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    HISE Compatibility with Windows 11 and Cubase 12

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    • Dan KorneffD
      Dan Korneff
      last edited by Dan Korneff

      Ok... It's happening here too. Can't get my newly exported samplers to work on C12 PC. Standalone, Reaper, and PT all work properly.
      PT not working either. I'm thinking routing matrix issue

      Dan Korneff - Producer / Mixer / Audio Nerd

      Casey KolbC 1 Reply Last reply Reply Quote 2
      • Casey KolbC
        Casey Kolb @Dan Korneff
        last edited by

        @dustbro Good to know I'm not crazy! You're using VST3 right?

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        Dan KorneffD 1 Reply Last reply Reply Quote 0
        • Dan KorneffD
          Dan Korneff @Casey Kolb
          last edited by

          @Casey-Kolb yes

          Dan Korneff - Producer / Mixer / Audio Nerd

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          • Dan KorneffD
            Dan Korneff
            last edited by Dan Korneff

            It appears to be Cubase in general. Cubase 11 no workie. PT no workie. Seems like Reaper is the only one functioning

            Dan Korneff - Producer / Mixer / Audio Nerd

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Dan Korneff
              last edited by d.healey

              @dustbro Can you recreate the system on your machine?

              What are the audio settings he is using in Cubase, Pro-Tools, Reaper?

              And does the standalone version work?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @d.healey
                last edited by Dan Korneff

                @d-healey It's happening on MY machine :)
                I'm using internal sound drivers for all tests.
                Gonna double check standalone after I do a little debugging.
                EDIT:
                Standalone works fine

                Dan Korneff - Producer / Mixer / Audio Nerd

                Casey KolbC 1 Reply Last reply Reply Quote 1
                • Casey KolbC
                  Casey Kolb @Dan Korneff
                  last edited by

                  @dustbro Strange, maybe the VST3 is messed up in general. Spooky because we're about to launch the VST3 version of our plugin in a week.

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

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                  • Dan KorneffD
                    Dan Korneff
                    last edited by Dan Korneff

                    I'm getting an error when activating outputs on my test instrument.
                    "the current layout you supplied is not a valid layout".
                    I would think that's the main reason it's not making any sound.

                    >	TEST Debug.vst3!juce::AudioProcessor::Bus::isLayoutSupported(const juce::AudioChannelSet & set, juce::AudioProcessor::BusesLayout * ioLayout) Line 1073	C++
                     	TEST Debug.vst3!juce::AudioProcessor::Bus::getBusesLayoutForLayoutChangeOfBus(const juce::AudioChannelSet & set) Line 1136	C++
                     	TEST Debug.vst3!juce::AudioProcessor::setChannelLayoutOfBus(bool isInputBus, int busIndex, const juce::AudioChannelSet & layout) Line 191	C++
                     	TEST Debug.vst3!juce::AudioProcessor::Bus::setCurrentLayout(const juce::AudioChannelSet & busLayout) Line 1005	C++
                     	TEST Debug.vst3!juce::AudioProcessor::Bus::enable(bool shouldEnable) Line 1049	C++
                     	TEST Debug.vst3!juce::JuceVST3Component::activateBus(long type, long dir, long index, unsigned char state) Line 2939	C++
                    
                    

                    deactivating channels:

                    -		this	0x00000000294518b0 {owner={deactivatedBecauseOfMemoryLimitation=false updater={suspendState=false parent=...} ...} ...}	juce::AudioProcessor::Bus *
                    +		layout	{channels={heapAllocation={data=0x0000000000000000 {???} } preallocated=0x00000000294518c8 {6, 0, 0, ...} ...} }	juce::AudioChannelSet
                    
                    

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    Casey KolbC 1 Reply Last reply Reply Quote 2
                    • Casey KolbC
                      Casey Kolb @Dan Korneff
                      last edited by Casey Kolb

                      @dustbro I can confirm the VST3 does work in Ableton Live and Cubase 11 on Mac. Must be specific to Windows.

                      Casey Kolb
                      Founder & CEO of Lunacy Audio
                      Composer | Producer | Software Developer

                      Dan KorneffD 1 Reply Last reply Reply Quote 1
                      • Matt_SFM
                        Matt_SF
                        last edited by

                        Still following. I haven't heard back from my user yet...

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

                        1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @Casey Kolb
                          last edited by

                          @Casey-Kolb said in HISE Compatibility with Windows 11 and Cubase 12:

                          @dustbro I can confirm the VST3 does work in Ableton Live and Cubase 11 on Mac. Must be specific to Windows.

                          Confirmed. VST3 AAX and AU all working on MacOS

                          Dan Korneff - Producer / Mixer / Audio Nerd

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                          • d.healeyD
                            d.healey
                            last edited by d.healey

                            Can one of you post a test VST3 that demonstrates the issue, preferably a debug build? Would be good to have the HISE project too.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            Dan KorneffD 1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff @d.healey
                              last edited by

                              @d-healey Here's a minimal project:
                              https://hub.korneffaudio.com/index.php/s/2N6A4caaYcFToZ2

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @Dan Korneff
                                last edited by

                                @dustbro Could you also provide a debug plugin in case the problem is created when you compile it on your system.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @d.healey
                                  last edited by

                                  @d-healey just uploaded the debug vst

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • Dan KorneffD
                                    Dan Korneff
                                    last edited by

                                    I checked out a bunch of commits. @Christoph-Hart it looks like this happned when x64 was removed from the plugin name.

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by Dan Korneff

                                      This is the last working commit:

                                      Commit: 5adca361018f1818111a4747852e58247882a4c6 [5adca36]
                                      

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @Dan Korneff
                                        last edited by

                                        @dustbro Can you link to the commit? I can't find it using the hash for some weird reason...

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff @Christoph Hart
                                          last edited by

                                          @Christoph-Hart Heres' the commit that breaks the samplers:

                                          Link Preview Image
                                          - prevent audio rendering with illegal buffer sizes · christophhart/HISE@526a108

                                          The open source framework for sample based instruments - - prevent audio rendering with illegal buffer sizes · christophhart/HISE@526a108

                                          favicon

                                          GitHub (github.com)

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @Dan Korneff
                                            last edited by

                                            @dustbro Hmm, that's a fail safe that prevents odd buffer sizes. What audio settings are you using?

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
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