@UrsBollhalder Sent you a message. I knew you would get it to work!
Posts made by Bob Stuck
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RE: Exporting iOS apps
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I Give Up
I've tried every branch of HISE, tried getting help from the JUCE forums and everyone keeps saying what I already know, @Christoph-Hart needs to do the fixes. I know he a busy man, but I must say what others are saying. For now, remove all references to iOS development from the HISE app, the website and GitHub.
God bless who ever has been able to compile for iOS back in the day, but with the depreciation of OpenGL in iOS 13, the removal of the original iOS docs as seen here, and the sheer fact that Apple has stopped signing iOS 10 as the website claims that to be the last version of iOS HISE supports right now, this seems to be a "had to be there in it's prime" sort of deal.
I hope everything gets fixed sometime. Perhaps 2022? Got to see how to get my app how I want it to be using AudioKit for the time being. It has a lot less features that I want, but it works and is strictly for iOS.
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RE: SIGTRAP?
@d-healey Nope. That much I do know is fixed.
Simply because I converted the OpenGL code into Metal using MoltenGL -
RE: SIGTRAP?
@d-healey But specifically yes, the app does install to my iPad, app icon is there. But it’s a glorified black screen simulator app right now lol
It would get instantly rejected on the App Store lol.
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RE: SIGTRAP?
@d-healey Nope. Splash screen shows then I’m greeted to a lovely black screen.
Hitting continue in the Debug Window doesn’t help, I get past the errors but still get a black screen.
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RE: SIGTRAP?
@d-healey I posted on JUCE at the same time and didn’t remember I initially posted this in the Bug Reports section. This was intended for the General Questions.
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SIGTRAP?
After using some tips from the JUCE forums and a fix from @Christoph-Hart , I was able to compile for iOS but I get a black screen in the app now with LOADS of "SIGTRAP" errors.
I don’t know what to do from here.
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Need Christoph's Help
Remember the issue I had with the "Use of undeclared identifier", I went to Reddit and it seems I still will need Christoph's help.
glGetIntegerv(GL_BLEND_SRC, &blendSrc);
Use of undeclared identifier 'GL_BLEND_SRC'
glGetIntegerv(GL_BLEND_DST, &blendDst);
Use of undeclared identifier 'GL_BLEND_DST'
Reddit's Response:
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Use of undeclared identifier 'GL_BLEND_SRC'
This is my last build issue for iOS. Oh mighty @Christoph-Hart , please help!
glGetIntegerv(GL_BLEND_SRC, &blendSrc);
Use of undeclared identifier 'GL_BLEND_SRC'
glGetIntegerv(GL_BLEND_DST, &blendDst);
Use of undeclared identifier 'GL_BLEND_DST'
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No viable overloaded '='
Getting that error when compiling for iOS near this line of code:
if(virtualMidiPort = MidiInput::createNewDevice(portName, callback))
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iOS Compiling Broken
After talking with @d-healey, I believe iOS building on HISE is broken @Christoph-Hart.
Supposedly I guess Xcode is supposed to auto-generate a library file for iOS builds but it's not.
The app I'm creating is called EP Heaven and no matter what I do, Xcode nor HISE is creating this so called "libEP_Heaven_Debug.a" file.
Any help is appreciated.
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iOS Compiling Broken...
After talking with @d-healey, I believe iOS building on HISE is broken @Christoph-Hart.
Supposedly I guess Xcode is supposed to auto-generate a library file for iOS builds but it's not.
The app I'm creating is called EP Heaven and no matter what I do, Xcode nor HISE is creating this so called "libEP_Heaven_Debug.a" file.
Any help is appreciated.
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RE: Customize Right Click Menu for Sliders
@iamlamprey How would you go about removing the "Assign MIDI CC" section in that menu?
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Library Not Found?
Been having a hell of a time trying to simply build my iOS app I created in HISE. The HISE project works great, no compile issues, but Xcode? Nightmare after nightmare. If @Christoph-Hart can confirm that HISE really doesn't compile for iOS on Xcode right now that'd be great and I will have to perhaps pursue AudioKit.
I keep getting a :
ld: library not found for -lTest_App clang: error: linker command failed with exit code 1 (use -v to see invocation)
I'm not sure how to "use -v" to see the invocation and I even tried changing the Library Search Path to where I think this library should be, but no luck. Is the libary file the "appex" file that is created?
Can anyone help?
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RE: Turnaround Time for HISE Commerical License?
@Christoph-Hart Can you message me sir?
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Turnaround Time for HISE Commerical License?
I emailed Christoph the PDF file concerning the HISE commercial license but haven't heard back in a while. I did see he said he was on vacation, but I was hoping to be able to release my iOS app I made in HISE soon.
:)