@UrsBollhalder Sent you a message. I knew you would get it to work!
Latest posts made by Bob Stuck
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RE: Exporting iOS apps
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I Give Up
I've tried every branch of HISE, tried getting help from the JUCE forums and everyone keeps saying what I already know, @Christoph-Hart needs to do the fixes. I know he a busy man, but I must say what others are saying. For now, remove all references to iOS development from the HISE app, the website and GitHub.
God bless who ever has been able to compile for iOS back in the day, but with the depreciation of OpenGL in iOS 13, the removal of the original iOS docs as seen here, and the sheer fact that Apple has stopped signing iOS 10 as the website claims that to be the last version of iOS HISE supports right now, this seems to be a "had to be there in it's prime" sort of deal.
I hope everything gets fixed sometime. Perhaps 2022? Got to see how to get my app how I want it to be using AudioKit for the time being. It has a lot less features that I want, but it works and is strictly for iOS.
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RE: SIGTRAP?
@d-healey Nope. That much I do know is fixed.
Simply because I converted the OpenGL code into Metal using MoltenGL -
RE: SIGTRAP?
@d-healey But specifically yes, the app does install to my iPad, app icon is there. But it’s a glorified black screen simulator app right now lol
It would get instantly rejected on the App Store lol.
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RE: SIGTRAP?
@d-healey Nope. Splash screen shows then I’m greeted to a lovely black screen.
Hitting continue in the Debug Window doesn’t help, I get past the errors but still get a black screen.
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RE: SIGTRAP?
@d-healey I posted on JUCE at the same time and didn’t remember I initially posted this in the Bug Reports section. This was intended for the General Questions.
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SIGTRAP?
After using some tips from the JUCE forums and a fix from @Christoph-Hart , I was able to compile for iOS but I get a black screen in the app now with LOADS of "SIGTRAP" errors.
I don’t know what to do from here.
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Need Christoph's Help
Remember the issue I had with the "Use of undeclared identifier", I went to Reddit and it seems I still will need Christoph's help.
glGetIntegerv(GL_BLEND_SRC, &blendSrc);
Use of undeclared identifier 'GL_BLEND_SRC'
glGetIntegerv(GL_BLEND_DST, &blendDst);
Use of undeclared identifier 'GL_BLEND_DST'
Reddit's Response: