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    • Lindon
      Lindon last edited by

      I added a global modulator (an LFO for my filter freq) but it seems not to work in my FX when compiled...is there some secret I should know or do Global Modulators NOT work in FX plugins?

      HISE Development for hire.
      www.channelrobot.com

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      • Natan
        Natan last edited by Natan

        Did you enable the FX Generators on Preferences?
        Screen Shot 2022-09-30 at 2.00.27 PM.png

        Lindon 1 Reply Last reply Reply Quote 0
        • Lindon
          Lindon @Natan last edited by

          @Natan oh no I didnt - I will give that a go - thanks.

          HISE Development for hire.
          www.channelrobot.com

          Natan DanH 2 Replies Last reply Reply Quote 0
          • Natan
            Natan @Lindon last edited by

            @Lindon 🙏 Good luck mate

            1 Reply Last reply Reply Quote 0
            • DanH
              DanH @Lindon last edited by

              @Lindon I had issues with the compiled fx plugin on Windows. The Global Mod in scriptnode went randomly out of time with compared to it outside scriptnode. Interested if you get the same. Had to shelve my plans for the plugin.

              Lindon 1 Reply Last reply Reply Quote 0
              • Lindon
                Lindon @DanH last edited by

                @DanH ok will report back.

                HISE Development for hire.
                www.channelrobot.com

                DanH 2 Replies Last reply Reply Quote 0
                • DanH
                  DanH @Lindon last edited by

                  @Lindon I would have linked my thread on it from a few months back but its disappeared!

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                  • DanH
                    DanH @Lindon last edited by DanH

                    @Lindon found it!

                    https://forum.hise.audio/topic/5298/global-time-variant-modulator-scriptnode/10

                    Maybe it needs to be in a certain container or something

                    Matt_SF 1 Reply Last reply Reply Quote 0
                    • Matt_SF
                      Matt_SF @DanH last edited by

                      @DanH I didn't try it but Christoph added a core.clock_ramp node recently. Maybe it would be the solution here.

                      Develop branch
                      Win10 / Monterey & Xcode 13.2.1

                      lalalandsynth 1 Reply Last reply Reply Quote 0
                      • lalalandsynth
                        lalalandsynth @Matt_SF last edited by

                        @Matt_SF Any idea how to use a clock ramp to drive an lfo ?

                        https://lalalandaudio.com/

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                        • Matt_SF
                          Matt_SF @lalalandsynth last edited by

                          @lalalandsynth Ifor this I don't use the clock.ramp but the tempo_syncnode :

                          HiseSnippet 1776.3oc2Y0raaaDDdokVkJGmfjlfhbT.oGb.RMrbRSKPOD4+TpQibTsbbyM2MjqrVHxcYIWYakhBTf1C4VOmSsuF8Vd.RABPdB5aP5SP6LjThjRzxRxVt.wAHP6r+8MyNeyLb25dJStuuxiXTb2ttbhwBzFck5Vq2hIjjs1fXbUZMlul6UJTzZccY99bKhgQtGgBLJlmD726e3ZLalzjGKhP1SIL4OV3HzwRqW4aD11UYV7cENIF88qrkoRttxV0AvSN5xDWlYa1A7sY3vliRLJrokPq7ZnYZtOwH+ZJqtMZoNRFN98D9hmaywFkIMfEJTbUksEhX72j0aIrsp2Su8IDCZ8XqPtPqvMo0DVh9xisFWKniRwyHo8vXtzvKWJ3U9jfWFPxHAjxGBoqSaX5Ib0w8f34xzsjvgSSFX1SBkvwRLdMccEL.odIGVadUOnQ+Ir3CVd46VB9u67UM6HM0BkrjRtsRyehbw6L+ONew4+o4KMXWMalYe313ors4dY1MdR6MpItnriyy4d2szgL6N79CDT+z1zBimM0LTqSLPkbKoP+DWdT6XmhxYbBPhLavud5VavzL7PIRFLNWtmVfvwXC9gfGd3QTQ5Fb+1ZkK3iOz4G34nr5XyzocmPNTTGf8H0YHdPI8E5tI4XC5ik+jsGKmIEHSscLg60o0EZyVYi24x.ufUaVi2HF6Una1rI2TGC17zpOajzy7imqzoD8HCp57QTUX+QfrPTyRUeV4LIoujFSHb83tLO9tp51rtK5ybbs46.38tkdtsxrcCwK3CyhbCgvZ3HVzrESJ419SCYqv4T.LxNpNZg7fZLsm3XHD61cbZ.g0M4qGgNPlwbHOKr8xXazeoAWZEz3eg+h5rL11Hpyx85LAEcat9HkW6fiineC5Rns2OvHueyiKSV01Vcz5JGWQj2KbFDHqtxtqaKkTXhhBGQOjtpipCrIQv8qY96xD1n69dbO+fE4RzkWB9G3pusxBLNEpxLAiX25LcKjyfwh.mRt2Rl8cNSgqj9D3RzKEXnEAfiCplXBP7rnNyCxGBwvwvOyYjKQ3nPuQrEvAmKbe1xeOrWSlMYO7zFmDA2Eb3QHlhCcdpixJDgoTfalPA5OhwGxmM.RS.vEnZtiqZe+tRyrfH3XuThQLsPjDGdaWl2AbseTreI2LzqIvpskEl8E12CgIx8H8OVvNtDMTUHINrfvC8aAinlPFotwAKqwNd.YqTogl6hr9jIAZzleTnAHoTzFcI5tnEfLvxbqJq1Qqb.VcPjZRBfTXXf79GNLPVdBAxBzZcr0BWaArICs9jI2R.a1DAfhzMkLHXk0v69IZKFOnT42FzV7Gu5U+4HfxUoOUhtjbqfBdGXGDCb1jviOo+UJG9az2gOd.maTxBXp+XXRq4uRUO9OLIDiEnJeSnHer7gzLiKSw0pCWZ1c.1gw4iOAjkXDrivEXnk9DOARoHCEW2iuThtm5.NXBGa9w8JybCguKj7esNPAMgVlTRvSIoE+3d4A2DRkaAUnDL8d4FSYYKLZ5dVV1qMgz8A7Y5uxmB659UFlc86SH6JoGU5k5ma++PXODLk1AYIiNrWgYSXuBvWTn4yrsdzrq5sX9mhSvLZuKD7gTYn1I3xEo9hCVAJgIMQ9pTvAo0R85aBXwykhEehAyJbAGLKoNWf5xYsSqvWNLxUPGSf1l+zJRZVGGKciDJIk5eXyz53UnME13HWB657Jxb0v0L9miVGf0ahBDmQzvW9tJikWQkew4uNkngPYKihHV4d26cCF.70u4M2d71exs+m2Fr+4ne6DG7YkWOdE9N4A.lkwd99arw6hL4MbTJcK36cSs+U96W7qSSb2YQt2BW3EYm1yOWRrDB5fZgO+K3dnolrD0QUwZhOcLUEqCT8NYPMYd7FyMGesYh9ltgVtyp1z6CDICefD3Ec9mqZnodVUgXmNxZJUaGVvM+blum1qF1IvlERdvifDbSMeRP6ReG6PdoGwkbOrV+xi3cPd639NHti86f7DSMr865wj9tJ+z1btiXWkD0wXgO0miYABqBMg70ULuL658OrJnjYNmFLcGufD88tIrDNi4lpaTM8cdmX7Yb8p4mUONyE5Eme1um+biGbOkKntXOL1PfE1ro7PtMPRBv3GCrhlrN15dRS6jWSIU8tizXOfc3ZOwAGvSmYHKEZUslY1NVxMqrC2lyR5M+oUdL3Ex7BBDMc1hI+c0x775VzP3VBYlk9v38Yx8Az6yLAP4h3kHtH1CGlomZ+nq8C8k+n.IfdKCdd7hzZX6RkIGFlvkhOKAwAhHtuoIZt+Lv9j8bVYJly8lh4b+oXNe9TLmGLEy4Klh47kibNXxnn6eBohff5aF9ggF8JfA75I+GUvfoo
                          

                          I don't know, the clock.ramp seems to do nothing...?

                          da41a6ac-9d90-4140-b0df-d99fd9175b3b-image.png

                          Develop branch
                          Win10 / Monterey & Xcode 13.2.1

                          Christoph Hart lalalandsynth 2 Replies Last reply Reply Quote 0
                          • Christoph Hart
                            Christoph Hart @Matt_SF last edited by

                            Any idea how to use a clock ramp to drive an lfo ?

                            Set AddToSignal to true, then use a wave shaper function to transform the ramp into the waveform you want.

                            A sine wave would be something like

                            output = Math.sin(Math.PI * 2.0 * input)
                            
                            lalalandsynth 1 Reply Last reply Reply Quote 2
                            • lalalandsynth
                              lalalandsynth @Matt_SF last edited by

                              @Matt_SF you need this in the scriptnode oninit to run the clock ramp

                               // Create a transport handler
                              
                              const var transportHandler = Engine.createTransportHandler();
                              transportHandler.setEnableGrid(true, 8);
                              transportHandler.setSyncMode(transportHandler.PreferExternal);
                              transportHandler.startInternalClock(0);
                              
                               
                               // The grid callback needs to be enabled for the LFO
                               // to sync itself to the clock.
                               
                               // The clock will now prefer the external clock source. This
                               // means that as long as the external clock isn't running
                               // (the DAW playback is stopped) it will use the internal clock
                               // and as soon as the DAW playback is started it will resync
                               // itself to match the DAW position
                               
                               // Start the internal clock. This will cause the LFO to run
                               // even if the DAW playback is stopped. (if you omit this line
                               // the LFO will not move unless the DAW playback is started).
                               
                              

                              https://lalalandaudio.com/

                              https://lalalandsynth.com/

                              https://www.facebook.com/lalalandsynth

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                              Matt_SF 1 Reply Last reply Reply Quote 2
                              • Matt_SF
                                Matt_SF @lalalandsynth last edited by

                                @lalalandsynth @Christoph-Hart ah, got it. Thank you both!

                                Develop branch
                                Win10 / Monterey & Xcode 13.2.1

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                                • lalalandsynth
                                  lalalandsynth @Christoph Hart last edited by

                                  @Christoph-Hart Excellent , that works ! Any suggestions on how to switch between waveforms ?

                                  https://lalalandaudio.com/

                                  https://lalalandsynth.com/

                                  https://www.facebook.com/lalalandsynth

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                                  Christoph Hart 1 Reply Last reply Reply Quote 0
                                  • Christoph Hart
                                    Christoph Hart @lalalandsynth last edited by

                                    use the templates with the soft_bypass setups.

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