Timestretching/Pitchshifting
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@Christoph-Hart Yippeee! Will give this a go very soon. Did you manage to optimize the FFT stuff?
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@d-healey yes I swapped the fft with the juce wrapper which uses IPP / vdsp / FFTW. However the performance on my Windows system was already pretty good (about 2% per voice).
I‘m curious how the sound quality holds up against the alternatives - in my tests it‘s pretty good.
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I'm getting some errors, I'll post some below. They are all in the same file, pixman-arm-neon-asm.h.
In file included from ../../../../../HISE/hi_sampler/sampler/components/SamplerSettings.cpp:20, from ../../../../../HISE/hi_sampler/hi_sampler.cpp:56, from ../../JuceLibraryCode/include_hi_sampler.cpp:9: ../../../../../HISE/hi_rlottie/src/vector/pixman/pixman-arm-neon-asm.h:214:27: error: stray ‘#’ in program 214 | mov TMP1, VX, asr #16 | ^ ../../../../../HISE/hi_rlottie/src/vector/pixman/pixman-arm-neon-asm.h:218:42: error: stray ‘#’ in program 218 | add TMP1, mem_operand, TMP1, asl #1 | ^ ../../../../../HISE/hi_rlottie/src/vector/pixman/pixman-arm-neon-asm.h:219:27: error: stray ‘#’ in program
Huh actually it's really weird because that file hasn't changed since you added it...Oh I get it, it's something to do with the include in SamplerSettings, but I don't know what...
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Meh I commented out the line and it compiled just fine.
I'm using FFTW, the time stretching sounds really good. With a guitar loop I'm getting a little bit of what I'd call a bassy humming sound when it's stretched but with a percussive loop there are no issues.
Here's some of the loops I'm testing with - https://e.pcloud.link/publink/show?code=XZji1BZ3qTkeAWhYWkoVhYP2yNmVpaFRtIy
The bug where HISE's internal BPM is off by 10 is still there. When the project is compiled though it's fine.
Is it possible to go down to 25%? I know it won't be as "pleasant" but can be useful for more sound design stuff.
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@d-healey haha, I'm using a new tool within VisualStudio (Resharper C++) and I think I've pressed a wrong shortcut and it inserted this completely idiotic include statement. I also got the compilation errors but I thought it was a glitch so I removed the file locally...
I can't reproduce the BPM issue - is this Linux only?
And yes the timestretching algorithm can cope with extreme ratios (and it even starts to randomize the phase outside of the 0.5...2.0 range to get a PaulStretch-like sound. I've just added this limitation arbitrarily so I don't have to deal with buffers that get too big...
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@Christoph-Hart Yeah it could be a Linux thing, I haven't tested on other systems.
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@Christoph-Hart Very cool! Where can we poke around to lower the limit? And is there a way to reach the stretch ratio of the Sampler module via scripting ?
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And is there a way to reach the stretch ratio of the Sampler module via scripting ?
Sure:
Sampler.setTimestretchRatio(newRatio);
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I've updated the docs to include a chapter about how it works:
https://docs.hise.audio/hise-modules/sound-generators/list/streamingsampler.html#timestretching
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@Lindon Need to update your VI thread :)
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@Christoph-Hart Much appreciated Christoph!
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@Christoph-Hart Nice! Is getTimestretchOptions() not implemented yet?
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Thank you Christoph Hart for this feature. My project was stuck, but now the problem is solved! Don't you think @d-healey that it would be interesting to offer a tutorial on your YouTube channel to explain how to properly implement time stretching? It could help more than one person.
Thanks,
Remi Dufeu -
@d-healey Pulled the branch yesterday and everything else is there but I'm getting function not found both with getSampler and getChildSynth
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@audiolyf Maybe you pulled before Christoph added it?
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@ABYSS_CO said in Timestretching/Pitchshifting:
Don't you think @d-healey that it would be interesting to offer a tutorial on your YouTube channel to explain how to properly implement time stretching?
Definitely, once it's a little more mature.
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@d-healey there‘s not much to show in a tutorial - just turn on timestretching and set the ratio…
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@Christoph-Hart I think they'll want to know how to use the scripting functions and implement a UI.