong.

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: The big bug tier list

      @HISEnberg this looks awesome!!! 🔥🔥🔥

      posted in Bug Reports
      ChazroxC
      Chazrox
    • RE: Can't reference inline function parameters in nested function body

      @JulesV That was the second option I gave you. Create an object outside of your function and reference it within your function script. I also suggested using 'local' within your function to create the object.

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: BYPASS Mac Security || sudo code?

      @d-healey noted! Thank You! 🙏

      posted in General Questions
      ChazroxC
      Chazrox
    • RE: How I tell an instance of a ScriptSynth to load a particular DSP network?

      @Christoph-Hart yes sir! Just being extra lol

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: BYPASS Mac Security || sudo code?

      @aaronventure Thank you 🙏

      What is the difference between that and

      this:
      sudo spctl --master-disable

      ?

      posted in General Questions
      ChazroxC
      Chazrox
    • RE: How I tell an instance of a ScriptSynth to load a particular DSP network?

      @Dan-Korneff Im almost there with this one and Im not done yet...lol

      Screenshot 2025-06-24 at 12.46.37 PM.png

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: FORUM Gassed??

      @d-healey me too. Pages are also loading very sluggish if they load at all.

      posted in General Questions
      ChazroxC
      Chazrox
    • RE: Global Variable stuck?

      @d-healey Good to know! I have a bunch of 'consts' in my 'onNoteOn's. Im going to change them now and hope nothing breaks. Thank You! 🙏

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: Global Variable stuck?

      @d-healey are 'const var's within 'onNoteOn' or 'onNoteOff' considered "defined on a global level"? Im trying to see where is the best place to have values that can be called on from any external script. Sometimes my .getValue();s dont work unless I define it close by, sometimes as a local within my function just to be extra sure.

      posted in Scripting
      ChazroxC
      Chazrox
    • RE: Global Variable stuck?

      @d-healey I just deleted the whole section, compiled, pasted the code back in and compiled then it worked.

      posted in Scripting
      ChazroxC
      Chazrox