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    Many knobs to control even more pitch modulators in a scalable fashion. How?

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    • gorangroovesG
      gorangrooves @gorangrooves
      last edited by

      @ulrik Your script was massively helpful and very successful!

      To get around quirks with knob 1 controlling all modulators from 10-19, I renamed components to use double digits: 01, 02, 03...

      Here is the slightly modified, working version of the code, 100% scalable.

      //! Connecting pitch knobs to pitch modules
      const var PitchModules = Synth.getAllModulators("PitchModule");
      const AllPitchTuneKnobs = Content.getAllComponents("PitchTuneKnob");
      
      inline function onPitchKnobCallback(component, value)
      {
      	
      	local id = component.get("id");
      	local fxid = "PitchModule" + id.substring(id.length - 2, id.length);
      	local mods = Synth.getAllModulators(fxid);
      	
      	for (m in mods)
      		m.setIntensity(value);
      }
      
      for (k in AllPitchTuneKnobs)
      	k.setControlCallback(onPitchKnobCallback);
      

      Really brilliant work, @ulrik which has helped me a lot. I owe you!
      Thank you soooo much! 🙏

      Goran Rista
      https://gorangrooves.com

      Handy Drums and Handy Grooves
      https://library.gorangrooves.com

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @gorangrooves
        last edited by

        @gorangrooves I hate to be the party pooper but if you‘re planning to automate these controls you need to implement this differently or you‘ll end up with audio glitches.

        I would go for a predefined array of sources and targets.

        gorangroovesG 1 Reply Last reply Reply Quote 0
        • gorangroovesG
          gorangrooves @Christoph Hart
          last edited by

          @Christoph-Hart Please tell me more.

          Goran Rista
          https://gorangrooves.com

          Handy Drums and Handy Grooves
          https://library.gorangrooves.com

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @gorangrooves
            last edited by

            HiseSnippet 1711.3oc6as0SabDEdWfMM1IMpoJppONB0GLJDpM2ZknUXvXRsR.rvNWjPDz30ismxtyrc1wjXUk+K889SHOz7XqTdnOzeBsum+AsmYmcwqAiw3BI.ZsPHOWNm46bYNem0VtrfaS784BCyTU63QLLusUkNLYqBsvTlQo0LLui0FXeIQfzSsZGOruOotgo43OTMgYpILBd89kWE6fY1jtSYX7TN0l7XpKU1c1x4eD0wYcbcRUparcOe9R1bVAtCuMfmwsxZ3gs2G2jrIVsswrLLuQw5TIWTQhkDeXOqxq2oRK9KY58+TpOslCQMHmQEPQ5oMJzh5Tubjs5aXX9Ik6Z4iqs76YsAsN8v465A9rfEPckHtOvbrAAobmAHYFCRSngzcspXKndxtqnvysrJwf.RCL3piCE8dMF6ulvp.G1ASNiKdex5BXvgRjYwrYmFA+apkRm9q+ZjcKLqIAIaQ8QM3BD4.hnCxSv+QhsLMDO7knCvBT4RUK7C6UZy0J97hUPeOZmIwSNMZxZp+YO4tKgN1dqtx1OrX03hrStcmFsyrSilaZz7p2t.fjc2UCjpJD7RHw.0h6TGgQNTPc7FHLL09LdM+XmfGUZ25QpIU58jzvrq8.rPf6DoEIVzjH8QY74fAikv+HHJqN4UpcnFnNGjMlgpQPvow.e.oNRxQtscjTOGRjNl5nfoZnt6BmsXfNfisFjDqTgnsR7VDWEVRSYNTXCMZyrkTNCwYkiroL1bWONCheSC52oMYpz+b5TfFgCHFjaH3tACUNpzob3vggn0eE.gttmYB16VM5pSHtmJPa9f1h6Unr.soGp89pDB0bMoGPX5iMcJXxLR0tia26.G7tSkNUJ4LfdUYaLeprSFM9WJ8q6FgNzjCBU1BBbwQexujiBhW9n1PJcDfh7gGykQYTYl.eiBRTvtytDhh9tdyUmwgvZJaAqb+6C.D1cpXtGu19sxDcaALjBQtoLSFDO1aRz86Ue6P2cJkOLlVfoTVsRMBtSgP7lIVHMP.3OcPR1StRvBJKvSYw86ti5Hg8jJTNMnCJSqf7F75scvPInLSVPkShYREn8lJ5PiGmzxFkDCa30pPi1SBosoikOtIWR1hocvvlPGcoFM56ZgdAGhnuKqJ4KFjfYXscqQDwS8UaDpI1ag1aLbEZs0w1XajyJAl6VdjvwqCEKTEPUu+3kkMBSNfBziGhP3cxfxy2Ir7bEGZchvfBJIkkNsAaD.+Pxs29t282KabFDuVOhmO8yPu8rHtcOhqe8jRqgkXEOSnEAVoGQHoJmo4ZjC.hZMqSJq0H96K4dAlb38AfxbHL5W08HKkuS2AuHuKsdcGRYNTU.B2wQla7lHx7VWbLkjIuwYBA0THvx72AQ+Hb515S+ElmWm9w6H.5EI55d7FTTchEtf5Dh2Uvg0hi2o1Q6ZYhS9xT1XWlNkqJCIbuq1c0e7NVevKjzdQi2vd.+TqhMZ.j9cA6DVq+7A1v24NTtiFJ2xpBv1ETkO.HeQvXzyvGPPOjvHBkSM2.5G+OG19w8F59w2xVBGeUAl46w86QwUHtzpvME+3S9Den6SxOssJJGe9BbrnuK89kWGLx9JSErrsHHcYEWdalrmziwGTL4Detfdu0DKF1mtym3h5AF9fd06+ekhwGN3dJOeSpHLVg5BcUWjc.wAXiBv3mCzOMvP+1Qy1aR9FbF2qEmQsimArMQJnMaRDwwdeMnUjRn4rtybu7aSbH33YyeU9GCYgXA3mHinu3r+rd8Md8kVZ3hT2LQWOpvO9PUg+7w2ZoAYZqnNiCe.5ng4FHv9k27lec4UodbGrPQMctgwKSLOayaKorlafgKPp1W1rsaEnfuMAPB7.vN9pVZFSUzVONqZrthOqdvf+EdEtXN0XyvEyEsXby8lmvGyzsC9LKfQjARp89yeRsiRdbI7CU5JFGQR2jWM6lb1jtIS5l75d2jylzMYR2jWLcSN6fAl8e7O+VR2jmqcSdVX2lKgc6zY2xkvtcklcatD1sD1sQKO6zX2lKgc6RL617IraIraW2Y2lOgcKgc6hgca9D1sODraW991Fl8p521vMR3gR91FtB+sMrPRGqIcrdcui0ER5XMoi0KlNVW3zAVRGqez97XVLgcKgc65N61hIraIraWLraKlvtcc4yi4CwY3hsE78r0+DoT4Z2LXFv2xB9wCmxZC0XTtneYTVVYmIqgKvFrmssJj9.HFzeYlcDjYtQPl4GAYVXDjYwQPluYDj4aGnLJh3UZK4t5xPvDkKF7KTyzrHCC2VBtYY7e5yrqA.
            
            // change this for every project
            const var PITCH_INDEXES = ["a", "b", "c"]; 
            const var PITCH_TARGET_INDEXES = [[1], [2, 3, 4], [5, 6]];
            
            // This will hold a list of all knobs
            const var pitchKnobs = [];
            
            // This will hold a 2D-array of all targets (so that the index of the knob can be connected to multiple targets)
            const var pitchTargets = [];
            
            // One callback to rule them all
            inline function onPitchKnob(component, value)
            {
            	// get the index from the list
            	local idx = pitchKnobs.indexOf(component);
            	
            	// set all targets in the target list for the given index
            	for(t in pitchTargets[idx])
            		t.setIntensity(value);
            }
            
            // This function will create the two arrays used in the callback
            inline function init()
            {
            	for(i = 0; i < PITCH_INDEXES.length; i++)
            	{
            		pitchKnobs.push(Content.getComponent("Pitch_" + PITCH_INDEXES[i]));
            		pitchKnobs[i].setControlCallback(onPitchKnob);
            		
            		local targets = [];
            		
            		for(p in PITCH_TARGET_INDEXES[i])
            			targets.push(Synth.getModulator("Constant" + p));
            		
            		pitchTargets.push(targets);
            	}
            }
            
            init();
            
            ulrikU 1 Reply Last reply Reply Quote 1
            • ulrikU
              ulrik @Christoph Hart
              last edited by

              @Christoph-Hart I guess the difference is that in your example, all references are already made pre callback, and it will be faster? Is there a big difference in runtime?

              Hise Develop branch
              MacOs 15.3.1, Xcode 16.2
              http://musikboden.se

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @ulrik
                last edited by

                @ulrik yes when you automate a control in the daw it will be called in the audio thread so going through the module tree and comparing strings to add to a array is absolutely out of the question.

                If it‘s not automated it still might clog the scripting thread more than necessary.

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Christoph Hart
                  last edited by

                  I usually try to create all references on init or when you load a preset or other singular events.

                  ulrikU gorangroovesG 2 Replies Last reply Reply Quote 1
                  • ulrikU
                    ulrik @Christoph Hart
                    last edited by

                    @Christoph-Hart good to know! 👍

                    Hise Develop branch
                    MacOs 15.3.1, Xcode 16.2
                    http://musikboden.se

                    1 Reply Last reply Reply Quote 0
                    • gorangroovesG
                      gorangrooves @Christoph Hart
                      last edited by

                      @Christoph-Hart Thanks, Christoph.

                      I do get why it is a much better idea to connect everything at initializing rather than doing it on the fly. However, I haven't come across any issue with the simpler script, as the intention is not to automate and change pitches while playing, but rather "set and forget."

                      I'll look into this more closely and run some tests.

                      My primary concern is "change this for every project."

                      Why did you write this line like this?

                      const var PITCH_TARGET_INDEXES = [[1], [2, 3, 4], [5, 6]];
                      

                      And not like this?

                      const var PITCH_TARGET_INDEXES = [1, 2, 3, 4, 5, 6];
                      

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @gorangrooves
                        last edited by

                        @gorangrooves this way you can define how many targets you want to control with each slider.

                        gorangroovesG 1 Reply Last reply Reply Quote 0
                        • gorangroovesG
                          gorangrooves @Christoph Hart
                          last edited by

                          For reference, here is the scalable working script that doesn't mess up with Pro Tools' onNoteOn and timers.

                          It creates arrays onInit by pulling all components and synth modulators with matching names. Then, in the callback, it iterates through the arrays to match portions of names. It works like a charm.

                          const var PitchModules = Synth.getAllModulators("PitchModule");
                          const AllPitchTuneKnobs = Content.getAllComponents("PitchTuneKnob");
                          
                          inline function onPitchKnobCallback(component, value)
                          {
                              local id = component.get("id");
                              local fxid = "PitchModule" + id.substring(id.length - 2, id.length);
                              
                              for (m in PitchModules)
                              {
                                  // Check if the modulator's ID starts with the fxid
                                  if (m.getId().contains(fxid))
                                      m.setIntensity(value);
                              }
                          }
                          
                          for (k in AllPitchTuneKnobs)
                              k.setControlCallback(onPitchKnobCallback);
                          

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          LindonL 1 Reply Last reply Reply Quote 0
                          • LindonL
                            Lindon @gorangrooves
                            last edited by

                            @gorangrooves

                            are you saying this doesnt work inProTools?

                            const var PitchModules = Synth.getAllModulators("PitchModule");
                            const AllPitchTuneKnobs = Content.getAllComponents("PitchTuneKnob");
                            
                            inline function onPitchKnobCallback(component, value)
                            {
                                local pos = AllPitchTuneKnobs.indexOf(component);
                                PitchModules[pos].setIntensity(value);
                            }
                            
                            for (k in AllPitchTuneKnobs)
                                k.setControlCallback(onPitchKnobCallback);
                            

                            HISE Development for hire.
                            www.channelrobot.com

                            gorangroovesG 1 Reply Last reply Reply Quote 0
                            • gorangroovesG
                              gorangrooves @Lindon
                              last edited by

                              @Lindon This line was causing an issue in PT, when included within a knob callback:

                              local mods = Synth.getAllModulators(fxid);
                              

                              Your code is fine, although it wouldn't work in my use case, as I have a single knob like PitchTuneKnob01 controlling several modulators like PitchModulator01a, PitchModulator01b, etc.

                              The line with the issue doesn't allow onNoteOn callback and timers to run until the GUI is closed and re-opened.

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @gorangrooves
                                last edited by

                                @gorangrooves said in Many knobs to control even more pitch modulators in a scalable fashion. How?:

                                local mods = Synth.getAllModulators(fxid);

                                You should get all module references in on init rather than doing it dynamically like this.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                gorangroovesG 1 Reply Last reply Reply Quote 0
                                • gorangroovesG
                                  gorangrooves @d.healey
                                  last edited by

                                  @d-healey Yes, I did. See the post above.

                                  Goran Rista
                                  https://gorangrooves.com

                                  Handy Drums and Handy Grooves
                                  https://library.gorangrooves.com

                                  1 Reply Last reply Reply Quote 1
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