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    dspnetwork not compiled, sanity check failed

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    • J
      jeffd @jeffd
      last edited by

      @jeffd

      should i change the contents of the headerfile ?

      this is the contents. have all these networks that i thought didnt compile, but it looks like they did even though hise said they didnt. I was just trying over and over again to get the faust dll to compile.

      // Include third party header files ----------------

      #include "FaustDly.h"
      #include "includes.h"

      // Include compiled network files ------------------

      #include "DspNetwork_networkdata.h"
      #include "HPFILTER_networkdata.h"
      #include "polyphonic_script_fx1_networkdata.h"
      #include "ScriptFX2_networkdata.h"
      #include "Script_fx1_networkdata.h"
      #include "_networkdata.h"

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      • HISEnbergH
        HISEnberg @jeffd
        last edited by

        @jeffd this might solve your original issue, delete and re-add your hardcoded fx. They only work on the same version of HISE so if you update you will get that error

        Link Preview Image
        Can't find effects in DLL (Sanity check failed)

        @Christoph-Hart said in Can't find effects in DLL (Sanity check failed): @Lindon there‘s a API version check that prevents loading a DLL with a HISE version...

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        Forum (forum.hise.audio)

        J 1 Reply Last reply Reply Quote 0
        • J
          jeffd @HISEnberg
          last edited by

          @HISEnberg
          delete in the standalone editor,
          or in all the folders and files?

          HISEnbergH 1 Reply Last reply Reply Quote 0
          • HISEnbergH
            HISEnberg @jeffd
            last edited by

            @jeffd just in your project, you can re add them and name them the same after they just need to be updated. Sorry I didn't read your whole post though so I don't know if there are other issues you are having.

            J 1 Reply Last reply Reply Quote 0
            • J
              jeffd @HISEnberg
              last edited by

              @HISEnberg
              i think i fd up my project bad lol.
              but ill try it.

              I might have to just start from scartch and make everything over again.
              ouch

              HISEnbergH 1 Reply Last reply Reply Quote 0
              • HISEnbergH
                HISEnberg @jeffd
                last edited by

                @jeffd I mean as long as your DSP and XML are intact you can migrate those and rebuild the FX no problem. Also keep in mind you can just use the sxriptFX in the project, I think the hard-coded master fx are just for swapping out DSO networks.

                J 1 Reply Last reply Reply Quote 0
                • J
                  jeffd @HISEnberg
                  last edited by

                  @HISEnberg

                  you know, i thought i needed to hardcode for faust, because i wasnt getting any sound with the latest update. Thought it was user error, and after i hardcoded it, the effect worked. but i did about a dozen times with different dsp network names etc, not realizing it was actually coding some of it.

                  so here we are.

                  J 1 Reply Last reply Reply Quote 0
                  • J
                    jeffd @jeffd
                    last edited by

                    @jeffd
                    ok update,

                    I deleted the hardcoded fx from the project and any files related to additional sourcecode and dsp networks.

                    Plugin compiled and works as audio unit and vst.
                    phew!

                    ill just create the faust effect again and keep as sxriptFX in the project for now.

                    HISEnbergH 1 Reply Last reply Reply Quote 0
                    • HISEnbergH
                      HISEnberg @jeffd
                      last edited by

                      @jeffd Congrats, I know the feeling!

                      Honestly you should be fine to add the hardcodedFx back in, just any time you update HISE to a new version remember to remove and add back in the HardcodedFx.

                      J 1 Reply Last reply Reply Quote 0
                      • J
                        jeffd @HISEnberg
                        last edited by

                        @HISEnberg
                        got it

                        1 Reply Last reply Reply Quote 0
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