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    Many knobs to control even more pitch modulators in a scalable fashion. How?

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    • gorangroovesG
      gorangrooves @d.healey
      last edited by

      @ulrik Thank you. Yes, that would work for sure. I am just hoping that there is a simpler way to accomplish this where I don't have to specify an array for each set of modulators and each knob. I have 17 plugins to implement this in, and some have quite a few components, so this would take a very long time.

      @d-healey I am going to try to use 'contains' as you suggest. I haven't touched macro system and am not sure how exactly it works, but considering the number of my components and plugins, doing some programmatically would certainly be a much better path.

      I'll report back. Thanks a lot, guys!

      Goran Rista
      https://gorangrooves.com

      Handy Drums and Handy Grooves
      https://library.gorangrooves.com

      ulrikU 1 Reply Last reply Reply Quote 1
      • ulrikU
        ulrik @gorangrooves
        last edited by

        @gorangrooves I see, could you do something like this maybe

        const AllPitchTuneKnobs = Content.getAllComponents("PitchTuneKnob");
        
        
        inline function onPitchKnobCallback(component, value)
        {
        	
        	local id = component.get("id");
        	local fxid = id.substring(0, 5) + "Module" + id.charAt(id.indexOf("Knob")+4);
        	local mods = Synth.getAllModulators(fxid);
        	
        	for (m in mods)
        		m.setIntensity(value);
        }
        
        for (k in AllPitchTuneKnobs)
        	k.setControlCallback(onPitchKnobCallback);
        

        Hise Develop branch
        MacOs 15.3.1, Xcode 16.2
        http://musikboden.se

        gorangroovesG 1 Reply Last reply Reply Quote 0
        • gorangroovesG
          gorangrooves @ulrik
          last edited by

          @ulrik This looks very promising. Thank you so very much! I am going to play around with it and will report back. :beaming_face_with_smiling_eyes:

          Goran Rista
          https://gorangrooves.com

          Handy Drums and Handy Grooves
          https://library.gorangrooves.com

          gorangroovesG 1 Reply Last reply Reply Quote 0
          • gorangroovesG
            gorangrooves @gorangrooves
            last edited by

            @ulrik Your script was massively helpful and very successful!

            To get around quirks with knob 1 controlling all modulators from 10-19, I renamed components to use double digits: 01, 02, 03...

            Here is the slightly modified, working version of the code, 100% scalable.

            //! Connecting pitch knobs to pitch modules
            const var PitchModules = Synth.getAllModulators("PitchModule");
            const AllPitchTuneKnobs = Content.getAllComponents("PitchTuneKnob");
            
            inline function onPitchKnobCallback(component, value)
            {
            	
            	local id = component.get("id");
            	local fxid = "PitchModule" + id.substring(id.length - 2, id.length);
            	local mods = Synth.getAllModulators(fxid);
            	
            	for (m in mods)
            		m.setIntensity(value);
            }
            
            for (k in AllPitchTuneKnobs)
            	k.setControlCallback(onPitchKnobCallback);
            

            Really brilliant work, @ulrik which has helped me a lot. I owe you!
            Thank you soooo much! 🙏

            Goran Rista
            https://gorangrooves.com

            Handy Drums and Handy Grooves
            https://library.gorangrooves.com

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @gorangrooves
              last edited by

              @gorangrooves I hate to be the party pooper but if you‘re planning to automate these controls you need to implement this differently or you‘ll end up with audio glitches.

              I would go for a predefined array of sources and targets.

              gorangroovesG 1 Reply Last reply Reply Quote 0
              • gorangroovesG
                gorangrooves @Christoph Hart
                last edited by

                @Christoph-Hart Please tell me more.

                Goran Rista
                https://gorangrooves.com

                Handy Drums and Handy Grooves
                https://library.gorangrooves.com

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @gorangrooves
                  last edited by

                  HiseSnippet 1711.3oc6as0SabDEdWfMM1IMpoJppONB0GLJDpM2ZknUXvXRsR.rvNWjPDz30ismxtyrc1wjXUk+K889SHOz7XqTdnOzeBsum+AsmYmcwqAiw3BI.ZsPHOWNm46bYNem0VtrfaS784BCyTU63QLLusUkNLYqBsvTlQo0LLui0FXeIQfzSsZGOruOotgo43OTMgYpILBd89kWE6fY1jtSYX7TN0l7XpKU1c1x4eD0wYcbcRUparcOe9R1bVAtCuMfmwsxZ3gs2G2jrIVsswrLLuQw5TIWTQhkDeXOqxq2oRK9KY58+TpOslCQMHmQEPQ5oMJzh5Tubjs5aXX9Ik6Z4iqs76YsAsN8v465A9rfEPckHtOvbrAAobmAHYFCRSngzcspXKndxtqnvysrJwf.RCL3piCE8dMF6ulvp.G1ASNiKdex5BXvgRjYwrYmFA+apkRm9q+ZjcKLqIAIaQ8QM3BD4.hnCxSv+QhsLMDO7knCvBT4RUK7C6UZy0J97hUPeOZmIwSNMZxZp+YO4tKgN1dqtx1OrX03hrStcmFsyrSilaZz7p2t.fjc2UCjpJD7RHw.0h6TGgQNTPc7FHLL09LdM+XmfGUZ25QpIU58jzvrq8.rPf6DoEIVzjH8QY74fAikv+HHJqN4UpcnFnNGjMlgpQPvow.e.oNRxQtscjTOGRjNl5nfoZnt6BmsXfNfisFjDqTgnsR7VDWEVRSYNTXCMZyrkTNCwYkiroL1bWONCheSC52oMYpz+b5TfFgCHFjaH3tACUNpzob3vggn0eE.gttmYB16VM5pSHtmJPa9f1h6Unr.soGp89pDB0bMoGPX5iMcJXxLR0tia26.G7tSkNUJ4LfdUYaLeprSFM9WJ8q6FgNzjCBU1BBbwQexujiBhW9n1PJcDfh7gGykQYTYl.eiBRTvtytDhh9tdyUmwgvZJaAqb+6C.D1cpXtGu19sxDcaALjBQtoLSFDO1aRz86Ue6P2cJkOLlVfoTVsRMBtSgP7lIVHMP.3OcPR1StRvBJKvSYw86ti5Hg8jJTNMnCJSqf7F75scvPInLSVPkShYREn8lJ5PiGmzxFkDCa30pPi1SBosoikOtIWR1hocvvlPGcoFM56ZgdAGhnuKqJ4KFjfYXscqQDwS8UaDpI1ag1aLbEZs0w1XajyJAl6VdjvwqCEKTEPUu+3kkMBSNfBziGhP3cxfxy2Ir7bEGZchvfBJIkkNsAaD.+Pxs29t282KabFDuVOhmO8yPu8rHtcOhqe8jRqgkXEOSnEAVoGQHoJmo4ZjC.hZMqSJq0H96K4dAlb38AfxbHL5W08HKkuS2AuHuKsdcGRYNTU.B2wQla7lHx7VWbLkjIuwYBA0THvx72AQ+Hb515S+ElmWm9w6H.5EI55d7FTTchEtf5Dh2Uvg0hi2o1Q6ZYhS9xT1XWlNkqJCIbuq1c0e7NVevKjzdQi2vd.+TqhMZ.j9cA6DVq+7A1v24NTtiFJ2xpBv1ETkO.HeQvXzyvGPPOjvHBkSM2.5G+OG19w8F59w2xVBGeUAl46w86QwUHtzpvME+3S9Den6SxOssJJGe9BbrnuK89kWGLx9JSErrsHHcYEWdalrmziwGTL4Detfdu0DKF1mtym3h5AF9fd06+ekhwGN3dJOeSpHLVg5BcUWjc.wAXiBv3mCzOMvP+1Qy1aR9FbF2qEmQsimArMQJnMaRDwwdeMnUjRn4rtybu7aSbH33YyeU9GCYgXA3mHinu3r+rd8Md8kVZ3hT2LQWOpvO9PUg+7w2ZoAYZqnNiCe.5ng4FHv9k27lec4UodbGrPQMctgwKSLOayaKorlafgKPp1W1rsaEnfuMAPB7.vN9pVZFSUzVONqZrthOqdvf+EdEtXN0XyvEyEsXby8lmvGyzsC9LKfQjARp89yeRsiRdbI7CU5JFGQR2jWM6lb1jtIS5l75d2jylzMYR2jWLcSN6fAl8e7O+VR2jmqcSdVX2lKgc6zY2xkvtcklcatD1sD1sQKO6zX2lKgc6RL617IraIraW2Y2lOgcKgc6hgca9D1sODraW991Fl8p521vMR3gR91FtB+sMrPRGqIcrdcui0ER5XMoi0KlNVW3zAVRGqez97XVLgcKgc65N61hIraIraWLraKlvtcc4yi4CwY3hsE78r0+DoT4Z2LXFv2xB9wCmxZC0XTtneYTVVYmIqgKvFrmssJj9.HFzeYlcDjYtQPl4GAYVXDjYwQPluYDj4aGnLJh3UZK4t5xPvDkKF7KTyzrHCC2VBtYY7e5yrqA.
                  
                  // change this for every project
                  const var PITCH_INDEXES = ["a", "b", "c"]; 
                  const var PITCH_TARGET_INDEXES = [[1], [2, 3, 4], [5, 6]];
                  
                  // This will hold a list of all knobs
                  const var pitchKnobs = [];
                  
                  // This will hold a 2D-array of all targets (so that the index of the knob can be connected to multiple targets)
                  const var pitchTargets = [];
                  
                  // One callback to rule them all
                  inline function onPitchKnob(component, value)
                  {
                  	// get the index from the list
                  	local idx = pitchKnobs.indexOf(component);
                  	
                  	// set all targets in the target list for the given index
                  	for(t in pitchTargets[idx])
                  		t.setIntensity(value);
                  }
                  
                  // This function will create the two arrays used in the callback
                  inline function init()
                  {
                  	for(i = 0; i < PITCH_INDEXES.length; i++)
                  	{
                  		pitchKnobs.push(Content.getComponent("Pitch_" + PITCH_INDEXES[i]));
                  		pitchKnobs[i].setControlCallback(onPitchKnob);
                  		
                  		local targets = [];
                  		
                  		for(p in PITCH_TARGET_INDEXES[i])
                  			targets.push(Synth.getModulator("Constant" + p));
                  		
                  		pitchTargets.push(targets);
                  	}
                  }
                  
                  init();
                  
                  ulrikU 1 Reply Last reply Reply Quote 1
                  • ulrikU
                    ulrik @Christoph Hart
                    last edited by

                    @Christoph-Hart I guess the difference is that in your example, all references are already made pre callback, and it will be faster? Is there a big difference in runtime?

                    Hise Develop branch
                    MacOs 15.3.1, Xcode 16.2
                    http://musikboden.se

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @ulrik
                      last edited by

                      @ulrik yes when you automate a control in the daw it will be called in the audio thread so going through the module tree and comparing strings to add to a array is absolutely out of the question.

                      If it‘s not automated it still might clog the scripting thread more than necessary.

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Christoph Hart
                        last edited by

                        I usually try to create all references on init or when you load a preset or other singular events.

                        ulrikU gorangroovesG 2 Replies Last reply Reply Quote 1
                        • ulrikU
                          ulrik @Christoph Hart
                          last edited by

                          @Christoph-Hart good to know! 👍

                          Hise Develop branch
                          MacOs 15.3.1, Xcode 16.2
                          http://musikboden.se

                          1 Reply Last reply Reply Quote 0
                          • gorangroovesG
                            gorangrooves @Christoph Hart
                            last edited by

                            @Christoph-Hart Thanks, Christoph.

                            I do get why it is a much better idea to connect everything at initializing rather than doing it on the fly. However, I haven't come across any issue with the simpler script, as the intention is not to automate and change pitches while playing, but rather "set and forget."

                            I'll look into this more closely and run some tests.

                            My primary concern is "change this for every project."

                            Why did you write this line like this?

                            const var PITCH_TARGET_INDEXES = [[1], [2, 3, 4], [5, 6]];
                            

                            And not like this?

                            const var PITCH_TARGET_INDEXES = [1, 2, 3, 4, 5, 6];
                            

                            Goran Rista
                            https://gorangrooves.com

                            Handy Drums and Handy Grooves
                            https://library.gorangrooves.com

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @gorangrooves
                              last edited by

                              @gorangrooves this way you can define how many targets you want to control with each slider.

                              gorangroovesG 1 Reply Last reply Reply Quote 0
                              • gorangroovesG
                                gorangrooves @Christoph Hart
                                last edited by

                                For reference, here is the scalable working script that doesn't mess up with Pro Tools' onNoteOn and timers.

                                It creates arrays onInit by pulling all components and synth modulators with matching names. Then, in the callback, it iterates through the arrays to match portions of names. It works like a charm.

                                const var PitchModules = Synth.getAllModulators("PitchModule");
                                const AllPitchTuneKnobs = Content.getAllComponents("PitchTuneKnob");
                                
                                inline function onPitchKnobCallback(component, value)
                                {
                                    local id = component.get("id");
                                    local fxid = "PitchModule" + id.substring(id.length - 2, id.length);
                                    
                                    for (m in PitchModules)
                                    {
                                        // Check if the modulator's ID starts with the fxid
                                        if (m.getId().contains(fxid))
                                            m.setIntensity(value);
                                    }
                                }
                                
                                for (k in AllPitchTuneKnobs)
                                    k.setControlCallback(onPitchKnobCallback);
                                

                                Goran Rista
                                https://gorangrooves.com

                                Handy Drums and Handy Grooves
                                https://library.gorangrooves.com

                                LindonL 1 Reply Last reply Reply Quote 0
                                • LindonL
                                  Lindon @gorangrooves
                                  last edited by

                                  @gorangrooves

                                  are you saying this doesnt work inProTools?

                                  const var PitchModules = Synth.getAllModulators("PitchModule");
                                  const AllPitchTuneKnobs = Content.getAllComponents("PitchTuneKnob");
                                  
                                  inline function onPitchKnobCallback(component, value)
                                  {
                                      local pos = AllPitchTuneKnobs.indexOf(component);
                                      PitchModules[pos].setIntensity(value);
                                  }
                                  
                                  for (k in AllPitchTuneKnobs)
                                      k.setControlCallback(onPitchKnobCallback);
                                  

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  gorangroovesG 1 Reply Last reply Reply Quote 0
                                  • gorangroovesG
                                    gorangrooves @Lindon
                                    last edited by

                                    @Lindon This line was causing an issue in PT, when included within a knob callback:

                                    local mods = Synth.getAllModulators(fxid);
                                    

                                    Your code is fine, although it wouldn't work in my use case, as I have a single knob like PitchTuneKnob01 controlling several modulators like PitchModulator01a, PitchModulator01b, etc.

                                    The line with the issue doesn't allow onNoteOn callback and timers to run until the GUI is closed and re-opened.

                                    Goran Rista
                                    https://gorangrooves.com

                                    Handy Drums and Handy Grooves
                                    https://library.gorangrooves.com

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @gorangrooves
                                      last edited by

                                      @gorangrooves said in Many knobs to control even more pitch modulators in a scalable fashion. How?:

                                      local mods = Synth.getAllModulators(fxid);

                                      You should get all module references in on init rather than doing it dynamically like this.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      gorangroovesG 1 Reply Last reply Reply Quote 0
                                      • gorangroovesG
                                        gorangrooves @d.healey
                                        last edited by

                                        @d-healey Yes, I did. See the post above.

                                        Goran Rista
                                        https://gorangrooves.com

                                        Handy Drums and Handy Grooves
                                        https://library.gorangrooves.com

                                        1 Reply Last reply Reply Quote 1
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