HISE Changes and additions...
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@Christoph-Hart said in HISE Changes and additions...:
Oh and I'm not sure if I would lead with "HISE can AI now too", the neural node is really in its infancies at the moment - I rather consider it as the first step into this vast space of possibilities than a production ready AI toolkit.
That's not how marketing works. We have to tell everyone that HISE is the go to audio AI platform, all your GPT audio dreams can now be a reality! :party_popper: :party_popper: :party_popper: :party_popper:
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@d-healey & @aaronventure - Ok great - any chance you can add a description, suitable for people who are not -yet - HISE developers?
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@aaronventure said in HISE Changes and additions...:
new scriptnode nodes
Thanks for the update - what new nodes?
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@Lindon and today addition:
- Non real time flag in transport control - so you can find out if your project is running in real-time or doing a DAW off-line render
- DAW rendering simulation: so you can simulate passing MIDI data into your project as part of a render step
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@aaronventure didn't realise Degrader had gone! Was about to test in a project... Any other options for sample rate reduction? (not bit crushing...)
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@DanH I think the Sample and Hold node should do the trick and be a lot more flexible.
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Ok if there are no more I will shuffle these and post to the thread.....
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@Lindon Make sure you big up that AI thing
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@d-healey said in HISE Changes and additions...:
@Lindon Make sure you big up that AI thing
I was thinking of starting it like this:
PHA!!! YOU SCRAWNY GOOD FOR NOTHING KONTAKT KIDDIES - WE ARE ALL AI MONSTERS HERE NOW!!!!
Over the top?
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@Lindon If anything I think you're under-selling it. You definitely need the words "Game Changer" in there.
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@d-healey said in HISE Changes and additions...:
@Lindon If anything I think you're under-selling it. You definitely need the words "Game Changer" in there.
damn it - Im not cut out for this marketing malarky....
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You can also lead with "30 new features in HISE. Number 29 will absolutely blow your mind! Make sure to read until the end", this way people will be more engaged. Trust me, it works!
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@Christoph-Hart said in HISE Changes and additions...:
You can also lead with "30 new features in HISE. Number 29 will absolutely blow your mind! Make sure to read until the end", this way people will be more engaged. Trust me, it works!
..gonna do it....
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@Lindon I think you might have misunderstood the modal text input (or I have). I think modal just means it's a popout, rather than it having different modes.
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@d-healey oh likely me then... it jsut pops up and you can type into it?
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@Lindon I will check it now and report back
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@d-healey okey dokey...
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@Lindon Ah found the original post with Christoph's explanation - https://forum.hise.audio/topic/8068/script-panel-label-keyboard-entry/25?_=1707410038122
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@d-healey It's like the value input that happens when you shift-click a control, you can input the text, and then you get a callback with a function that returns success if user pressed enter or fail if they pressed ESC or clicked elsewhere or exited the input mode by any other means.
The callback allows you to parse the string and then do your thing.
This essentially allows the panel-based controls to have value input but is not locked to panels... it allows any kind of user input anywhere with a callbacks that lets you do... whatever you want!