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    [bug] Global MPE intensity range

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    • d.healeyD
      d.healey
      last edited by

      This post is deleted!
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      • d.healeyD
        d.healey
        last edited by

        This post is deleted!
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        • d.healeyD
          d.healey @d.healey
          last edited by

          bump bump

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          • d.healeyD
            d.healey
            last edited by

            Bump bump again. The uniform voice thingy made no difference here.

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            • d.healeyD
              d.healey
              last edited by

              @Christoph-Hart No love for MPE?

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                aaronventure @d.healey
                last edited by aaronventure

                @d-healey how can you say that, after we just got upgraded with the event data object!

                This looks like it's just the floating tile bug, the modulator itself still goes 0-1.

                Tbh I find the MPE modulator super weird, it blows through pitch bend CC way too fast. I found it easier to just roll my own using Scriptnode, but I understand that also requires, in your case with the table, custom UI, which is not ideal if you're happy with the floating tile functionality and look.

                This is the one that made me roll my own MPE modulator in scriptnode: https://github.com/christophhart/HISE/issues/509

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                • d.healeyD
                  d.healey @aaronventure
                  last edited by

                  @aaronventure said in [bug] Global MPE intensity range:

                  the modulator itself still goes 0-1.

                  Global modulator?

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                  • A
                    aaronventure @d.healey
                    last edited by

                    @d-healey yeah the one in your snippet. it just clamps at the max / 1 after your slider goes past 1. so the tile is sending the correct values, it just has a silly slider range of 1-10.

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                    • d.healeyD
                      d.healey @aaronventure
                      last edited by

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                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        Should be fixed now.

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                        • d.healeyD
                          d.healey @Christoph Hart
                          last edited by

                          @Christoph-Hart Excellent, thank you! I will give this a try.

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