Loading spinner animation
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@clevername27 See my next post. There's a great example in the documentation, though, that shows you exactly how to do it. The short answer is, "manually" lol.
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@clevername27 @d-healey @Matt_SF Thanks so much for replying here.
Should the code be implemented in "onInint" callback right?
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@Sawer put anywhere in you UI script == can be on init or in an include file. Remember to defer your UI script :
https://docs.hise.audio/hise-modules/midi-processors/list/scriptprocessor.html#audio-thread-and-deferred-callbacks -
@Matt_SF @clevername27 @d-healey Thanks so much for the reply.
However, the loading of the samples appears to happen in C++ side(somewhere in Frontendhandler.cpp) , based on what I’m understanding. I tried to implement the code provided but I still think that I do not have a proper context of how to apply
Here below is a video:Hope the video explains my point .
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@Sawer said in Loading spinner animation:
@Matt_SF @clevername27 @d-healey Thanks so much for the reply.
However, the loading of the samples appears to happen in C++ side
Well everything happens in C++ in the compiled plugin.
The loading callback is how you access it from the scripting API.
Not sure what your video is meant to show.
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@d-healey Here is a better video, thanks. It takes lots to load and here I wanted to have the loading spinning bar. Great , check the loading callback then. Will ask further question if i get still problems. Thanks so much
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@d-healey I tried loading up a simple panel and implementing the preloading method. and unfortunately it is not working because the sample location overlay is activated with the the sample location button, covering the preload panel. Is there anything i can do?
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@Sawer Hide the overlay if you're not using it. I have them all turned off.
HISE_DEACTIVATE_OVERLAY=1
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@d-healey amazing, thank you. Will update