Forum
    • Categories
    • Register
    • Login

    [bug] Global MPE intensity range

    Scheduled Pinned Locked Moved Solved Bug Reports
    17 Posts 4 Posters 1.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      Soundavid
      last edited by

      I Think that is happening only in Global MPE Modulator 🤔
      In a Sampler level works fine

      HiseSnippet 1240.3oc4X8zaaaCEmx1LH1MqacamJPA7gcHEnqvNMMc.6PbsiSPvlSLhSC1sBFIZahHQJPQkNugArOR63N1OB6iR9Fj8njrEkihglmiwJVND326wG4O992OZ2WJroAABIxp54S7oHqsvClvUi6Llv3niO.Y8XbORfhJqGqp8DeRP.0AYYU9HsBqpUPQ+cy9sItDtMMUEBcgfYS+QlGSkpseqef45dHwgdNyyX0615XaAuivUDB3oLtAxmXeEYD8DhdYkvHqM55vTB4.EQQCPVUZKblLXr3C730eAKfcoKUKzDM.1nX0GJbczHVqE0YLy0o+z6c.B1z9oQgxwQguF2i4vloOMZ7EQFpm5gY7vpTV3UNC7ZZBuFFvKGHYY.oJwP5I3A1RluJ0hFOOBeLGRNCIPX2DJwqEY8QbGAr.t5kdjqnGJAgYNr8dMZ7h5v+d92OLjaqXBdcA+DghdJe6mW6WqUs1uUq97lFNLWa5iQJbcoxbMqyzxE4317PuKoxWT+ZhaHc1Bgqe1XJ99iolob63aswBE7i4L0o9T98UHfRBUvmd2wGPTDchHQGrNepTwzPv5.50PUcbZoJ9.ZvUJgezZ87Eb8NXUSkTGEmHNzUPTL9nyY.TYPF5ywlpZh9YyllIoBeSqD.DeZ0v852sOgScQWNZZmR0Ml5HSQ8R0d6s296Y0tSh5mpU+AliZLDPsNoDBMlxFMVok9SKcK5cJ+fBegSnKQksaPOBHw.jNyTBpqy3AL0DyQDy2hToXoyzN37ZWJJbeBtOSYONe7VJG7BE.EGuMJ7DGzcG37Y3tCGRsUofsB9veZgSWV4PYyXn7T7QthKItoAPnBDPEMdhyyRLWel85yVPyEPO7WEkdvuvzCVk+WVLkKcPkGJ5fUdBaQ05e0cRSA+y6NWMDXaECyGqmcMCMSCe86lhvrkO8Dbg+XAmYaVwbFUIYiFQklJay7EtD48buPninApPIsSmTka1ZfmPnFGMA1rLi05.5PRnq5BMQj4tD6.0I2i3bRTfQ+HkhGDatvf3JYrV4+eNV6LQnlbsGApV.tU7IgdCf4F1T.Ibf9T+RBqRZN+X4FZ4njLk6DI.zj2lXroV1JwXyoFMutOK959k3AJIk3Am7.hmuaxHyZ3DolqhmOW74i8kT3QFNCX+hwx9Xq1gPNQlU6ezJ5ndqmHjm4rRP9YTeJQAkXTyVnyN6HoHzedutY+nBxykvy2gPgogS4TH2pLuicjhffgv0IZuBLM0OTNRGqLa+ulJCxpCxslYUch5cATc8DydZAfwr.8ozHscMRt4bx6Lm7qlSd24je8bx6Mm7aRkiCn8H95JC83h4df6FEabArAQuCzXksYils4wZx95Lik9Iw2B5+DuBsQgeEZFNuGUTNucVNNua1O2KVNDc2r+pjn6l8+zlnakTLt7jaO38BONgpoNbhR0Z7EeEEfagiFHVWyesNg253AA1S2J39j74neFAqxTttqI5qY5BLXtlknA.crFRPG0ZAkdDao381w+rKZrtYjF.k7nemsp3dZ45MQWGOX.ia7xFHOXh+6ss0E4eKPfjuO6rD97pkvmcWBed8R3ydKgOuYI746VnOZx12FpDdwC8.E86FWXY0MsvxpjQKX0UIUyZkUwbPRsGnuj3Z86Ch9a.M1zEZB
      
      David HealeyD 1 Reply Last reply Reply Quote 0
      • David HealeyD
        David Healey @Soundavid
        last edited by

        @Soundavid Yes, hence the thread title 😃

        1 Reply Last reply Reply Quote 0
        • David HealeyD
          David Healey
          last edited by

          Bump bump

          David HealeyD 1 Reply Last reply Reply Quote 1
          • David HealeyD
            David Healey @David Healey
            last edited by

            @Christoph-Hart Bump bump :)

            1 Reply Last reply Reply Quote 1
            • David HealeyD
              David Healey
              last edited by

              Bump again :)

              1 Reply Last reply Reply Quote 1
              • David HealeyD
                David Healey
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • David HealeyD
                  David Healey
                  last edited by

                  This post is deleted!
                  David HealeyD 1 Reply Last reply Reply Quote 0
                  • David HealeyD
                    David Healey @David Healey
                    last edited by

                    bump bump

                    1 Reply Last reply Reply Quote 1
                    • David HealeyD
                      David Healey
                      last edited by

                      Bump bump again. The uniform voice thingy made no difference here.

                      1 Reply Last reply Reply Quote 1
                      • David HealeyD
                        David Healey
                        last edited by

                        @Christoph-Hart No love for MPE?

                        A 1 Reply Last reply Reply Quote 0
                        • A
                          aaronventure @David Healey
                          last edited by aaronventure

                          @d-healey how can you say that, after we just got upgraded with the event data object!

                          This looks like it's just the floating tile bug, the modulator itself still goes 0-1.

                          Tbh I find the MPE modulator super weird, it blows through pitch bend CC way too fast. I found it easier to just roll my own using Scriptnode, but I understand that also requires, in your case with the table, custom UI, which is not ideal if you're happy with the floating tile functionality and look.

                          This is the one that made me roll my own MPE modulator in scriptnode: https://github.com/christophhart/HISE/issues/509

                          David HealeyD 1 Reply Last reply Reply Quote 0
                          • David HealeyD
                            David Healey @aaronventure
                            last edited by

                            @aaronventure said in [bug] Global MPE intensity range:

                            the modulator itself still goes 0-1.

                            Global modulator?

                            A 1 Reply Last reply Reply Quote 0
                            • A
                              aaronventure @David Healey
                              last edited by

                              @d-healey yeah the one in your snippet. it just clamps at the max / 1 after your slider goes past 1. so the tile is sending the correct values, it just has a silly slider range of 1-10.

                              David HealeyD 1 Reply Last reply Reply Quote 0
                              • David HealeyD
                                David Healey @aaronventure
                                last edited by

                                This post is deleted!
                                1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Should be fixed now.

                                  David HealeyD 1 Reply Last reply Reply Quote 0
                                  • David HealeyD
                                    David Healey @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Excellent, thank you! I will give this a try.

                                    1 Reply Last reply Reply Quote 0
                                    • David HealeyD David Healey marked this topic as a question on
                                    • David HealeyD David Healey has marked this topic as solved on
                                    • First post
                                      Last post

                                    18

                                    Online

                                    2.1k

                                    Users

                                    13.0k

                                    Topics

                                    112.5k

                                    Posts