HISE Compatibility with Windows 11 and Cubase 12
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@dustbro Strange, maybe the VST3 is messed up in general. Spooky because we're about to launch the VST3 version of our plugin in a week.
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I'm getting an error when activating outputs on my test instrument.
"the current layout you supplied is not a valid layout".
I would think that's the main reason it's not making any sound.> TEST Debug.vst3!juce::AudioProcessor::Bus::isLayoutSupported(const juce::AudioChannelSet & set, juce::AudioProcessor::BusesLayout * ioLayout) Line 1073 C++ TEST Debug.vst3!juce::AudioProcessor::Bus::getBusesLayoutForLayoutChangeOfBus(const juce::AudioChannelSet & set) Line 1136 C++ TEST Debug.vst3!juce::AudioProcessor::setChannelLayoutOfBus(bool isInputBus, int busIndex, const juce::AudioChannelSet & layout) Line 191 C++ TEST Debug.vst3!juce::AudioProcessor::Bus::setCurrentLayout(const juce::AudioChannelSet & busLayout) Line 1005 C++ TEST Debug.vst3!juce::AudioProcessor::Bus::enable(bool shouldEnable) Line 1049 C++ TEST Debug.vst3!juce::JuceVST3Component::activateBus(long type, long dir, long index, unsigned char state) Line 2939 C++
deactivating channels:
- this 0x00000000294518b0 {owner={deactivatedBecauseOfMemoryLimitation=false updater={suspendState=false parent=...} ...} ...} juce::AudioProcessor::Bus * + layout {channels={heapAllocation={data=0x0000000000000000 {???} } preallocated=0x00000000294518c8 {6, 0, 0, ...} ...} } juce::AudioChannelSet
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@dustbro I can confirm the VST3 does work in Ableton Live and Cubase 11 on Mac. Must be specific to Windows.
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Still following. I haven't heard back from my user yet...
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@Casey-Kolb said in HISE Compatibility with Windows 11 and Cubase 12:
@dustbro I can confirm the VST3 does work in Ableton Live and Cubase 11 on Mac. Must be specific to Windows.
Confirmed. VST3 AAX and AU all working on MacOS
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Can one of you post a test VST3 that demonstrates the issue, preferably a debug build? Would be good to have the HISE project too.
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@d-healey Here's a minimal project:
https://hub.korneffaudio.com/index.php/s/2N6A4caaYcFToZ2 -
@dustbro Could you also provide a debug plugin in case the problem is created when you compile it on your system.
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@d-healey just uploaded the debug vst
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I checked out a bunch of commits. @Christoph-Hart it looks like this happned when x64 was removed from the plugin name.
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This is the last working commit:
Commit: 5adca361018f1818111a4747852e58247882a4c6 [5adca36]
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@dustbro Can you link to the commit? I can't find it using the hash for some weird reason...
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@Christoph-Hart Heres' the commit that breaks the samplers:
https://github.com/christophhart/HISE/commit/526a10891dea989164607782906237b91c2e7339
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@dustbro Hmm, that's a fail safe that prevents odd buffer sizes. What audio settings are you using?
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What happens if you set
HISE_EVENT_RASTER
to 1? (In the ExtraDefinitions).If this is really the culprit, then it should work with a raster size of 1...
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@Christoph-Hart I'll try that now.
I'm using my internal sound card on this computer. Buffer options are "low, medium, high" hahah -
@Christoph-Hart HISE_EVENT_RASTER to 1 prevents the project from fully loading.
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@dustbro I think you need to compile your project with that flag, not HISE itself.
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@Christoph-Hart raster size of 1 works