ALARM ALARM - I have big problem I think....
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So I have a plugin that compiles and validates and runs fine in Windows, then on MacOS compiles fine but crashes pluginval when pluginval tries to load it....
It has a few faust modules in so I tried another working, published and released plugin that also has faust modules... so historically this works fine on all platforms, and I've made no changes to it...again on windows all is well, but again on MacOS - crashes pluginval on load....
Tell me what I'm doing wrong?
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@Lindon Is it related to the version of MacOS?
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@d-healey said in ALARM ALARM - I have big problem I think....:
@Lindon Is it related to the version of MacOS?
Dunno - Im on 12.6.5 and running the latest build of faust 2.60.3
..it crashes Reaper too...
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@Lindon this is what the crash is telling me:
Time Awake Since Boot: 750 seconds System Integrity Protection: enabled Crashed Thread: 0 JUCE Message Thread Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010 Exception Codes: 0x0000000000000001, 0x0000000000000010 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [2304] VM Region Info: 0x10 is not in any region. Bytes before following region: 105553518919664 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> MALLOC_NANO (reserved) 600018000000-600020000000 [128.0M] rw-/rwx SM=NUL ...(unallocated) Thread 0 Crashed:: JUCE Message Thread Dispatch queue: com.apple.main-thread 0 QuadShaper 0x107b0d550 0x1073d8000 + 7558480 1 QuadShaper 0x107ab353c 0x1073d8000 + 7189820 2 QuadShaper 0x107ab353c 0x1073d8000 + 7189820 3 QuadShaper 0x107b71d4c 0x1073d8000 + 7970124 4 QuadShaper 0x107d006c8 0x1073d8000 + 9602760 5 QuadShaper 0x10794ce50 0x1073d8000 + 5721680 6 QuadShaper 0x107a506dc 0x1073d8000 + 6784732 7 QuadShaper 0x107551368 0x1073d8000 + 1545064 8 QuadShaper 0x107551368 0x1073d8000 + 1545064 9 QuadShaper 0x1075ccb70 0x1073d8000 + 2050928 10 QuadShaper 0x107638464 0x1073d8000 + 2491492 11 QuadShaper 0x107721b7c 0x1073d8000 + 3447676 12 QuadShaper 0x10771dc84 0x1073d8000 + 3431556 13 QuadShaper 0x1073df638 0x1073d8000 + 30264 14 QuadShaper 0x1073f2b28 0x1073d8000 + 109352 15 pluginval 0x100723b44 juce::DescriptionFactory::findDescriptionsAndPerform(juce::File const&) + 1048 16 pluginval 0x100723398 juce::VST3PluginFormat::findAllTypesForFile(juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::String const&) + 280 17 pluginval 0x100728400 juce::KnownPluginList::scanAndAddFile(juce::String const&, bool, juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::AudioPluginFormat&) + 692 18 pluginval 0x10072a880 juce::PluginDirectoryScanner::scanNextFile(bool, juce::String&) + 360 19 pluginval 0x10075e048 juce::PluginListComponent::Scanner::timerCallback() + 304 20 pluginval 0x1006edd14 juce::Timer::TimerThread::callTimers() + 212 21 pluginval 0x1006f1240 juce::MessageQueue::deliverNextMessage() + 60 22 pluginval 0x1006f11b8 juce::MessageQueue::runLoopCallback() + 20 23 CoreFoundation 0x1a4bd8f64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 24 CoreFoundation 0x1a4bd8eb0 __CFRunLoopDoSource0 + 208 25 CoreFoundation 0x1a4bd8bb0 __CFRunLoopDoSources0 + 268 26 CoreFoundation 0x1a4bd7530 __CFRunLoopRun + 828 27 CoreFoundation 0x1a4bd6a54 CFRunLoopRunSpecific + 600 28 HIToolbox 0x1ad81a338 RunCurrentEventLoopInMode + 292 29 HIToolbox 0x1ad819fc4 ReceiveNextEventCommon + 324 30 HIToolbox 0x1ad819e68 _BlockUntilNextEventMatchingListInModeWithFilter + 72 31 AppKit 0x1a773e4b8 _DPSNextEvent + 860 32 AppKit 0x1a773cdb0 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1328 33 AppKit 0x1a772ef7c -[NSApplication run] + 596 34 pluginval 0x1006e53d4 juce::JUCEApplicationBase::main() + 188 35 pluginval 0x1006e52c8 juce::JUCEApplicationBase::main(int, char const**) + 88 36 dyld 0x10102908c start + 520
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Have you got a minimal example project that produces the same issue?
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You need to debug that in Xcode, the crash report has stripped symbols.
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@Christoph-Hart said in ALARM ALARM - I have big problem I think....:
You need to debug that in Xcode, the crash report has stripped symbols.
yeah but I have no idea how to do that....
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right so heres a simple project that does this - even as a VST2
HiseSnippet 1991.3oc6Z07aaibEenjGYKmrcSPR6YgdxKPVARpuQQg+P1pqwF6nMx0atELgbjEgo3nkjx1ZKJPOzBz+L589OwhdpG5+BEs8buzCcO29dbnDGRSaKKu6Bj1v.DnYl2Lueuuebn66Kr3AABehV4SlMgSzdLcvLuvQcGwb7HGtONQ.+rgrotg5Fj8lMgEDvsIZZE+EHEZkWiD87u1dOlKyyhmLEgbpvwh+RmwNgIy1emO2w0sGylehyXEpquygVButBWwT.MEo5jILqyYmwOlgjUfRzJcfsSnvePHKjGPzVaOg8rAiDW5Io+Tm.m24xwAFjAvAImtmv0FQLNKo6HGW69yk5.BbJ8SzAEk5fmSOxw1Yw7I5hmDsPkjcnpOzJjFdESAOCU3oq.ubfjlBjVSBomRGX46LILYEDOOhdnWH2eHCT6pPQRKQ6ancE.AdgUGyNm2yGFrXCa0TW+EUf+6S9YCm5YE5H7pH7NVDxek2Vexl+pMKu4udyJYWZ3vbWCYiuv0k6m6xnk1+113VdSG+Nt+KpbAycJeAgf3mVmRuYcppI2RJ0JDJ7NzyI7US3d2ji.IVUA+5Wd39rPFZHhmCnaB2OzAgf197K.uZoYoLcedv4ghIfe80rYf2hvdpKKLsKDF2Du.nCRY2PiiWfS3L03pr9Uqsb9U2ta+xB2mR66DZMJe7VHG7BZsuuwabT5GQOX3PtUXBXWi16M2ZH4ZKm6SBTxM7rz00caFGdB7WlyTNrRu2jJmYg4Al+dZRPvDe9DlO+DQeW1rsBXim3xeMf2WT4ctBqyG3707qG4LQBg8PJ1xZDyyi6FrJAXkV5jVF2ZRKxqESCc7N6HVnuyUPj5wSGO.Rkaw6FiNXNsBXblbrNNF8WFv8riF7efm3EMvwZwKZLeQkPzi4gWJ7OOJaY7uIZqi59Oh1c56brN9k66DDRNk6GfdsZqS0qB+iLXZ.jDv9UdCbb4QkqPIaWWWwkcEim3D6kmLaeg6rIiDdNVnGkjl4xztiESA3DKXeFK3DliKZmAPIrgytTOlEncm0mENBClvDSf2J2up0Bu1z.NwaIJ7.rD8Y9PEPHqcfDU3IOuLoTCBfZLpVhJRVDWG0KEjPfh7XC5UCgJt9jT34IQ3A7NpFuZZleWLRIqHLS7HHUPAjieL5.n.8SQ+N7bMihkUIsDl3gOmhMnuDTPLev1eIl54Dl+Y7vHVnNQb1YOdjidP5gwB+g13geFpnWfD4bQ8tPVkya8nyyH+CTQdwp3yGAoINxwKV9nniH4H1UKFa.iQ8v5T4T6NMTLFBGmmLTwNtNMXhKzM0M5VIW99YGyygYcpzA8N7eWMFoovnX6SJ97HfO97pmcu4PgTFfhJFfRIFfMnepgdVaPTpgP9DLaK1.ndUflnGi5czMLZBY+NmeoDlDsmQaTstooYK8Vsp2ttQM8NDozD4HnXAgLC4Cir9AaPQNd+fARPMcC8Z.Ac5ztdmVPO5xFCGLVHBGAIjmGWUhZhmN4GdkxioulGvCkGapCmnlBIUzSpUhZHVMiwioGFbJtpEyc9IBJ5TI7hbPM99wAdsTbJ3hguk+UYSsNzwEEkpwqd+XDVlwke071P6IOqjeh5AOa9UXOOepA4.n1tMzxRD83IjNSTIEaNMwlG6QjXwKCSD6ClwIyzrSG85MZZZVqd6VsaD6j0ym+USgpnytVNq743yh7WkdPFcL06X1Qg8Oi1oZ6N3SSi1Mpoa1p10ARy5sLZ01nUM8lMLZ2LBHEoeAIU1TR9odWGzUsSIwknQSnD5lrP1nE5ckCeUiL+I3oo2Q9zpUy5sMaz1b44c8TgoI0SRWWkRMu2BTNGZY5AdLniP6rZb0H4TERFxlFjoh0ikI3kq7cXSGkoccgy5vEf6io8PdfcV0EwDYY6RQOSHTgUSucClVohYeemK3KYjyCfQaPg2ZGx+dMNko+JUqV43jZFeHq1+KkUCI8Co09tIs1YWu8hOz25G5acU5a8FOfzI7VS0IWsDxCtLQL0nlpgb01sapq2zvn0R+Zwxh4ods343ijE3KJIcWHeQNTCveQBZ8VPNVi12sP8..9B7cMj+HZ2QvTV3LKUMmERPyN0pVukYyF0Lazxntdy6tbTVInPtRvhW.IkHnVFij69RpweyaTshCJ9TH45UKqUCkIPPLqAhrgd85Qlskypr39px3OIO4UJH6gdo9aHW7GS+LlusEfS6JGwB.jUI9ReedxJxExb4uEWbOkouwOYLh7Bz+M+yu3uucruW7L+ou8euchOW78r+m+i+tcPKQ7v+Z0+11ZEee5lbefJVy7UrOU1tezmrXvHmgPXM9yX0zeXxO+mpp0vOtxW53YKtTcl2feZxTe+k2WUratBJ1Z4qXetTw5v7vd38kLX2vPl04wppu4a25ur8q4tbVvbs2N+iu92t8fPet2YgiT0nmLBNgQBWa0Oazm6wSo166y6KBB++VKQ87sD+H5Q6w7rm+tSXt5cU0QXuwJSP1AoXurTrWVJ5lkhtpT7dqhmtBJ9F4q3eBzLyrujGt.nuY360IJ9gfGiYV9h2F+QlvZ0aDMCH2dQ+QcTldDNthA4B09IF6X67VKq3qAfj+dLWg8TaE1S8UXOMVg8zbE1SqUXOsu08f+8sD+VfXGYvD8OPd+KZyeAYHnf7eo6b5QB
Compile as an FX ...run in pluginval and pluginval will crash.
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@Christoph-Hart said in ALARM ALARM - I have big problem I think....:
You need to debug that in Xcode, the crash report has stripped symbols.
Actually how do I even do that - it compiles correctly in HISE....???
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@Lindon Load the xcode project from your exported plugin, Build for Debugging and attach a DAW to the Xcode debugger, this gets you a proper crash report .
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Ok so I have my minimal example loaded in xcode...
Build for Testing?
How do I then attach my DAW (Reaper) to XCode?
Debug>Attach to Process?
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OK so I did that and now XCode tells me this:
segFaulting`___lldb_unnamed_symbol22472$$segFaulting: 0x122b1d114 <+0>: stp x20, x19, [sp, #-0x20]! 0x122b1d118 <+4>: stp x29, x30, [sp, #0x10] 0x122b1d11c <+8>: add x29, sp, #0x10 ; =0x10 0x122b1d120 <+12>: ldr x8, [x0, #0x8] -> 0x122b1d124 <+16>: ldr x8, [x8, #0x10] 0x122b1d128 <+20>: ldr w9, [x8, #0x1dd4] 0x122b1d12c <+24>: movi.2d v0, #0000000000000000 0x122b1d130 <+28>: cmp w9, w1 0x122b1d134 <+32>: b.ls 0x122b1d1a4 ; <+144> 0x122b1d138 <+36>: ldr x8, [x8, #0x1dc8] 0x122b1d13c <+40>: ldr x19, [x8, w1, sxtw #3] 0x122b1d140 <+44>: add x8, x19, #0x20 ; =0x20 0x122b1d144 <+48>: mov w9, #0x1 0x122b1d148 <+52>: ldaddal w9, w9, [x8] 0x122b1d14c <+56>: mov w9, #-0x1 0x122b1d150 <+60>: ldaddal w9, w8, [x8] 0x122b1d154 <+64>: cmp w8, #0x1 ; =0x1 0x122b1d158 <+68>: b.ne 0x122b1d16c ; <+88> 0x122b1d15c <+72>: ldr x8, [x19] 0x122b1d160 <+76>: ldr x8, [x8, #0x8] 0x122b1d164 <+80>: mov x0, x19 0x122b1d168 <+84>: blr x8 0x122b1d16c <+88>: ldr x0, [x19, #0x1948] 0x122b1d170 <+92>: cbz x0, 0x122b1d184 ; <+112> 0x122b1d174 <+96>: ldr x8, [x0] 0x122b1d178 <+100>: ldr x8, [x8, #0x18] 0x122b1d17c <+104>: blr x8 0x122b1d180 <+108>: b 0x122b1d1a0 ; <+140> 0x122b1d184 <+112>: ldr x0, [x19, #0x1928] 0x122b1d188 <+116>: adrp x8, 2503 0x122b1d18c <+120>: ldr x1, [x8, #0xfe8] 0x122b1d190 <+124>: bl 0x122f8123c ; ___lldb_unnamed_symbol35450$$segFaulting 0x122b1d194 <+128>: ldr x8, [x0], #0x8 0x122b1d198 <+132>: ldr x8, [x8, #0x20] 0x122b1d19c <+136>: blr x8 0x122b1d1a0 <+140>: fcvt s0, d0 0x122b1d1a4 <+144>: ldp x29, x30, [sp, #0x10] 0x122b1d1a8 <+148>: ldp x20, x19, [sp], #0x20 0x122b1d1ac <+152>: ret 0x122b1d1b0 <+156>: bl 0x1223d7fbc ; ___lldb_unnamed_symbol27$$segFaulting
my app is called segfaulting by the way...
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I just wanted to chime in. I am a beginner with HISE but I have experienced a similar issue which I think is related to the Offset from Faust's cubic distortion code.
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@Hisenberb said in ALARM ALARM - I have big problem I think....:
I just wanted to chime in. I am a beginner with HISE but I have experienced a similar issue which I think is related to the Offset from Faust's cubic distortion code.
well I'm using the cubicNLDist code - so whats the problem with(and solution ) for this that you found?
Actually I DONt use it everywhere, and its crashing everywhere - so Idont think this is likely to be it...
nOpe that aint it...removed the Dist code and it still crashes,,,
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Well, XCode may not have given us much info. but at least one crash here seems to have reported something more meaningful(hopefully) it seems to be something in scriptNode(duh!) , perhaps something in NodeBase.cpp?:
------------------------------------ Process: pluginval [5886] Path: /private/var/folders/*/pluginval.app/Contents/MacOS/pluginval Identifier: com.Tracktion.pluginval Version: 1.0.3 (1.0.3) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2023-09-14 13:34:25.8799 +0100 OS Version: macOS 12.6.5 (21G531) Report Version: 12 Anonymous UUID: 8A518DFE-DF99-D520-8601-98829CE648C5 Time Awake Since Boot: 6800 seconds System Integrity Protection: enabled Crashed Thread: 0 JUCE Message Thread Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000001e04 Exception Codes: 0x0000000000000001, 0x0000000000001e04 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [5886] VM Region Info: 0x1e04 is not in any region. Bytes before following region: 105553518911996 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> MALLOC_NANO (reserved) 600018000000-600020000000 [128.0M] rw-/rwx SM=NUL ...(unallocated) Thread 0 Crashed:: JUCE Message Thread Dispatch queue: com.apple.main-thread 0 segFaulting Debug 0x15e5b44a8 juce::ArrayBase<scriptnode::Parameter*, juce::DummyCriticalSection>::size() const + 12 (juce_ArrayBase.h:201) 1 segFaulting Debug 0x15e46edc8 juce::ReferenceCountedArray<scriptnode::Parameter, juce::DummyCriticalSection>::size() const + 24 (juce_ReferenceCountedArray.h:164) 2 segFaulting Debug 0x15e46eda4 scriptnode::NodeBase::getNumParameters() const + 32 (NodeBase.cpp:365) 3 segFaulting Debug 0x15e206f38 scriptnode::DspNetwork::NetworkParameterHandler::getNumParameters() const + 32 (DspNetwork.h:585) 4 segFaulting Debug 0x15e117fdc scriptnode::DspNetwork::NetworkParameterHandler::getParameter(int) const + 40 (DspNetwork.h:593) 5 segFaulting Debug 0x15e4847a0 scriptnode::DspNetwork::ProjectNodeHolder::setEnabled(bool) + 352 (DspNetwork.cpp:2200) 6 segFaulting Debug 0x15e482d00 scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool, snex::ExternalDataHolder*) + 3780 (DspNetwork.cpp:143) 7 segFaulting Debug 0x15e4860b0 scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool, snex::ExternalDataHolder*) + 64 (DspNetwork.cpp:68) 8 segFaulting Debug 0x15e48d6d8 scriptnode::DspNetwork::Holder::restoreNetworks(juce::ValueTree const&) + 692 (DspNetwork.cpp:1597) 9 segFaulting Debug 0x15e105bf0 hise::JavascriptProcessor::restoreScript(juce::ValueTree const&) + 76 (ScriptProcessor.cpp:1598) 10 segFaulting Debug 0x15e112ce0 hise::JavascriptMasterEffect::restoreFromValueTree(juce::ValueTree const&) + 52 (ScriptProcessorModules.cpp:819) 11 segFaulting Debug 0x15d9a8a70 hise::Processor::restoreFromValueTree(juce::ValueTree const&) + 1364 (Processor.cpp:171) 12 segFaulting Debug 0x15d9a8a70 hise::Processor::restoreFromValueTree(juce::ValueTree const&) + 1364 (Processor.cpp:171) 13 segFaulting Debug 0x15d9e4484 hise::ModulatorSynth::restoreFromValueTree(juce::ValueTree const&) + 824 (ModulatorSynth.cpp:146) 14 segFaulting Debug 0x15d9f00f4 hise::ModulatorSynthChain::restoreFromValueTree(juce::ValueTree const&) + 168 (ModulatorSynthChain.cpp:388) 15 segFaulting Debug 0x15de2bd88 hise::FrontendProcessor::createPreset(juce::ValueTree const&) + 128 (FrontEndProcessor.cpp:412) 16 segFaulting Debug 0x15de2ba50 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 2520 (FrontEndProcessor.cpp:356) 17 segFaulting Debug 0x15de2a608 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 120 (FrontEndProcessor.cpp:249) 18 segFaulting Debug 0x15de2a134 hise::FrontendFactory::createPluginWithAudioFiles(juce::AudioDeviceManager*, juce::AudioProcessorPlayer*) + 432 (FrontEndProcessor.cpp:65) 19 segFaulting Debug 0x15d8934c4 createPluginFilter() + 20 (Plugin.cpp:22) 20 segFaulting Debug 0x15d8367f0 juce::createPluginFilterOfType(juce::AudioProcessor::WrapperType) + 28 (juce_CreatePluginFilter.h:39) 21 segFaulting Debug 0x15d8364e8 juce::JuceVST3Component::JuceVST3Component(Steinberg::Vst::IHostApplication*) + 300 (juce_VST3_Wrapper.cpp:2210) 22 segFaulting Debug 0x15d8363ac juce::JuceVST3Component::JuceVST3Component(Steinberg::Vst::IHostApplication*) + 36 (juce_VST3_Wrapper.cpp:2212) 23 segFaulting Debug 0x15d82a074 juce::createComponentInstance(Steinberg::Vst::IHostApplication*) + 36 (juce_VST3_Wrapper.cpp:3677) 24 segFaulting Debug 0x15d832b5c juce::JucePluginFactory::createInstance(char const*, char const*, void**) + 340 (juce_VST3_Wrapper.cpp:3813) 25 pluginval 0x104ad3b44 juce::DescriptionFactory::findDescriptionsAndPerform(juce::File const&) + 1048 26 pluginval 0x104ad3398 juce::VST3PluginFormat::findAllTypesForFile(juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::String const&) + 280 27 pluginval 0x104ad8400 juce::KnownPluginList::scanAndAddFile(juce::String const&, bool, juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::AudioPluginFormat&) + 692 28 pluginval 0x104ada880 juce::PluginDirectoryScanner::scanNextFile(bool, juce::String&) + 360 29 pluginval 0x104b0e048 juce::PluginListComponent::Scanner::timerCallback() + 304 30 pluginval 0x104a9dd14 juce::Timer::TimerThread::callTimers() + 212 31 pluginval 0x104aa1240 juce::MessageQueue::deliverNextMessage() + 60 32 pluginval 0x104aa11d0 juce::MessageQueue::runLoopCallback() + 44 33 CoreFoundation 0x1a4bd8f64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 34 CoreFoundation 0x1a4bd8eb0 __CFRunLoopDoSource0 + 208 35 CoreFoundation 0x1a4bd8bb0 __CFRunLoopDoSources0 + 268 36 CoreFoundation 0x1a4bd7530 __CFRunLoopRun + 828 37 CoreFoundation 0x1a4bd6a54 CFRunLoopRunSpecific + 600 38 HIToolbox 0x1ad81a338 RunCurrentEventLoopInMode + 292 39 HIToolbox 0x1ad819fc4 ReceiveNextEventCommon + 324 40 HIToolbox 0x1ad819e68 _BlockUntilNextEventMatchingListInModeWithFilter + 72 41 AppKit 0x1a773e4b8 _DPSNextEvent + 860 42 AppKit 0x1a773cdb0 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1328 43 AppKit 0x1a772ef7c -[NSApplication run] + 596 44 pluginval 0x104a953d4 juce::JUCEApplicationBase::main() + 188 45 pluginval 0x104a952c8 juce::JUCEApplicationBase::main(int, char const**) + 88 46 dyld 0x10536d08c start + 520
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@Lindon Does it happen with the AU or just the VST?
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@d-healey when I tested the AU it happened there too...
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@Lindon Are you using a frozen DspNetwork? If yes, try replacing it with a HardcodedFX module, might be more stable.
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@Christoph-Hart said in ALARM ALARM - I have big problem I think....:
@Lindon Are you using a frozen DspNetwork? If yes, try replacing it with a HardcodedFX module, might be more stable.
pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.
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@Lindon now Im getting very confused.....
I get my minimal project to compile and not crash pluginval, I then load my "real" project and compile that - it makes pluginval fail...I go back to my minimal project and re-compile - now its failing....the more I do the more unstable it gets