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    HISE Compatibility with Windows 11 and Cubase 12

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    • d.healeyD
      d.healey @Dan Korneff
      last edited by d.healey

      @dustbro Can you recreate the system on your machine?

      What are the audio settings he is using in Cubase, Pro-Tools, Reaper?

      And does the standalone version work?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      Dan KorneffD 1 Reply Last reply Reply Quote 0
      • Dan KorneffD
        Dan Korneff @d.healey
        last edited by Dan Korneff

        @d-healey It's happening on MY machine :)
        I'm using internal sound drivers for all tests.
        Gonna double check standalone after I do a little debugging.
        EDIT:
        Standalone works fine

        Dan Korneff - Producer / Mixer / Audio Nerd

        Casey KolbC 1 Reply Last reply Reply Quote 1
        • Casey KolbC
          Casey Kolb @Dan Korneff
          last edited by

          @dustbro Strange, maybe the VST3 is messed up in general. Spooky because we're about to launch the VST3 version of our plugin in a week.

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff
            last edited by Dan Korneff

            I'm getting an error when activating outputs on my test instrument.
            "the current layout you supplied is not a valid layout".
            I would think that's the main reason it's not making any sound.

            >	TEST Debug.vst3!juce::AudioProcessor::Bus::isLayoutSupported(const juce::AudioChannelSet & set, juce::AudioProcessor::BusesLayout * ioLayout) Line 1073	C++
             	TEST Debug.vst3!juce::AudioProcessor::Bus::getBusesLayoutForLayoutChangeOfBus(const juce::AudioChannelSet & set) Line 1136	C++
             	TEST Debug.vst3!juce::AudioProcessor::setChannelLayoutOfBus(bool isInputBus, int busIndex, const juce::AudioChannelSet & layout) Line 191	C++
             	TEST Debug.vst3!juce::AudioProcessor::Bus::setCurrentLayout(const juce::AudioChannelSet & busLayout) Line 1005	C++
             	TEST Debug.vst3!juce::AudioProcessor::Bus::enable(bool shouldEnable) Line 1049	C++
             	TEST Debug.vst3!juce::JuceVST3Component::activateBus(long type, long dir, long index, unsigned char state) Line 2939	C++
            
            

            deactivating channels:

            -		this	0x00000000294518b0 {owner={deactivatedBecauseOfMemoryLimitation=false updater={suspendState=false parent=...} ...} ...}	juce::AudioProcessor::Bus *
            +		layout	{channels={heapAllocation={data=0x0000000000000000 {???} } preallocated=0x00000000294518c8 {6, 0, 0, ...} ...} }	juce::AudioChannelSet
            
            

            Dan Korneff - Producer / Mixer / Audio Nerd

            Casey KolbC 1 Reply Last reply Reply Quote 2
            • Casey KolbC
              Casey Kolb @Dan Korneff
              last edited by Casey Kolb

              @dustbro I can confirm the VST3 does work in Ableton Live and Cubase 11 on Mac. Must be specific to Windows.

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              Dan KorneffD 1 Reply Last reply Reply Quote 1
              • Matt_SFM
                Matt_SF
                last edited by

                Still following. I haven't heard back from my user yet...

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff @Casey Kolb
                  last edited by

                  @Casey-Kolb said in HISE Compatibility with Windows 11 and Cubase 12:

                  @dustbro I can confirm the VST3 does work in Ableton Live and Cubase 11 on Mac. Must be specific to Windows.

                  Confirmed. VST3 AAX and AU all working on MacOS

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey
                    last edited by d.healey

                    Can one of you post a test VST3 that demonstrates the issue, preferably a debug build? Would be good to have the HISE project too.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff @d.healey
                      last edited by

                      @d-healey Here's a minimal project:
                      https://hub.korneffaudio.com/index.php/s/2N6A4caaYcFToZ2

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Dan Korneff
                        last edited by

                        @dustbro Could you also provide a debug plugin in case the problem is created when you compile it on your system.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @d.healey
                          last edited by

                          @d-healey just uploaded the debug vst

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          1 Reply Last reply Reply Quote 1
                          • Dan KorneffD
                            Dan Korneff
                            last edited by

                            I checked out a bunch of commits. @Christoph-Hart it looks like this happned when x64 was removed from the plugin name.

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff
                              last edited by Dan Korneff

                              This is the last working commit:

                              Commit: 5adca361018f1818111a4747852e58247882a4c6 [5adca36]
                              

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @Dan Korneff
                                last edited by

                                @dustbro Can you link to the commit? I can't find it using the hash for some weird reason...

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @Christoph Hart
                                  last edited by

                                  @Christoph-Hart Heres' the commit that breaks the samplers:

                                  Link Preview Image
                                  - prevent audio rendering with illegal buffer sizes · christophhart/HISE@526a108

                                  The open source framework for sample based instruments - - prevent audio rendering with illegal buffer sizes · christophhart/HISE@526a108

                                  favicon

                                  GitHub (github.com)

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @Dan Korneff
                                    last edited by

                                    @dustbro Hmm, that's a fail safe that prevents odd buffer sizes. What audio settings are you using?

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @Christoph Hart
                                      last edited by

                                      What happens if you set HISE_EVENT_RASTER to 1? (In the ExtraDefinitions).

                                      If this is really the culprit, then it should work with a raster size of 1...

                                      Dan KorneffD Casey KolbC 4 Replies Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @Christoph Hart
                                        last edited by

                                        @Christoph-Hart I'll try that now.
                                        I'm using my internal sound card on this computer. Buffer options are "low, medium, high" hahah

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff @Christoph Hart
                                          last edited by

                                          @Christoph-Hart HISE_EVENT_RASTER to 1 prevents the project from fully loading.

                                          Screenshot from 2022-06-23 12-07-17.png

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @Dan Korneff
                                            last edited by

                                            @dustbro I think you need to compile your project with that flag, not HISE itself.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            Dan KorneffD 1 Reply Last reply Reply Quote 0
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