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    Video as background eats CPU (obviously)

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    • hisefiloH
      hisefilo @A Former User
      last edited by hisefilo

      @UrsBollhalder That would be great! Any quick tip on how to add a video or frames within ScriptShader?

      Just found this snippet but I guess will be a long way to figure it out.

      const var Panel1 = Content.getComponent("Panel1");
      const var shader = Content.createShader("shader");
      
      //shader.setBlendFunc(true, shader.GL_SRC_ALPHA , shader.GL_ONE);
      
      
      Panel1.setPaintRoutine(function(g)
      {
      	g.applyShader(shader, [0, 0, this.getWidth(), this.getHeight()]);
      });
      
      
      const var Knob1 = Content.getComponent("Knob1");
      inline function onKnob1Control(component, value)
      {
      	shader.setUniformData("myValue", value);
      	shader.
      };
      
      Content.getComponent("Knob1").setControlCallback(onKnob1Control);
      
      
      
      ? 1 Reply Last reply Reply Quote 0
      • ?
        A Former User @hisefilo
        last edited by

        @hisefilo I was thinking more along the lines of creating that sort of landscape and fog with shader code all along, instead of using mentioned video. I'm not 100% sure, but I don't think that'd be even possible.

        Doing shader code is not for the faint of heart in my experience... But there are many talented people out there:

        favicon

        (www.shadertoy.com)

        Maybe you can find something landscape-like on shadertoy and then you can contact the creator to discuss possible licensing...

        hisefiloH Christoph HartC 2 Replies Last reply Reply Quote 1
        • hisefiloH
          hisefilo @A Former User
          last edited by

          @UrsBollhalder Yes! that's a good idea. Will see if I can find something!
          Thanks bro

          1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @A Former User
            last edited by

            Actually the problem with most "landscapy" shaders on shadertoy is that they use some kind of textures, which isn't supported in HISE yet (you can only load fragment shaders in HISE which don't have the ability to load textures).

            hisefiloH 1 Reply Last reply Reply Quote 1
            • hisefiloH
              hisefilo @Christoph Hart
              last edited by

              @Christoph-Hart Ohhh. I see.
              Then... what if I do some kind of layered transparent pngs? and move them onNoteOn or whatever? (timers will kill cpu)

              This are 8 layers (moons, terrain, etc)

              Screen Shot 2022-11-03 at 9.46.18 AM.png

              Christoph HartC LindonL 2 Replies Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @hisefilo
                last edited by

                Yes that might sound like the best solution - and shuffling around 8 images at 25fps shouldn't kill the CPU.

                1 Reply Last reply Reply Quote 1
                • LindonL
                  Lindon @hisefilo
                  last edited by

                  @hisefilo - you could try independently scaling the layers - the "disney" technique...

                  HISE Development for hire.
                  www.channelrobot.com

                  hisefiloH 1 Reply Last reply Reply Quote 1
                  • hisefiloH
                    hisefilo @Lindon
                    last edited by hisefilo

                    @Lindon LOL true. HISE becomes a 2D animation framework

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @hisefilo
                      last edited by

                      @hisefilo Don't say it too loud or @ulrik will recreate The Jungle Book with ScriptPanels..

                      hisefiloH ulrikU 2 Replies Last reply Reply Quote 4
                      • hisefiloH
                        hisefilo @Christoph Hart
                        last edited by

                        @Christoph-Hart LOL

                        1 Reply Last reply Reply Quote 0
                        • ulrikU
                          ulrik @Christoph Hart
                          last edited by

                          @Christoph-Hart Haha, just wait...

                          Hise Develop branch
                          MacOs 15.3.1, Xcode 16.2
                          http://musikboden.se

                          hisefiloH 1 Reply Last reply Reply Quote 1
                          • hisefiloH
                            hisefilo @ulrik
                            last edited by hisefilo

                            Silly question. Anyone knows how to do a function that ramps from zero to 1 value in "x" time (without a timer callback)?, then to return to zero in "x" time ? like an attack and release but not for audio but UI ?? (yes I am trying to move objects like in a timeline)

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @hisefilo
                              last edited by

                              @hisefilo What is going to be changing the value if not a timer?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              hisefiloH 1 Reply Last reply Reply Quote 0
                              • hisefiloH
                                hisefilo @d.healey
                                last edited by

                                @d-healey I was thinking in getSystemTime and parsing milliseconds. But maybe will use CPU as the timer callback

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @hisefilo
                                  last edited by

                                  @hisefilo getSystemTime is a function that will give you the current time, it's not a callback. Why not give up on your crazy dreams of putting videos in audio plugins :p

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  hisefiloH 1 Reply Last reply Reply Quote 0
                                  • hisefiloH
                                    hisefilo @d.healey
                                    last edited by

                                    @d-healey never! LOL. I'm also thinking into a VR add-on to allow users to play VSTs in Metaverse 😄

                                    d.healeyD 1 Reply Last reply Reply Quote 1
                                    • d.healeyD
                                      d.healey @hisefilo
                                      last edited by

                                      @hisefilo I wouldn't back that horse.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      hisefiloH 1 Reply Last reply Reply Quote 0
                                      • hisefiloH
                                        hisefilo @d.healey
                                        last edited by

                                        @d-healey Yea I know. Is already dead.

                                        Christoph HartC 1 Reply Last reply Reply Quote 1
                                        • Christoph HartC
                                          Christoph Hart @hisefilo
                                          last edited by

                                          @hisefilo I think you're using the wrong timer. There's the "synth" timer with the onTimer callback, but you can also use a Engine.createTimerObject(), or since you're most likely working on a Panel, use its timer callback.

                                          hisefiloH 1 Reply Last reply Reply Quote 1
                                          • hisefiloH
                                            hisefilo @Christoph Hart
                                            last edited by

                                            @Christoph-Hart oh I forgot about the onTimer. Thanks!!

                                            1 Reply Last reply Reply Quote 0
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