Forum
    • Categories
    • Register
    • Login
    1. Home
    2. Ben Catman
    3. Posts
    B
    • Profile
    • Following 0
    • Followers 0
    • Topics 21
    • Posts 82
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: Auto-Generate 128-Frame Knob Filmstrips for HISE

      @the-red_1

      thats really great - awesome work! Thank you very much

      posted in Presets / Scripts / Ideas
      B
      Ben Catman
    • RE: Set arpeggiator only for a specified key range

      @David-Healey

      WOW AWESOME!

      Thank you!!

      posted in General Questions
      B
      Ben Catman
    • RE: Set arpeggiator only for a specified key range

      @David-Healey

      okok, do you have any idea how to script that so that it takes in the values of two sliders instead of fixed ones?

      and again, thank you !!

      posted in General Questions
      B
      Ben Catman
    • Set arpeggiator only for a specified key range

      Hey guys, me again,

      this thime i was wondering how i could set a key range, say c2 to c4 - and only keys within this range are being affected by the arpeggiator i have placed infront of my sampler.
      I want to kind of split the keyboard in 2 zones, - i zone has no arp, the other has. In the future i would also like to assign 2 arps to 2 different zones.

      Thank you so much
      ben

      posted in General Questions
      B
      Ben Catman
    • RE: Arpeggiator1.SemiSliderPack and its siblings...

      @David-Healey

      SOLVED!

      In the property editor you simpl have to set the processID and then set SliderPackIndex to 1 - voila.

      Sorry for asking, hope it helps other people

      Thank you so much

      posted in General Questions
      B
      Ben Catman
    • RE: Arpeggiator1.SemiSliderPack and its siblings...

      @David-Healey

      yes but the sliderpack only give me the pocessor id and not the parameter id. - it only gives me the option to connect it to Arpeggiator1 (in my case) - but no parameter ids at all ? thats what i am a bit confused tbh?

      posted in General Questions
      B
      Ben Catman
    • RE: Arpeggiator1.SemiSliderPack and its siblings...

      @David-Healey

      thanks for your answer. i need to access it as simple as possible from my script / within my script. i have arpeggiator1 - can access the note numbers with a slider pack, but i have no idea how to access the velocity part.

      posted in General Questions
      B
      Ben Catman
    • RE: Arpeggiator1.SemiSliderPack and its siblings...

      @Lindon

      little bump - i am so sorry but guys, can you explain how to control / set the velocity values of my arpeggiator with a sliderpack ? i cant wrap my head around that and i need it for a client.

      Thank you so much

      Cheers, Ben

      posted in General Questions
      B
      Ben Catman
    • RE: Scriptnode - Midi frequency

      @ulrik

      Ohh yess!! Thank you so much! You helped me a lot. I am good at c++ bad i have no idea about scriptnode.

      Thanks!!

      posted in Scripting
      B
      Ben Catman
    • Scriptnode - Midi frequency

      Hey guys, i created a midi node in my midichian and want to set a filter frequency to the frequency of the note(s) being played. now with the midi node - it gives me gate, velocity, note number and freqency, but when i connect the frequency out to the frequency of the filter nothing happens. any ideas?
      cheers

      posted in Scripting
      B
      Ben Catman
    • RE: Modeling an Analog EQ in HISE

      @andrei-s

      I would suggest Wave Digital models - Faust has a WD library , but you could also do it in C++ with (mentioned above) transfer functions based on the fuctions you want to model.

      Cheers

      posted in Scripting
      B
      Ben Catman
    • RE: Third party node and midi trigger

      @HISEnberg i tried. Still no sound - in my c++ node, do i have to define the midi input as well ?

      posted in C++ Development
      B
      Ben Catman
    • Third party node and midi trigger

      Hey guys, next question - ive been wrapping my head around custom nodes lately and can do some really nice stuff with it. Would you be so kind and guide me in the right direction with my question?

      I have generated a noise generator which i would like to only play the noise when i trigger it via midi note.

      Shall i code that in the node, or is there an other (right) way?

      thank you so much

      posted in C++ Development
      B
      Ben Catman
    • RE: Envelope follower intensity

      @Chazrox yes thats what i have found out lately. My challange would be to find a good algo for a kind of autogain after that. But i think i do it in C++ third Party module then.

      posted in ScriptNode
      B
      Ben Catman
    • RE: Envelope follower intensity

      @trillbilly

      yes thats exactly what i do now. i asume its the only way as you never know how strong the incoming signal is .

      posted in ScriptNode
      B
      Ben Catman
    • Envelope follower intensity

      Hey guys, i was playing around with the dynamic envelope folower and realised that the "input" signal is so weak that i cant get enough "bandwidth" to trigger a filter or whatever - is there a node that i can use to temporarily boost the volume of my signal ?

      Thank you so much

      Cheers
      Ben

      posted in ScriptNode
      B
      Ben Catman
    • RE: Error when compile dsp with Pitch_Shift

      Has this been resolved - i just tried a simple pitch shift fx and it throws me this :
      Any idea would be appreciated!

      Create files
      Sorting include dependencies
      Creating C++ file for Network PitchShifter
      Compiling dll plugin
      Re-saving file: C:\Hise\Pitch\DspNetworks\Binaries\AutogeneratedProject.jucer
      Finished saving: Visual Studio 2022
      Finished saving: Xcode (macOS)
      Finished saving: Linux Makefile
      Compiling 64bit Pitch ...
      MSBuild version 17.3.1+2badb37d1 for .NET Framework
      Main.cpp
      RNBO.cpp
      Creating library .....\dll\Dynamic Library\Pitch.lib and object .....\dll\Dynamic Library\Pitch.exp
      !Main.obj : error LNK2019: unresolved external symbol "public: void __cdecl hise::time_stretcher::reset(void)" (?reset@time_stretcher@hise@@QEAAXXZ) referenced in function "public: void __cdecl scriptnode::fx::pitch_shift<1>::reset(void)" (?reset@?$pitch_shift@$00@fx@scriptnode@@QEAAXXZ) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
      !Main.obj : error LNK2019: unresolved external symbol "public: void __cdecl hise::time_stretcher::process(float * *,int,float * *,int)" (?process@time_stretcher@hise@@QEAAXPEAPEAMH0H@Z) referenced in function "public: void __cdecl scriptnode::fx::VoiceData::process(struct snex::Types::ProcessDataDyn &,float *)" (?process@VoiceData@fx@scriptnode@@QEAAXAEAUProcessDataDyn@Types@snex@@PEAM@Z) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
      !Main.obj : error LNK2019: unresolved external symbol "public: void __cdecl hise::time_stretcher::configure(int,double)" (?configure@time_stretcher@hise@@QEAAXHN@Z) referenced in function "public: void __cdecl scriptnode::fx::pitch_shift<1>::prepare(struct snex::Types::PrepareSpecs)" (?prepare@?$pitch_shift@$00@fx@scriptnode@@QEAAXUPrepareSpecs@Types@snex@@@Z) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
      !Main.obj : error LNK2019: unresolved external symbol "public: void __cdecl hise::time_stretcher::setResampleBuffer(double,float *,int)" (?setResampleBuffer@time_stretcher@hise@@QEAAXNPEAMH@Z) referenced in function "public: void __cdecl scriptnode::fx::pitch_shift<1>::prepare(struct snex::Types::PrepareSpecs)" (?prepare@?$pitch_shift@$00@fx@scriptnode@@QEAAXUPrepareSpecs@Types@snex@@@Z) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
      !Main.obj : error LNK2019: unresolved external symbol "public: __cdecl hise::time_stretcher::time_stretcher(bool)" (??0time_stretcher@hise@@QEAA@_N@Z) referenced in function "public: __cdecl scriptnode::fx::VoiceData::VoiceData(void)" (??0VoiceData@fx@scriptnode@@QEAA@XZ) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
      !Main.obj : error LNK2019: unresolved external symbol "public: __cdecl hise::time_stretcher::~time_stretcher(void)" (??1time_stretcher@hise@@QEAA@XZ) referenced in function "public: __cdecl scriptnode::fx::VoiceData::~VoiceData(void)" (??1VoiceData@fx@scriptnode@@QEAA@XZ) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
      !.....\dll\Dynamic Library\Pitch.dll : fatal error LNK1120: 6 unresolved externals [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]

      posted in General Questions
      B
      Ben Catman
    • RE: [Free Dsp] Analog Filter (24dB/oct)

      @griffinboy

      Awesome stuff! Thank you so much for creating this video. Will follow your instructions.

      Cheers

      posted in ScriptNode
      B
      Ben Catman